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	<title>Comments on: FoxFire Compositing Tutorial</title>
	<atom:link href="http://www.blendernation.com/foxfire-compositing-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/foxfire-compositing-tutorial/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: edna</title>
		<link>http://www.blendernation.com/foxfire-compositing-tutorial/comment-page-1/#comment-3285</link>
		<dc:creator>edna</dc:creator>
		<pubDate>Tue, 30 May 2006 08:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/26/foxfire-compositing-tutorial/#comment-3285</guid>
		<description>Personally I can&#039;t make the 0.999 Alpha thing work. It always renders edges (Blender 2.41), even with 0.000 Alpha!

The alternative (which I often use) is to leave turn on ZTransp for the material with Alpha being whatever you want. No edges are then drawn for that material but it remains opaque, unified renderer or not.</description>
		<content:encoded><![CDATA[<p>Personally I can&#039;t make the 0.999 Alpha thing work. It always renders edges (Blender 2.41), even with 0.000 Alpha!</p>
<p>The alternative (which I often use) is to leave turn on ZTransp for the material with Alpha being whatever you want. No edges are then drawn for that material but it remains opaque, unified renderer or not.</p>
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		<title>By: madman</title>
		<link>http://www.blendernation.com/foxfire-compositing-tutorial/comment-page-1/#comment-3251</link>
		<dc:creator>madman</dc:creator>
		<pubDate>Mon, 29 May 2006 02:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/26/foxfire-compositing-tutorial/#comment-3251</guid>
		<description>Well I make this crap animation yesterday.

http://video.google.com/videoplay?docid=808649273656284289

C ya!</description>
		<content:encoded><![CDATA[<p>Well I make this crap animation yesterday.</p>
<p><a href="http://video.google.com/videoplay?docid=808649273656284289" rel="nofollow">http://video.google.com/videoplay?docid=808649273656284289</a></p>
<p>C ya!</p>
]]></content:encoded>
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	<item>
		<title>By: Extensor</title>
		<link>http://www.blendernation.com/foxfire-compositing-tutorial/comment-page-1/#comment-3250</link>
		<dc:creator>Extensor</dc:creator>
		<pubDate>Mon, 29 May 2006 01:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/26/foxfire-compositing-tutorial/#comment-3250</guid>
		<description>greboide - i&#039;ve seen that tutorial and it doesn&#039;t deal directly with compositing the way this one does.
daniel, thanks for posting this tutorial. I will put it to immediate use in my first cartoon that I am wrapping up called Zombie Kid. You can see the trailer here --&gt; http://www.hamsterxstudios.com/zk_trailer.mov</description>
		<content:encoded><![CDATA[<p>greboide &#8211; i&#039;ve seen that tutorial and it doesn&#039;t deal directly with compositing the way this one does.<br />
daniel, thanks for posting this tutorial. I will put it to immediate use in my first cartoon that I am wrapping up called Zombie Kid. You can see the trailer here &#8211;&gt; <a href="http://www.hamsterxstudios.com/zk_trailer.mov" rel="nofollow">http://www.hamsterxstudios.com/zk_trailer.mov</a></p>
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	<item>
		<title>By: greboide</title>
		<link>http://www.blendernation.com/foxfire-compositing-tutorial/comment-page-1/#comment-3247</link>
		<dc:creator>greboide</dc:creator>
		<pubDate>Sun, 28 May 2006 22:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/26/foxfire-compositing-tutorial/#comment-3247</guid>
		<description>for those who want a &quot;real&quot; tutorial about the sequencer check out bart&#039;s video sequencer tutorial its a part of the official documentation so i think that u will not think its hard to findhttp://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-the-blender-sequence-editor/
anyway here it is.</description>
		<content:encoded><![CDATA[<p>for those who want a &#034;real&#034; tutorial about the sequencer check out bart&#039;s video sequencer tutorial its a part of the official documentation so i think that u will not think its hard to findhttp://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-the-blender-sequence-editor/<br />
anyway here it is.</p>
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	</item>
	<item>
		<title>By: reBirf</title>
		<link>http://www.blendernation.com/foxfire-compositing-tutorial/comment-page-1/#comment-3242</link>
		<dc:creator>reBirf</dc:creator>
		<pubDate>Sun, 28 May 2006 18:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/26/foxfire-compositing-tutorial/#comment-3242</guid>
		<description>As a fan of noodles (nodes), I&#039;ll just add that the same compositing can be done with nodes (complete with a nice intuitive UI).  Thought I&#039;d just draw some attention to nodes before I slip back into the inky shadows.</description>
		<content:encoded><![CDATA[<p>As a fan of noodles (nodes), I&#039;ll just add that the same compositing can be done with nodes (complete with a nice intuitive UI).  Thought I&#039;d just draw some attention to nodes before I slip back into the inky shadows.</p>
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	<item>
		<title>By: Guillermo</title>
		<link>http://www.blendernation.com/foxfire-compositing-tutorial/comment-page-1/#comment-3240</link>
		<dc:creator>Guillermo</dc:creator>
		<pubDate>Sun, 28 May 2006 18:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/26/foxfire-compositing-tutorial/#comment-3240</guid>
		<description>Hello I need the tutorial</description>
		<content:encoded><![CDATA[<p>Hello I need the tutorial</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charles</title>
		<link>http://www.blendernation.com/foxfire-compositing-tutorial/comment-page-1/#comment-3237</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Sun, 28 May 2006 16:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/26/foxfire-compositing-tutorial/#comment-3237</guid>
		<description>Hey ho,

