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	<title>Comments on: Free Rig: BlenRig the Dwarf</title>
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	<link>http://www.blendernation.com/free-rigged-character-blenrig-the-dwarf/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: sagar mitkari</title>
		<link>http://www.blendernation.com/free-rigged-character-blenrig-the-dwarf/comment-page-1/#comment-185253</link>
		<dc:creator>sagar mitkari</dc:creator>
		<pubDate>Sun, 28 Oct 2007 13:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/30/free-rigged-character-blenrig-the-dwarf/#comment-185253</guid>
		<description>hey guies if yu want a specialised trainer for 3d character animation contact me on my email address</description>
		<content:encoded><![CDATA[<p>hey guies if yu want a specialised trainer for 3d character animation contact me on my email address</p>
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	<item>
		<title>By: Mav</title>
		<link>http://www.blendernation.com/free-rigged-character-blenrig-the-dwarf/comment-page-1/#comment-133342</link>
		<dc:creator>Mav</dc:creator>
		<pubDate>Sun, 22 Jul 2007 16:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/30/free-rigged-character-blenrig-the-dwarf/#comment-133342</guid>
		<description>bandwidth limit exceeded :( 

Please some of you guys who already downloaded it, if you could host it somewhere else it would be very nice.</description>
		<content:encoded><![CDATA[<p>bandwidth limit exceeded :( </p>
<p>Please some of you guys who already downloaded it, if you could host it somewhere else it would be very nice.</p>
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	</item>
	<item>
		<title>By: Bart</title>
		<link>http://www.blendernation.com/free-rigged-character-blenrig-the-dwarf/comment-page-1/#comment-98181</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Thu, 03 May 2007 05:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/30/free-rigged-character-blenrig-the-dwarf/#comment-98181</guid>
		<description>@Joeedh: I googled, but &#039;spine-o-matic&#039; returns zero results. Do you have a link?</description>
		<content:encoded><![CDATA[<p>@Joeedh: I googled, but &#039;spine-o-matic&#039; returns zero results. Do you have a link?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joeedh</title>
		<link>http://www.blendernation.com/free-rigged-character-blenrig-the-dwarf/comment-page-1/#comment-98117</link>
		<dc:creator>joeedh</dc:creator>
		<pubDate>Thu, 03 May 2007 00:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/30/free-rigged-character-blenrig-the-dwarf/#comment-98117</guid>
		<description>Btw, the spine-o-matic rig (search google) is pretty good.  I&#039;d recommend looking at it, if you can find it through google.

Joe</description>
		<content:encoded><![CDATA[<p>Btw, the spine-o-matic rig (search google) is pretty good.  I&#039;d recommend looking at it, if you can find it through google.</p>
<p>Joe</p>
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	</item>
	<item>
		<title>By: joeedh</title>
		<link>http://www.blendernation.com/free-rigged-character-blenrig-the-dwarf/comment-page-1/#comment-98065</link>
		<dc:creator>joeedh</dc:creator>
		<pubDate>Wed, 02 May 2007 21:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/30/free-rigged-character-blenrig-the-dwarf/#comment-98065</guid>
		<description>This rig has a hip ik controller, which controls the entire upper body and can be used to make the character jump, sit, etc.  This is the bone that should be used as the offset in the new walk cycle system, as that&#039;s how it works in my own and bassam&#039;s rigs.

Joe</description>
		<content:encoded><![CDATA[<p>This rig has a hip ik controller, which controls the entire upper body and can be used to make the character jump, sit, etc.  This is the bone that should be used as the offset in the new walk cycle system, as that&#039;s how it works in my own and bassam&#039;s rigs.</p>
<p>Joe</p>
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	<item>
		<title>By: kaeru</title>
		<link>http://www.blendernation.com/free-rigged-character-blenrig-the-dwarf/comment-page-1/#comment-97984</link>
		<dc:creator>kaeru</dc:creator>
		<pubDate>Wed, 02 May 2007 14:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/30/free-rigged-character-blenrig-the-dwarf/#comment-97984</guid>
		<description>Mmm .. i have re-checked the mancandy rig from bassam, and it seems that , the spine in 2 part is not a problem finally ... even if i don&#039;t understand how to get rid of the mesh deformation while doing the rig like this ...

