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	<title>Comments on: FJORG! at SIGGRAPH</title>
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	<link>http://www.blendernation.com/fjorg-at-siggraph/</link>
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		<title>By: mandrew</title>
		<link>http://www.blendernation.com/fjorg-at-siggraph/comment-page-1/#comment-100824</link>
		<dc:creator>mandrew</dc:creator>
		<pubDate>Wed, 09 May 2007 04:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/24/fjorg-at-siggraph/#comment-100824</guid>
		<description>I heard it will be great.  They have a nap room full of huge bean bags!  I have been sworn to secrecy, but the entertainment and speakers are very very cool.  So far DreamWorks, HP, AMD and Disney have signed on to sponsor - and the prizes aren&#039;t just stuff but opportunities.  A computer company is donating the grand prize (hint hint) . . .

I heard they have an OD specialist form the air force assisting teams with time management and teamwork.

Blender is not on the list - but I think if you offer some rigs that work in blender they will allow it in . . . can anyone donate?</description>
		<content:encoded><![CDATA[<p>I heard it will be great.  They have a nap room full of huge bean bags!  I have been sworn to secrecy, but the entertainment and speakers are very very cool.  So far DreamWorks, HP, AMD and Disney have signed on to sponsor &#8211; and the prizes aren&#039;t just stuff but opportunities.  A computer company is donating the grand prize (hint hint) . . .</p>
<p>I heard they have an OD specialist form the air force assisting teams with time management and teamwork.</p>
<p>Blender is not on the list &#8211; but I think if you offer some rigs that work in blender they will allow it in . . . can anyone donate?</p>
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		<title>By: Steve</title>
		<link>http://www.blendernation.com/fjorg-at-siggraph/comment-page-1/#comment-81327</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 26 Mar 2007 09:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/24/fjorg-at-siggraph/#comment-81327</guid>
		<description>Interesting idea, but 32 hours with provided rigs and Chars for 15 second minimum animation seems a bit of a strain on the health! However, saying that the big studios and film companies probably ask for far more sweat and blood in feature animations particularly as it is extremely rare that an animator in a large studio works on the rigs and modeling anyhow. Good luck to the chosen few, but don&#039;t kill yourself for that &#039;big studio&#039; job, it may not be what your looking for!</description>
		<content:encoded><![CDATA[<p>Interesting idea, but 32 hours with provided rigs and Chars for 15 second minimum animation seems a bit of a strain on the health! However, saying that the big studios and film companies probably ask for far more sweat and blood in feature animations particularly as it is extremely rare that an animator in a large studio works on the rigs and modeling anyhow. Good luck to the chosen few, but don&#039;t kill yourself for that &#039;big studio&#039; job, it may not be what your looking for!</p>
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		<title>By: Fweeb</title>
		<link>http://www.blendernation.com/fjorg-at-siggraph/comment-page-1/#comment-81250</link>
		<dc:creator>Fweeb</dc:creator>
		<pubDate>Mon, 26 Mar 2007 05:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/24/fjorg-at-siggraph/#comment-81250</guid>
		<description>I dunno.  Some might think I&#039;m sick-minded (okay... perhaps more than just &quot;some&quot;), but 32-hours of straight animating does sound my idea of a good time.  While I&#039;m not disputing the value of good time management and that crunch-time is rarely a treat, I find it difficult to believe none of you have ever passionately worked on something ceaselessly until you got it done.  You know, been &#039;in the zone&#039; on a project and just work on it until you can&#039;t move.  I know I have.

This seems to me like it&#039;s all in great fun; while competitive and perhaps a bit stressful, I think it would be quite exciting to participate in.  I look forward to it.</description>
		<content:encoded><![CDATA[<p>I dunno.  Some might think I&#039;m sick-minded (okay&#8230; perhaps more than just &#034;some&#034;), but 32-hours of straight animating does sound my idea of a good time.  While I&#039;m not disputing the value of good time management and that crunch-time is rarely a treat, I find it difficult to believe none of you have ever passionately worked on something ceaselessly until you got it done.  You know, been &#039;in the zone&#039; on a project and just work on it until you can&#039;t move.  I know I have.</p>
<p>This seems to me like it&#039;s all in great fun; while competitive and perhaps a bit stressful, I think it would be quite exciting to participate in.  I look forward to it.</p>
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		<title>By: TXRXFX</title>
		<link>http://www.blendernation.com/fjorg-at-siggraph/comment-page-1/#comment-81045</link>
		<dc:creator>TXRXFX</dc:creator>
		<pubDate>Sun, 25 Mar 2007 22:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/24/fjorg-at-siggraph/#comment-81045</guid>
		<description>32 hours straight is never fun. At Siggraph it should at least be a different experience. Wonder if they&#039;ll allow vitamin suppliments and red-bull? Final crunches are never fun and they are an aspect to a lot of work areas, not just animation. It is a strange competition but one that will fill a good sized hotel or two afterwards with real tired animators. 

