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	<title>Comments on: Flex Them Muscles</title>
	<atom:link href="http://www.blendernation.com/flex-them-muscles/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/flex-them-muscles/</link>
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		<title>By: smokebox46and2</title>
		<link>http://www.blendernation.com/flex-them-muscles/comment-page-1/#comment-312178</link>
		<dc:creator>smokebox46and2</dc:creator>
		<pubDate>Fri, 25 Apr 2008 16:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/18/flex-them-muscles/#comment-312178</guid>
		<description>thanks and encouragement!

i actually posted this idea recently on the feature request forum not realizing that you have this in development...</description>
		<content:encoded><![CDATA[<p>thanks and encouragement!</p>
<p>i actually posted this idea recently on the feature request forum not realizing that you have this in development&#8230;</p>
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		<title>By: Handydan</title>
		<link>http://www.blendernation.com/flex-them-muscles/comment-page-1/#comment-273199</link>
		<dc:creator>Handydan</dc:creator>
		<pubDate>Thu, 20 Mar 2008 10:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/18/flex-them-muscles/#comment-273199</guid>
		<description>carlinhos, me too</description>
		<content:encoded><![CDATA[<p>carlinhos, me too</p>
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	<item>
		<title>By: carlinhos</title>
		<link>http://www.blendernation.com/flex-them-muscles/comment-page-1/#comment-273133</link>
		<dc:creator>carlinhos</dc:creator>
		<pubDate>Thu, 20 Mar 2008 09:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/18/flex-them-muscles/#comment-273133</guid>
		<description>@sea

Thank you for the information! I hope, we will see the muscle system soon in
Blender, if not in 2.50 then at least in 2.51 ;)</description>
		<content:encoded><![CDATA[<p>@sea</p>
<p>Thank you for the information! I hope, we will see the muscle system soon in<br />
Blender, if not in 2.50 then at least in 2.51 ;)</p>
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		<title>By: sea</title>
		<link>http://www.blendernation.com/flex-them-muscles/comment-page-1/#comment-272484</link>
		<dc:creator>sea</dc:creator>
		<pubDate>Wed, 19 Mar 2008 14:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/18/flex-them-muscles/#comment-272484</guid>
		<description>Its kindasorta available in other packages.

There&#039;s been commercial plugins available for maya and max, but only recently has it become built-in for maya and houdini. Houdini&#039;s being a v1 release isn&#039;t quite ready for production, and maya bought the most well known commercial one (comet cMuscle) and added it for gold support members a few months ago, probably to be officially rolled into the next maya unlimited release mid-year.

So no, blender isn&#039;t the first, but going strictly by what you can get off-the-shelf as a built-in, it&#039;ll be second. And if its a fast, production useable solution it&#039;ll definitely be one of the first to achieve that!</description>
		<content:encoded><![CDATA[<p>Its kindasorta available in other packages.</p>
<p>There&#039;s been commercial plugins available for maya and max, but only recently has it become built-in for maya and houdini. Houdini&#039;s being a v1 release isn&#039;t quite ready for production, and maya bought the most well known commercial one (comet cMuscle) and added it for gold support members a few months ago, probably to be officially rolled into the next maya unlimited release mid-year.</p>
<p>So no, blender isn&#039;t the first, but going strictly by what you can get off-the-shelf as a built-in, it&#039;ll be second. And if its a fast, production useable solution it&#039;ll definitely be one of the first to achieve that!</p>
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		<title>By: carlinhos</title>
		<link>http://www.blendernation.com/flex-them-muscles/comment-page-1/#comment-272382</link>
		<dc:creator>carlinhos</dc:creator>
		<pubDate>Wed, 19 Mar 2008 10:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/18/flex-them-muscles/#comment-272382</guid>
		<description>Sounds incredible! Are there other 3d-packages already having this feature or will Blender be the first one? I have never seen it before.</description>
		<content:encoded><![CDATA[<p>Sounds incredible! Are there other 3d-packages already having this feature or will Blender be the first one? I have never seen it before.</p>
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		<title>By: Ben</title>
		<link>http://www.blendernation.com/flex-them-muscles/comment-page-1/#comment-272268</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 19 Mar 2008 05:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/18/flex-them-muscles/#comment-272268</guid>
		<description>I get Blackboes point, but thats been discussed enough.

