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	<title>Comments on: From SketchUp to Blender</title>
	<atom:link href="http://www.blendernation.com/from-sketchup-to-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/from-sketchup-to-blender/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<item>
		<title>By: Jeff</title>
		<link>http://www.blendernation.com/from-sketchup-to-blender/comment-page-1/#comment-494208</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 12 Aug 2009 20:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-494208</guid>
		<description>When I do the import into Blender 2.49a from a simple model (just a block) as suggested in the article I get the following error:

FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.161 started
Traceback (most recent call last):
  File &quot;C:\Program Files\Blender 2.49a\.blender\scripts\bpymodules\colladaImEx\c
startup.py&quot;, line 681, in ButtonEvent
    onlyMainScene, applyModifiers)
  File &quot;C:\Program Files\Blender 2.49a\.blender\scripts\bpymodules\colladaImEx\t
ranslator.py&quot;, line 111, in __init__
    self.__Import(fileName)
  File &quot;C:\Program Files\Blender 2.49a\.blender\scripts\bpymodules\colladaImEx\t
ranslator.py&quot;, line 118, in __Import
    documentTranslator.Import(fileName)
  File &quot;C:\Program Files\Blender 2.49a\.blender\scripts\bpymodules\colladaImEx\t
ranslator.py&quot;, line 298, in Import
    self.colladaDocument.LoadDocumentFromFile(fileName)
  File &quot;C:\Program Files\Blender 2.49a\.blender\scripts\bpymodules\colladaImEx\c
ollada.py&quot;, line 75, in LoadDocumentFromFile
    doc = parse( filename )
  File &quot;C:\PYTHON26\LIB\xml\dom\minidom.py&quot;, line 1917, in parse
    from xml.dom import expatbuilder
  File &quot;C:\PYTHON26\LIB\xml\dom\expatbuilder.py&quot;, line 32, in 
    from xml.parsers import expat
  File &quot;C:\PYTHON26\LIB\xml\parsers\expat.py&quot;, line 4, in 
    from pyexpat import *
ImportError: DLL load failed: %1 is not a valid Win32 application.

The last line of the error, specifically the &quot;%1&quot; looks like some internal argument was not substituted in for that command line argument placeholder. Does anyone else have this problem? I&#039;m using Vista and this happens whether I run as administrator or not.</description>
		<content:encoded><![CDATA[<p>When I do the import into Blender 2.49a from a simple model (just a block) as suggested in the article I get the following error:</p>
<p>FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.161 started<br />
Traceback (most recent call last):<br />
  File &#034;C:\Program Files\Blender 2.49a\.blender\scripts\bpymodules\colladaImEx\c<br />
startup.py&#034;, line 681, in ButtonEvent<br />
    onlyMainScene, applyModifiers)<br />
  File &#034;C:\Program Files\Blender 2.49a\.blender\scripts\bpymodules\colladaImEx\t<br />
ranslator.py&#034;, line 111, in __init__<br />
    self.__Import(fileName)<br />
  File &#034;C:\Program Files\Blender 2.49a\.blender\scripts\bpymodules\colladaImEx\t<br />
ranslator.py&#034;, line 118, in __Import<br />
    documentTranslator.Import(fileName)<br />
  File &#034;C:\Program Files\Blender 2.49a\.blender\scripts\bpymodules\colladaImEx\t<br />
ranslator.py&#034;, line 298, in Import<br />
    self.colladaDocument.LoadDocumentFromFile(fileName)<br />
  File &#034;C:\Program Files\Blender 2.49a\.blender\scripts\bpymodules\colladaImEx\c<br />
ollada.py&#034;, line 75, in LoadDocumentFromFile<br />
    doc = parse( filename )<br />
  File &#034;C:\PYTHON26\LIB\xml\dom\minidom.py&#034;, line 1917, in parse<br />
    from xml.dom import expatbuilder<br />
  File &#034;C:\PYTHON26\LIB\xml\dom\expatbuilder.py&#034;, line 32, in<br />
    from xml.parsers import expat<br />
  File &#034;C:\PYTHON26\LIB\xml\parsers\expat.py&#034;, line 4, in<br />
    from pyexpat import *<br />
ImportError: DLL load failed: %1 is not a valid Win32 application.</p>
<p>The last line of the error, specifically the &#034;%1&#034; looks like some internal argument was not substituted in for that command line argument placeholder. Does anyone else have this problem? I&#039;m using Vista and this happens whether I run as administrator or not.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sorbus</title>
		<link>http://www.blendernation.com/from-sketchup-to-blender/comment-page-1/#comment-485657</link>
		<dc:creator>Sorbus</dc:creator>
		<pubDate>Fri, 29 May 2009 10:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-485657</guid>
		<description>@ Snap + Stella,

Okay, if you import into Sketchup or use one of its &#039;components&#039;/3Dwarehouse objects, the objects appears as a grouped &#039;component&#039;. You&#039;ll know that, as it shows up with a bounding box around the whole mesh when selected. When you then right click onto it with the selection tool or go to &#039;Edit &gt; Component&#039; from the main menu, you should see &#039;Explode&#039; as an option. That may then break it down into smaller &#039;components&#039;, so repeat until the &#039;Explode&#039; option becomes unavailable. Of course, if you can&#039;t see it now, perhaps you&#039;ve already got a simple mesh.

