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	<title>Comments on: Getting Started with Blender and XNA</title>
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		<title>By: smh</title>
		<link>http://www.blendernation.com/getting-started-with-blender-and-xna/comment-page-1/#comment-480905</link>
		<dc:creator>smh</dc:creator>
		<pubDate>Sat, 11 Apr 2009 23:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-480905</guid>
		<description>Lots of misinformation in the comments, here. C# is open source, guided by Microsoft. Like Java is &quot;open source&quot;, guided by Sun. See the Mono project et. al. See ECMA.

XNA is not a game engine. It&#039;s a framework that allows easier use of DirectX for Windows, Zune and XBOX 360 (making it mulitplatform) software development. You have to build / borrow / buy a game engine.

For independent game development it&#039;s quite good if you are targeting any of the above platforms (and Mac via bootcamp etc). As far as using what 99.9% of companies are using to develop games, good luck with finding that mysterious library. C++ and Gambryo? C++ and Python and LUA and XML and Unreal? The game engine has a lot to do with it, and no engine is used by 99.9%. As game development progresses, you&#039;re going to see C++ used primarily in engine code, but less adoption in the game logic.

So much FUD around here in years past. Not everyone can assemble a team to develop a game using an expensive proprietary engine, along with the requisite creative and technical talent to make something competitive or even fun. XNA is a well built framework, regardless of petty politics. Blender is an amazing 3D suite -- again, regardless of petty politics. C# is an excellent alternative to similar OOP languages, and is considerably faster to code with than, say, C++ (especially considering how many different libraries you need to become familiar with, and how frequently those libraries for C++ change) in many cases.

To political zealots: C# is a great tool. Java is a great tool. C is a great tool. C++ is a great tool. F# is awesome.  Python makes me grin with how fun it is to use ... etc. Each are tools, and you should keep many tools in your toolbox to use whenever appropriate. Who learns only one language? Use them based on their strengths.