Peace :-).</description>
		<content:encoded><![CDATA[<p>Mmm .. i have re-checked the mancandy rig from bassam, and it seems that , the spine in 2 part is not a problem finally &#8230; even if i don&#039;t understand how to get rid of the mesh deformation while doing the rig like this &#8230;</p>
<p>Peace :-).</p>
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	<item>
		<title>By: Juan Pablo Bouza</title>
		<link>http://www.blendernation.com/free-rigged-character-blenrig-the-dwarf/comment-page-1/#comment-97975</link>
		<dc:creator>Juan Pablo Bouza</dc:creator>
		<pubDate>Wed, 02 May 2007 14:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/30/free-rigged-character-blenrig-the-dwarf/#comment-97975</guid>
		<description>Thanks Kaeru, I´ll check that out...</description>
		<content:encoded><![CDATA[<p>Thanks Kaeru, I´ll check that out&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kaeru</title>
		<link>http://www.blendernation.com/free-rigged-character-blenrig-the-dwarf/comment-page-1/#comment-97944</link>
		<dc:creator>kaeru</dc:creator>
		<pubDate>Wed, 02 May 2007 12:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/30/free-rigged-character-blenrig-the-dwarf/#comment-97944</guid>
		<description>The rigs seems nice , but too bad there is no mesh .

Just some criticisms about the rig :

_ the spine is in 2 part (spine1,2 ,3 and &quot;cadera&quot;)
_ the armature have been added in front view and have been rescale (verify by doing alt+r and alt+s)

little problem in fact but this don&#039;t work well with the new way of doing walk cycle .

Peace :-).</description>
		<content:encoded><![CDATA[<p>The rigs seems nice , but too bad there is no mesh .</p>
<p>Just some criticisms about the rig :</p>
<p>_ the spine is in 2 part (spine1,2 ,3 and &#034;cadera&#034;)<br />
_ the armature have been added in front view and have been rescale (verify by doing alt+r and alt+s)</p>
<p>little problem in fact but this don&#039;t work well with the new way of doing walk cycle .</p>
<p>Peace :-).</p>
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	</item>
	<item>
		<title>By: Juan Pablo Bouza</title>
		<link>http://www.blendernation.com/free-rigged-character-blenrig-the-dwarf/comment-page-1/#comment-97940</link>
		<dc:creator>Juan Pablo Bouza</dc:creator>
		<pubDate>Wed, 02 May 2007 12:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/30/free-rigged-character-blenrig-the-dwarf/#comment-97940</guid>
		<description>Ok ok ok... Hi, Let´s see, as I said in many descriptions, BlenRig is an Armature, not a rigged character. That´s why the title of this article changed in these last few days, there was a misunderstanding.
I released BlenRig thinking of it as a ´´character studio´´ for Blender. I know that skinning a model with this rig takes a lot of effort, but the results are definitely worth it. That´s why I wrote BlenRig Manual, and I fully described how to use the rig.

About the license, the idea is that you use BlenRig in your own works, you can change the rig as you may need, as long as those changes remain inside your OWN work, you cannot distribute derivates. What I don´t want to happen is to see hundreds of BlenRig modifications over the web. As I say in my web page and in the manual, if you have any ideas go ahead and contact me and we will work together on them. I just want to make sure that www.jpbouza.com.ar remains the BlenRig Cenrtal.

And most of all, I just wanted to make a contribution to the community, so enjoy the rig!! and stop complaining!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (that´s a joke)

See you, and thanks for the interest, really.</description>
		<content:encoded><![CDATA[<p>Ok ok ok&#8230; Hi, Let´s see, as I said in many descriptions, BlenRig is an Armature, not a rigged character. That´s why the title of this article changed in these last few days, there was a misunderstanding.<br />
I released BlenRig thinking of it as a ´´character studio´´ for Blender. I know that skinning a model with this rig takes a lot of effort, but the results are definitely worth it. That´s why I wrote BlenRig Manual, and I fully described how to use the rig.</p>
<p>About the license, the idea is that you use BlenRig in your own works, you can change the rig as you may need, as long as those changes remain inside your OWN work, you cannot distribute derivates. What I don´t want to happen is to see hundreds of BlenRig modifications over the web. As I say in my web page and in the manual, if you have any ideas go ahead and contact me and we will work together on them. I just want to make sure that <a href="http://www.jpbouza.com.ar" rel="nofollow">http://www.jpbouza.com.ar</a> remains the BlenRig Cenrtal.</p>
<p>And most of all, I just wanted to make a contribution to the community, so enjoy the rig!! and stop complaining!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (that´s a joke)</p>
<p>See you, and thanks for the interest, really.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theorysavage</title>
		<link>http://www.blendernation.com/free-rigged-character-blenrig-the-dwarf/comment-page-1/#comment-97933</link>
		<dc:creator>theorysavage</dc:creator>
		<pubDate>Wed, 02 May 2007 11:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/30/free-rigged-character-blenrig-the-dwarf/#comment-97933</guid>
		<description>i don&#039;t really understand the license, because the manual goes into great detail about how to modify the rig for your own mesh.</description>
		<content:encoded><![CDATA[<p>i don&#039;t really understand the license, because the manual goes into great detail about how to modify the rig for your own mesh.</p>
]]></content:encoded>
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