Also, make sure you&#039;ve only single clicked the object to begin with, as a double click opens the object for editing + the you won&#039;t be able to &#039;Explode&#039; the object until you stop editing inside the component.

The next step is to hide the edges as described here: http://www.youtube.com/watch?v=ZH2pqZLbrz8

Give me a shout if you&#039;re still stuck!</description>
		<content:encoded><![CDATA[<p>@ Snap + Stella,</p>
<p>Okay, if you import into Sketchup or use one of its &#039;components&#039;/3Dwarehouse objects, the objects appears as a grouped &#039;component&#039;. You&#039;ll know that, as it shows up with a bounding box around the whole mesh when selected. When you then right click onto it with the selection tool or go to &#039;Edit &gt; Component&#039; from the main menu, you should see &#039;Explode&#039; as an option. That may then break it down into smaller &#039;components&#039;, so repeat until the &#039;Explode&#039; option becomes unavailable. Of course, if you can&#039;t see it now, perhaps you&#039;ve already got a simple mesh.</p>
<p>Also, make sure you&#039;ve only single clicked the object to begin with, as a double click opens the object for editing + the you won&#039;t be able to &#039;Explode&#039; the object until you stop editing inside the component.</p>
<p>The next step is to hide the edges as described here: <a href="http://www.youtube.com/watch?v=ZH2pqZLbrz8" rel="nofollow">http://www.youtube.com/watch?v=ZH2pqZLbrz8</a></p>
<p>Give me a shout if you&#039;re still stuck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stella</title>
		<link>http://www.blendernation.com/from-sketchup-to-blender/comment-page-1/#comment-485646</link>
		<dc:creator>stella</dc:creator>
		<pubDate>Fri, 29 May 2009 08:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-485646</guid>
		<description>hi,
i have the same problem as snap. the same step that i did.
can some one please tell me how to figure out this thing?
really appreciate that! ;)</description>
		<content:encoded><![CDATA[<p>hi,<br />
i have the same problem as snap. the same step that i did.<br />
can some one please tell me how to figure out this thing?<br />
really appreciate that! ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: snap</title>
		<link>http://www.blendernation.com/from-sketchup-to-blender/comment-page-1/#comment-485645</link>
		<dc:creator>snap</dc:creator>
		<pubDate>Fri, 29 May 2009 08:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-485645</guid>
		<description>Hi sorbus,

i&#039;ve select  what i&#039;ve import, and then also the right click but where to choose the &#039;explode&#039; tools?
really need your advise on this matter. thanx a lot sorbus! ;)</description>
		<content:encoded><![CDATA[<p>Hi sorbus,</p>
<p>i&#039;ve select  what i&#039;ve import, and then also the right click but where to choose the &#039;explode&#039; tools?<br />
really need your advise on this matter. thanx a lot sorbus! ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: goh</title>
		<link>http://www.blendernation.com/from-sketchup-to-blender/comment-page-1/#comment-384495</link>
		<dc:creator>goh</dc:creator>
		<pubDate>Thu, 09 Oct 2008 07:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-384495</guid>
		<description>i tried installing everything, and when i import from sketchup,

FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started
The minor version of the file you are using is newer than the plug-in, so errors
may occur.
scene.link(ob) deprecated!
           use scene.objects.link(ob) instead


anyone can figure out this please?

