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	<title>Comments on: Game Texture Database</title>
	<atom:link href="http://www.blendernation.com/game-texture-database/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/game-texture-database/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: Alexander Ewering</title>
		<link>http://www.blendernation.com/game-texture-database/comment-page-1/#comment-436456</link>
		<dc:creator>Alexander Ewering</dc:creator>
		<pubDate>Sun, 28 Dec 2008 01:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6239#comment-436456</guid>
		<description>Though, now that I think about it, it&#039;s quite logical :) Even parts of the surface at 1 degree relative to the normal would still reflect light from a light source below if it&#039;s not exactly at the position of the light-source as seen alongside the normal. OK, so ignore my last comment :)</description>
		<content:encoded><![CDATA[<p>Though, now that I think about it, it&#039;s quite logical :) Even parts of the surface at 1 degree relative to the normal would still reflect light from a light source below if it&#039;s not exactly at the position of the light-source as seen alongside the normal. OK, so ignore my last comment :)</p>
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	<item>
		<title>By: Alexander Ewering</title>
		<link>http://www.blendernation.com/game-texture-database/comment-page-1/#comment-436454</link>
		<dc:creator>Alexander Ewering</dc:creator>
		<pubDate>Sun, 28 Dec 2008 01:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6239#comment-436454</guid>
		<description>I&#039;m not sure if it&#039;s a Blender bug or incorrect normal maps, but with many (or all?) files in this database, parts of surfaces tend to reflect light coming from BEHIND (!). So it seems like some of the surface bends beyond 90 degrees from the normal, which is of course wrong. As I said, it might be a blender bug. But if it were, it would probably long have been fixed :)</description>
		<content:encoded><![CDATA[<p>I&#039;m not sure if it&#039;s a Blender bug or incorrect normal maps, but with many (or all?) files in this database, parts of surfaces tend to reflect light coming from BEHIND (!). So it seems like some of the surface bends beyond 90 degrees from the normal, which is of course wrong. As I said, it might be a blender bug. But if it were, it would probably long have been fixed :)</p>
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		<title>By: RH2</title>
		<link>http://www.blendernation.com/game-texture-database/comment-page-1/#comment-436157</link>
		<dc:creator>RH2</dc:creator>
		<pubDate>Sat, 27 Dec 2008 07:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6239#comment-436157</guid>
		<description>texture domes are good for the reflection based materials for the game engine  :)
just set the sizeX: .8  to get rid of the black</description>
		<content:encoded><![CDATA[<p>texture domes are good for the reflection based materials for the game engine  :)<br />
just set the sizeX: .8  to get rid of the black</p>
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	<item>
		<title>By: Alex Delderfield (AD-Edge)</title>
		<link>http://www.blendernation.com/game-texture-database/comment-page-1/#comment-436085</link>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
		<pubDate>Sat, 27 Dec 2008 00:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6239#comment-436085</guid>
		<description>*Article Updated*</description>
		<content:encoded><![CDATA[<p>*Article Updated*</p>
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	<item>
		<title>By: NetOperator Wibby</title>
		<link>http://www.blendernation.com/game-texture-database/comment-page-1/#comment-436079</link>
		<dc:creator>NetOperator Wibby</dc:creator>
		<pubDate>Sat, 27 Dec 2008 00:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6239#comment-436079</guid>
		<description>Superb. =D</description>
		<content:encoded><![CDATA[<p>Superb. =D</p>
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	<item>
		<title>By: banor</title>
		<link>http://www.blendernation.com/game-texture-database/comment-page-1/#comment-435992</link>
		<dc:creator>banor</dc:creator>
		<pubDate>Fri, 26 Dec 2008 19:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6239#comment-435992</guid>
		<description>Wow, nice, will have to check that out!  Thanks!</description>
		<content:encoded><![CDATA[<p>Wow, nice, will have to check that out!  Thanks!</p>
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	<item>
		<title>By: crt</title>
		<link>http://www.blendernation.com/game-texture-database/comment-page-1/#comment-435960</link>
		<dc:creator>crt</dc:creator>
		<pubDate>Fri, 26 Dec 2008 17:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6239#comment-435960</guid>
		<description>I&#039;d like to make one correction.  Alex wrote that I created the textures but that isn&#039;t correct.  I created the normal maps with Gimp but the textures are from the texture packs released by Spiral Graphics.

From Spiral Graphics:

c. You may redistribute our textures, but must clearly and visibly link to our website as the source of the textures.

Clark</description>
		<content:encoded><![CDATA[<p>I&#039;d like to make one correction.  Alex wrote that I created the textures but that isn&#039;t correct.  I created the normal maps with Gimp but the textures are from the texture packs released by Spiral Graphics.</p>
<p>From Spiral Graphics:</p>
<p>c. You may redistribute our textures, but must clearly and visibly link to our website as the source of the textures.</p>
<p>Clark</p>
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	<item>
		<title>By: BlenderLovingSquirrel</title>
		<link>http://www.blendernation.com/game-texture-database/comment-page-1/#comment-435958</link>
		<dc:creator>BlenderLovingSquirrel</dc:creator>
		<pubDate>Fri, 26 Dec 2008 17:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6239#comment-435958</guid>
		<description>Clark Thames you are total pwnage my man, I&#039;ve learned so much from your site and I&#039;ve only read about 10% of it so far. You tottally rock dude *rock on*!!!</description>
		<content:encoded><![CDATA[<p>Clark Thames you are total pwnage my man, I&#039;ve learned so much from your site and I&#039;ve only read about 10% of it so far. You tottally rock dude *rock on*!!!</p>
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	<item>
		<title>By: William</title>
		<link>http://www.blendernation.com/game-texture-database/comment-page-1/#comment-435951</link>
		<dc:creator>William</dc:creator>
		<pubDate>Fri, 26 Dec 2008 17:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6239#comment-435951</guid>
		<description>Skydomes are not ideal for games because you lose detail at the rim. Most games use skyboxes instead, which is smarter, really.</description>
		<content:encoded><![CDATA[<p>Skydomes are not ideal for games because you lose detail at the rim. Most games use skyboxes instead, which is smarter, really.</p>
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	<item>
		<title>By: Auria</title>
		<link>http://www.blendernation.com/game-texture-database/comment-page-1/#comment-435930</link>
		<dc:creator>Auria</dc:creator>
		<pubDate>Fri, 26 Dec 2008 15:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6239#comment-435930</guid>
		<description>Nice, but under what license are they released? I couldn&#039;t find it after a quick search on the website.</description>
		<content:encoded><![CDATA[<p>Nice, but under what license are they released? I couldn&#039;t find it after a quick search on the website.</p>
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