On to the muscle stuff though, this is going to be great! I was at an Animation conference in Sydney AUS recently and they had a guy from WETA show off their muscle system that was used for Gollum and has since been beefed up for each new film - currently for &quot;The Water Horse: Legend of the Deep &quot;. It&#039;s at a crazy level now where you can see all the sinews moving under the translucent skin which ripples over the top.

Obviously, it&#039;s a lot of hard work ahead, but I&#039;m prepared to show respect and wait patiently. Even though I want it yesterday. Hehe. All the best to handydan!!</description>
		<content:encoded><![CDATA[<p>I get Blackboes point, but thats been discussed enough.</p>
<p>On to the muscle stuff though, this is going to be great! I was at an Animation conference in Sydney AUS recently and they had a guy from WETA show off their muscle system that was used for Gollum and has since been beefed up for each new film &#8211; currently for &#034;The Water Horse: Legend of the Deep &#034;. It&#039;s at a crazy level now where you can see all the sinews moving under the translucent skin which ripples over the top.</p>
<p>Obviously, it&#039;s a lot of hard work ahead, but I&#039;m prepared to show respect and wait patiently. Even though I want it yesterday. Hehe. All the best to handydan!!</p>
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	<item>
		<title>By: gauravanim</title>
		<link>http://www.blendernation.com/flex-them-muscles/comment-page-1/#comment-272230</link>
		<dc:creator>gauravanim</dc:creator>
		<pubDate>Wed, 19 Mar 2008 04:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/18/flex-them-muscles/#comment-272230</guid>
		<description>Awesome Crazy Wonderful....Go Blender GO GO !!!

Cant wait..But i have to wait ;)</description>
		<content:encoded><![CDATA[<p>Awesome Crazy Wonderful&#8230;.Go Blender GO GO !!!</p>
<p>Cant wait..But i have to wait ;)</p>
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	<item>
		<title>By: MeneerDePeer</title>
		<link>http://www.blendernation.com/flex-them-muscles/comment-page-1/#comment-272207</link>
		<dc:creator>MeneerDePeer</dc:creator>
		<pubDate>Wed, 19 Mar 2008 03:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/18/flex-them-muscles/#comment-272207</guid>
		<description>@Amir Taaki: congratulations, you&#039;ve just proven Blackboe&#039;s point.
--

Looking forward to see the muscle stuff in action!</description>
		<content:encoded><![CDATA[<p>@Amir Taaki: congratulations, you&#039;ve just proven Blackboe&#039;s point.<br />
&#8211;</p>
<p>Looking forward to see the muscle stuff in action!</p>
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	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/flex-them-muscles/comment-page-1/#comment-272126</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Wed, 19 Mar 2008 00:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/18/flex-them-muscles/#comment-272126</guid>
		<description>Blasted browser crashed ... too late! :/

Ah well... :P
~epat. :)</description>
		<content:encoded><![CDATA[<p>Blasted browser crashed &#8230; too late! :/</p>
<p>Ah well&#8230; :P<br />
~epat. :)</p>
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		<title>By: Ataru</title>
		<link>http://www.blendernation.com/flex-them-muscles/comment-page-1/#comment-272125</link>
		<dc:creator>Ataru</dc:creator>
		<pubDate>Wed, 19 Mar 2008 00:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/18/flex-them-muscles/#comment-272125</guid>
		<description>Blackboe - you might want to calm down, but yeah, I get what you&#039;re saying.  Some people are used to Maya, Autodesk, or whatever, and we kind of look at them like they&#039;re nuts... we gotta quit that.  But Blender does have great features, and better yet it&#039;s being developed like crazy.</description>
		<content:encoded><![CDATA[<p>Blackboe &#8211; you might want to calm down, but yeah, I get what you&#039;re saying.  Some people are used to Maya, Autodesk, or whatever, and we kind of look at them like they&#039;re nuts&#8230; we gotta quit that.  But Blender does have great features, and better yet it&#039;s being developed like crazy.</p>
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