thanks for the help given</description>
		<content:encoded><![CDATA[<p>i tried installing everything, and when i import from sketchup,</p>
<p>FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started<br />
The minor version of the file you are using is newer than the plug-in, so errors<br />
may occur.<br />
scene.link(ob) deprecated!<br />
           use scene.objects.link(ob) instead</p>
<p>anyone can figure out this please?</p>
<p>thanks for the help given</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: windsor exports</title>
		<link>http://www.blendernation.com/from-sketchup-to-blender/comment-page-1/#comment-380421</link>
		<dc:creator>windsor exports</dc:creator>
		<pubDate>Mon, 22 Sep 2008 05:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-380421</guid>
		<description>Manufacturer and Supplier of Hex Bolts, auto bolts, agriculture fasteners, screw, u bolt, t bolt, auto spares, banjo bolt, Hex Bolt from India, stainless steel bolts, bolt nut, stainless steel lag bolts, crown bolt, crown and screw bolt, nut and bolt retail, banjo bolts, nuts</description>
		<content:encoded><![CDATA[<p>Manufacturer and Supplier of Hex Bolts, auto bolts, agriculture fasteners, screw, u bolt, t bolt, auto spares, banjo bolt, Hex Bolt from India, stainless steel bolts, bolt nut, stainless steel lag bolts, crown bolt, crown and screw bolt, nut and bolt retail, banjo bolts, nuts</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graham</title>
		<link>http://www.blendernation.com/from-sketchup-to-blender/comment-page-1/#comment-367649</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 20 Aug 2008 08:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-367649</guid>
		<description>Yeah, I get that too.

Get from 3d warehouse-&gt;Explode-&gt;Export-&gt;Import

ZIP, de nada.

Just an empty scene.

Didn&#039;t run blender form command line so I don&#039;t have the console output.

I actually just want to get the 3d warehouse stuff, so if anybody knows a way to put that into blender without the sketchup step that would be stone cold!</description>
		<content:encoded><![CDATA[<p>Yeah, I get that too.</p>
<p>Get from 3d warehouse-&gt;Explode-&gt;Export-&gt;Import</p>
<p>ZIP, de nada.</p>
<p>Just an empty scene.</p>
<p>Didn&#039;t run blender form command line so I don&#039;t have the console output.</p>
<p>I actually just want to get the 3d warehouse stuff, so if anybody knows a way to put that into blender without the sketchup step that would be stone cold!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Capnhud</title>
		<link>http://www.blendernation.com/from-sketchup-to-blender/comment-page-1/#comment-338990</link>
		<dc:creator>Capnhud</dc:creator>
		<pubDate>Sat, 14 Jun 2008 17:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-338990</guid>
		<description>I tried to open a 3d model from google 3d warehouse using this method and all I get is what appears to be something but with no materials or shape.  The blender console indicates the following:

FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started
C:..\Fixup\Application Data\Blender Foundation\Blend
er\.blender\scripts\bpymodules\colladaImEx\cstartup.py:328: DeprecationWarning:
integer argument expected, got float
  Blender.BGL.glColor3i(0.255,0.255,0.2)
The minor version of the file you are using is newer then the plug-in, so errors
 may occur.
scene.link(ob) deprecated!
        use scene.objects.link(ob) instead
FEEDBACK: FINISHED - time elapsed: 12.5



how do I fix this so that I can see the model?  I tried to right click and explode but I did not see the option to explode anything.</description>
		<content:encoded><![CDATA[<p>I tried to open a 3d model from google 3d warehouse using this method and all I get is what appears to be something but with no materials or shape.  The blender console indicates the following:</p>
<p>FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started<br />
C:..\Fixup\Application Data\Blender Foundation\Blend<br />
er\.blender\scripts\bpymodules\colladaImEx\cstartup.py:328: DeprecationWarning:<br />
integer argument expected, got float<br />
  Blender.BGL.glColor3i(0.255,0.255,0.2)<br />
The minor version of the file you are using is newer then the plug-in, so errors<br />
 may occur.<br />
scene.link(ob) deprecated!<br />
        use scene.objects.link(ob) instead<br />
FEEDBACK: FINISHED &#8211; time elapsed: 12.5</p>
<p>how do I fix this so that I can see the model?  I tried to right click and explode but I did not see the option to explode anything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.blendernation.com/from-sketchup-to-blender/comment-page-1/#comment-309554</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 22 Apr 2008 20:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-309554</guid>
		<description>I tried to load a sketchup file, but the collada importer script crashed when I tried- My computer ran out of memory; the memory load went from 294mb to well over 2gb during the import. Is there a memory leak in the script?</description>
		<content:encoded><![CDATA[<p>I tried to load a sketchup file, but the collada importer script crashed when I tried- My computer ran out of memory; the memory load went from 294mb to well over 2gb during the import. Is there a memory leak in the script?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alejandro Vazquez</title>
		<link>http://www.blendernation.com/from-sketchup-to-blender/comment-page-1/#comment-291593</link>
		<dc:creator>Alejandro Vazquez</dc:creator>
		<pubDate>Tue, 08 Apr 2008 21:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-291593</guid>
		<description>Wow... can&#039;t believe we share the same name and we are both in the 3D field. Nice job Alejandro!</description>
		<content:encoded><![CDATA[<p>Wow&#8230; can&#039;t believe we share the same name and we are both in the 3D field. Nice job Alejandro!</p>
]]></content:encoded>
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