TLDR: Blender + XNA is outstanding, no less so than Blender + C++/Ogre.</description>
		<content:encoded><![CDATA[<p>Lots of misinformation in the comments, here. C# is open source, guided by Microsoft. Like Java is &#034;open source&#034;, guided by Sun. See the Mono project et. al. See ECMA.</p>
<p>XNA is not a game engine. It&#039;s a framework that allows easier use of DirectX for Windows, Zune and XBOX 360 (making it mulitplatform) software development. You have to build / borrow / buy a game engine.</p>
<p>For independent game development it&#039;s quite good if you are targeting any of the above platforms (and Mac via bootcamp etc). As far as using what 99.9% of companies are using to develop games, good luck with finding that mysterious library. C++ and Gambryo? C++ and Python and LUA and XML and Unreal? The game engine has a lot to do with it, and no engine is used by 99.9%. As game development progresses, you&#039;re going to see C++ used primarily in engine code, but less adoption in the game logic.</p>
<p>So much FUD around here in years past. Not everyone can assemble a team to develop a game using an expensive proprietary engine, along with the requisite creative and technical talent to make something competitive or even fun. XNA is a well built framework, regardless of petty politics. Blender is an amazing 3D suite &#8212; again, regardless of petty politics. C# is an excellent alternative to similar OOP languages, and is considerably faster to code with than, say, C++ (especially considering how many different libraries you need to become familiar with, and how frequently those libraries for C++ change) in many cases.</p>
<p>To political zealots: C# is a great tool. Java is a great tool. C is a great tool. C++ is a great tool. F# is awesome.  Python makes me grin with how fun it is to use &#8230; etc. Each are tools, and you should keep many tools in your toolbox to use whenever appropriate. Who learns only one language? Use them based on their strengths.</p>
<p>TLDR: Blender + XNA is outstanding, no less so than Blender + C++/Ogre.</p>
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		<title>By: Rr</title>
		<link>http://www.blendernation.com/getting-started-with-blender-and-xna/comment-page-1/#comment-325045</link>
		<dc:creator>Rr</dc:creator>
		<pubDate>Fri, 16 May 2008 21:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-325045</guid>
		<description>Xna and Blender.. Exellent..  Xna is the best quality Rendering Engine.. and... Is more young than ogre and CrSpace.. and it have docen of Books already made..  Definetely the way to go..  nice article.</description>
		<content:encoded><![CDATA[<p>Xna and Blender.. Exellent..  Xna is the best quality Rendering Engine.. and&#8230; Is more young than ogre and CrSpace.. and it have docen of Books already made..  Definetely the way to go..  nice article.</p>
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	<item>
		<title>By: niroXgdt</title>
		<link>http://www.blendernation.com/getting-started-with-blender-and-xna/comment-page-1/#comment-244478</link>
		<dc:creator>niroXgdt</dc:creator>
		<pubDate>Mon, 04 Feb 2008 01:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-244478</guid>
		<description>for those of us without loads of money sitting around. freeware is going to have to work.  yea for blender and XNA</description>
		<content:encoded><![CDATA[<p>for those of us without loads of money sitting around. freeware is going to have to work.  yea for blender and XNA</p>
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		<title>By: avalon33</title>
		<link>http://www.blendernation.com/getting-started-with-blender-and-xna/comment-page-1/#comment-215998</link>
		<dc:creator>avalon33</dc:creator>
		<pubDate>Sun, 09 Dec 2007 15:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-215998</guid>
		<description>XNA is far from a good solution for game development... maybe for fast prototyping, or just for wasting some free time. Anyway, if you plan to work in industry or do commercial products - stay away from it and learn the stuff 99.9% companies are using.</description>
		<content:encoded><![CDATA[<p>XNA is far from a good solution for game development&#8230; maybe for fast prototyping, or just for wasting some free time. Anyway, if you plan to work in industry or do commercial products &#8211; stay away from it and learn the stuff 99.9% companies are using.</p>
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	<item>
		<title>By: kat</title>
		<link>http://www.blendernation.com/getting-started-with-blender-and-xna/comment-page-1/#comment-211941</link>
		<dc:creator>kat</dc:creator>
		<pubDate>Sat, 01 Dec 2007 10:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211941</guid>
		<description>Oh so that&#039;s why he used the .fbx.. I had wondered why he wasn&#039;t using the .x format.. heh</description>
		<content:encoded><![CDATA[<p>Oh so that&#039;s why he used the .fbx.. I had wondered why he wasn&#039;t using the .x format.. heh</p>
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		<title>By: markus</title>
		<link>http://www.blendernation.com/getting-started-with-blender-and-xna/comment-page-1/#comment-211570</link>
		<dc:creator>markus</dc:creator>
		<pubDate>Fri, 30 Nov 2007 14:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211570</guid>
		<description>I&#039;ve coded just a little bit with XNA and I&#039;m a bit confused with all the shaders still, but I must say, the performance and quality is superb! Since it&#039;s all C#, it&#039;s also not that difficult to learn (even if you just have a small amount of experience). Exporting from Blender to FBX seems to be the best format (most compatable) to use with XNA, .X has stopped working for me (broken in Blender 2.45 i would think).</description>
		<content:encoded><![CDATA[<p>I&#039;ve coded just a little bit with XNA and I&#039;m a bit confused with all the shaders still, but I must say, the performance and quality is superb! Since it&#039;s all C#, it&#039;s also not that difficult to learn (even if you just have a small amount of experience). Exporting from Blender to FBX seems to be the best format (most compatable) to use with XNA, .X has stopped working for me (broken in Blender 2.45 i would think).</p>
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	<item>
		<title>By: Cardin</title>
		<link>http://www.blendernation.com/getting-started-with-blender-and-xna/comment-page-1/#comment-211515</link>
		<dc:creator>Cardin</dc:creator>
		<pubDate>Fri, 30 Nov 2007 13:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211515</guid>
		<description>XNA</description>
		<content:encoded><![CDATA[<p>XNA</p>
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	<item>
		<title>By: Bozo</title>
		<link>http://www.blendernation.com/getting-started-with-blender-and-xna/comment-page-1/#comment-211216</link>
		<dc:creator>Bozo</dc:creator>
		<pubDate>Fri, 30 Nov 2007 08:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211216</guid>
		<description>Oho... MS and Blender. What a higly combustible mix - I think the best way to see it is that free, open source, cross-platform software goes with everything, even with a prorietary single-platform 3d-api with a restrictive license (at least in terms of redistributing the required libraries).</description>
		<content:encoded><![CDATA[<p>Oho&#8230; MS and Blender. What a higly combustible mix &#8211; I think the best way to see it is that free, open source, cross-platform software goes with everything, even with a prorietary single-platform 3d-api with a restrictive license (at least in terms of redistributing the required libraries).</p>
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		<title>By: DramaKing</title>
		<link>http://www.blendernation.com/getting-started-with-blender-and-xna/comment-page-1/#comment-211105</link>
		<dc:creator>DramaKing</dc:creator>
		<pubDate>Fri, 30 Nov 2007 03:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211105</guid>
		<description>It&#039;s about time that something like this happened. Blender and XNA sounds like a logical connection. Though I believe that this isn&#039;t the first time that there has been an article on Game Studio Express.</description>
		<content:encoded><![CDATA[<p>It&#039;s about time that something like this happened. Blender and XNA sounds like a logical connection. Though I believe that this isn&#039;t the first time that there has been an article on Game Studio Express.</p>
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		<title>By: Wizard</title>
		<link>http://www.blendernation.com/getting-started-with-blender-and-xna/comment-page-1/#comment-211103</link>
		<dc:creator>Wizard</dc:creator>
		<pubDate>Fri, 30 Nov 2007 03:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211103</guid>
		<description>@Tynach: XNA can be used to do stuff in Windows as well and its free to use for Windows.

Cool article. Definitely useful for someone trying to break into games development on a low budget :)</description>
		<content:encoded><![CDATA[<p>@Tynach: XNA can be used to do stuff in Windows as well and its free to use for Windows.</p>
<p>Cool article. Definitely useful for someone trying to break into games development on a low budget :)</p>
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