Wow, two posts in two days.  I&#039;m flattered! ^_^

On the way I did the renderings: I tried what you suggested and my shadows went wonky.  I have *no* idea what was going on with the shadows, but no matter how many times I tried they would not behave without the character being *exactly* where he was.  I moved him once, trying to reposition him for a better angle, and the shadows stretched to enormous lengths.  (It&#039;s not the only bug I ran into during the project, but I only reported the ones I could consistantly reproduce.  I had another where half of my character, in fully-shaded mode, would turn to white triangles.  He rendered fine; it was only an issue in OpenGL with lights.  Never figured out how to reproduce it or to fix it.  Another was the fact that the proportional editing tool randomly breaks and can&#039;t be reset.)  In the end I found a solution that worked and clung to it tenaciously.

I think the file I published to the site no longer has that issue, so I might go back and try again.  However, thinking about it I might wait for the next versions so separation of shadows is easier.  One thing I&#039;m looking forward to is being able to hold each character on their own renderlayer, so that line drawing can be even more configurable.

As for the other suggestions with the unified renderer, well... I&#039;m going back to test those out right this minute. ^_^</description>
		<content:encoded><![CDATA[<p>Hey ho,</p>
<p>Wow, two posts in two days.  I&#039;m flattered! ^_^</p>
<p>On the way I did the renderings: I tried what you suggested and my shadows went wonky.  I have *no* idea what was going on with the shadows, but no matter how many times I tried they would not behave without the character being *exactly* where he was.  I moved him once, trying to reposition him for a better angle, and the shadows stretched to enormous lengths.  (It&#039;s not the only bug I ran into during the project, but I only reported the ones I could consistantly reproduce.  I had another where half of my character, in fully-shaded mode, would turn to white triangles.  He rendered fine; it was only an issue in OpenGL with lights.  Never figured out how to reproduce it or to fix it.  Another was the fact that the proportional editing tool randomly breaks and can&#039;t be reset.)  In the end I found a solution that worked and clung to it tenaciously.</p>
<p>I think the file I published to the site no longer has that issue, so I might go back and try again.  However, thinking about it I might wait for the next versions so separation of shadows is easier.  One thing I&#039;m looking forward to is being able to hold each character on their own renderlayer, so that line drawing can be even more configurable.</p>
<p>As for the other suggestions with the unified renderer, well&#8230; I&#039;m going back to test those out right this minute. ^_^</p>
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	<item>
		<title>By: Mike</title>
		<link>http://www.blendernation.com/foxfire-compositing-tutorial/comment-page-1/#comment-3235</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 28 May 2006 15:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/26/foxfire-compositing-tutorial/#comment-3235</guid>
		<description>Just to note on the tutorial.  I noticed the author had the &quot;fox&quot; character on both the foreground and background.  When I made a similar animation (it even had snow, too!), I was able to do much the same thing but with faster render times by separating the character, shadow, and background rendering, assuming the background is static.   Just a single rendered image for the background, and then lots of images from the foreground render with the background material transparent but still receiving shadows.  Just a tip.</description>
		<content:encoded><![CDATA[<p>Just to note on the tutorial.  I noticed the author had the &#034;fox&#034; character on both the foreground and background.  When I made a similar animation (it even had snow, too!), I was able to do much the same thing but with faster render times by separating the character, shadow, and background rendering, assuming the background is static.   Just a single rendered image for the background, and then lots of images from the foreground render with the background material transparent but still receiving shadows.  Just a tip.</p>
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	<item>
		<title>By: Prince</title>
		<link>http://www.blendernation.com/foxfire-compositing-tutorial/comment-page-1/#comment-3232</link>
		<dc:creator>Prince</dc:creator>
		<pubDate>Sun, 28 May 2006 14:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/26/foxfire-compositing-tutorial/#comment-3232</guid>
		<description>Thanks Bart!

Thank you all for the opportunity to write for BlenderNation!

Daniel</description>
		<content:encoded><![CDATA[<p>Thanks Bart!</p>
<p>Thank you all for the opportunity to write for BlenderNation!</p>
<p>Daniel</p>
]]></content:encoded>
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	<item>
		<title>By: bart</title>
		<link>http://www.blendernation.com/foxfire-compositing-tutorial/comment-page-1/#comment-3217</link>
		<dc:creator>bart</dc:creator>
		<pubDate>Sun, 28 May 2006 08:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/05/26/foxfire-compositing-tutorial/#comment-3217</guid>
		<description>Hi everyone,

I don&#039;t know if you noticed, but this post was written by a new member of the BlenderNation crew: Daniel laBarge (Prince). Daniel, welcome to the team!

Bart</description>
		<content:encoded><![CDATA[<p>Hi everyone,</p>
<p>I don&#039;t know if you noticed, but this post was written by a new member of the BlenderNation crew: Daniel laBarge (Prince). Daniel, welcome to the team!</p>
<p>Bart</p>
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