Pildanovak has created a great script that will create a fractured version of an object. Marcus shows how to use it together with game engine physics and a particle system.

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17 Responses to “Fracture script + tutorial”  

  1. 1 txrx

    BIG fan of this script and what it does. Look forward to checking out the tutorial soon!

  2. 2 j09

    Awesome!!! Great work Pildanovak and Marcus! I think this might even lead to a new wallpaper for me.

  3. 3 Marcus

    Hi, here is Marcus, I just wanted to say that I didn’t make the tutorial, just provided the links!
    I hope this script will be developed further, because I waited so long for something like this!

  4. 4 3dementia (reformed n00bie)

    Looking great man, thanks Pildanovak. Community + Blender = Unstoppable.

  5. 5 Dennis F

    I made some tests with this script using blender 2.49 and some tricky things :P
    Checkout here:
    http://www.youtube.com/user/DFassbaender

  6. 6 MTracer

    I’d like to see the final video…

  7. 7 Marcus

    @Dennis:

    cooles Video! hast Du da drin was explodieren lassen?
    Auch das mit dem Zylinder is gut, DOF und und Retiming kommt gut.

    @MTracer:
    there are some test videos out there, I especially like this one:

    http://www.youtube.com/watch?v=YQ_MTo6flqM&feature=related

  8. 8 mjordan

    Any chance to see this script ported to Blender 2.5? Does it exist?

  9. 9 Moolah

    Thanks for this video! And of course – for this cool fracture script!

    It would be even more cool if to combine this script with some “damage detection” algorythm. Not realtime… Something that will create a group of shards from booleaned part of an object that was hit. I’m not a professional with these things but I think that almost everywhere (in isothropic conditions) damage area can be simplified to a rough “sphere”. Not actually sphere – just some close to sphere body. It’s to prevent dramatical calculations of a boolean body. And crackles – a simplified spider’s net formula repeated in several planes by some “force conditions”.

    I know that always is very simple to tell something but not to write a code :) Unfortunately I have no time to learn Python or any other programming languages. All that I can suggest is a testing and my ideas of realisation and optimisations.

    So if you will need somebody to do this, don’t hesitate to write me: moolah_(d0g)_mail_ru

  10. 10 Papasmurf

    Great script, and tutorial for an intermediate/expert user. Thank you!

  11. 11 ibkanat

    http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Object/Fracture
    here is the link on how to use the script that is in 2.5. You need to turn on the script in the add ons from user prefs

    Warning this script is fun and may send lots of time runing point sims… lol

  12. 12 Red Nelb

    EDITED: Nevermind, figured out a solution to my problem

  13. 13 frigi

    As a little addition:
    Interaction between multiple fractured objects is a problem that comes up every once in a while but always without a solution, as this is not yet possible out of the box.
    Take a look here for a little example: http://frigi.designdevil.de/Portfolio/Programming/Img/shatter_anim.gif

    For 2.5 there eventually will be a proper system to do things like this I suppose, but for the time being you can download a (pretty hacky) patch for 2.49 and a sample .blend here: http://frigi.designdevil.de/Portfolio/Programming/SuspendDynGhost.html
    (There’s also a little more information on how it’s done on that site.)

    The whole concept has its flaws and there are no automatic setup capabilities so you will have to choose wisely where to use it.

  14. 14 ejay

    When I try to follow the video tutorial, the cube breaks apart right when the simulation starts, long before it touches the plane surface. What am I doing wrong?

  15. 15 Dennis F.

    Nein- das war keine Explosion… da bewegt sich lediglich ein unsichtbares Objekt von unten nach oben … :) So kann man ne Menge cooler Effekte erziehlen ;)

  16. 16 Dane

    oh man this script looks awesome!

  17. 17 Ariel J

    Sorry, to say, but I’m having problems using this on the mac version of blender 2.49b.

    Nothing happens when I run the script!

    Please reply if you know what I’m doing wrong!

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