Good grief siggraph, you better have some free sessions for producers and directors as to how to &#039;avoid&#039; 32 hour crunch sessions and poor time management. lol</description>
		<content:encoded><![CDATA[<p>32 hours straight is never fun. At Siggraph it should at least be a different experience. Wonder if they&#039;ll allow vitamin suppliments and red-bull? Final crunches are never fun and they are an aspect to a lot of work areas, not just animation. It is a strange competition but one that will fill a good sized hotel or two afterwards with real tired animators. </p>
<p>Good grief siggraph, you better have some free sessions for producers and directors as to how to &#039;avoid&#039; 32 hour crunch sessions and poor time management. lol</p>
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		<title>By: rpgsimmaster</title>
		<link>http://www.blendernation.com/fjorg-at-siggraph/comment-page-1/#comment-80549</link>
		<dc:creator>rpgsimmaster</dc:creator>
		<pubDate>Sat, 24 Mar 2007 23:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/24/fjorg-at-siggraph/#comment-80549</guid>
		<description>It&#039;s a pity they don&#039;t have a show like Siggraph down south in New Zealand. 

@sea: I can understand why people wouldn&#039;t like that, but it&#039;s not the only industry with competitions where you stay up for nearly a couple of days straight to work to do something. 

Anyway, if you are willing to work hard enough to beat the competition, normally sleep is not an issue... Your supply of coffee (or lack thereof) is usually more of an issue... ;)</description>
		<content:encoded><![CDATA[<p>It&#039;s a pity they don&#039;t have a show like Siggraph down south in New Zealand. </p>
<p>@sea: I can understand why people wouldn&#039;t like that, but it&#039;s not the only industry with competitions where you stay up for nearly a couple of days straight to work to do something. </p>
<p>Anyway, if you are willing to work hard enough to beat the competition, normally sleep is not an issue&#8230; Your supply of coffee (or lack thereof) is usually more of an issue&#8230; ;)</p>
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		<title>By: sea</title>
		<link>http://www.blendernation.com/fjorg-at-siggraph/comment-page-1/#comment-80539</link>
		<dc:creator>sea</dc:creator>
		<pubDate>Sat, 24 Mar 2007 21:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/24/fjorg-at-siggraph/#comment-80539</guid>
		<description>hmm, there was a big angry discussion about this on a few mailing lists. the key argument was that this glorifies an ugly side of this industry, equating killing yourself and overwork with something to aspire to. anyone who signs up for this should think about the bigger picture.</description>
		<content:encoded><![CDATA[<p>hmm, there was a big angry discussion about this on a few mailing lists. the key argument was that this glorifies an ugly side of this industry, equating killing yourself and overwork with something to aspire to. anyone who signs up for this should think about the bigger picture.</p>
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		<title>By: Bart</title>
		<link>http://www.blendernation.com/fjorg-at-siggraph/comment-page-1/#comment-80496</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Sat, 24 Mar 2007 18:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/24/fjorg-at-siggraph/#comment-80496</guid>
		<description>Jacob, exhibitors always have free passes to give away. If the Blender Foundation is going (and I haven&#039;t heard anything about that decision yet) they&#039;ll have free passes. If they don&#039;t, try talking to some of the other exhibitors.</description>
		<content:encoded><![CDATA[<p>Jacob, exhibitors always have free passes to give away. If the Blender Foundation is going (and I haven&#039;t heard anything about that decision yet) they&#039;ll have free passes. If they don&#039;t, try talking to some of the other exhibitors.</p>
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		<title>By: BLADE</title>
		<link>http://www.blendernation.com/fjorg-at-siggraph/comment-page-1/#comment-80495</link>
		<dc:creator>BLADE</dc:creator>
		<pubDate>Sat, 24 Mar 2007 18:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/24/fjorg-at-siggraph/#comment-80495</guid>
		<description>very nice idea :)</description>
		<content:encoded><![CDATA[<p>very nice idea :)</p>
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		<title>By: Jacob Picart</title>
		<link>http://www.blendernation.com/fjorg-at-siggraph/comment-page-1/#comment-80484</link>
		<dc:creator>Jacob Picart</dc:creator>
		<pubDate>Sat, 24 Mar 2007 17:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/24/fjorg-at-siggraph/#comment-80484</guid>
		<description>Anybody know how to obtain a free exhibit pass for this year&#039;s SIGGRAPH? I went to Boston last year, and would like to take my entire team down to San Diego in August. Thanks!</description>
		<content:encoded><![CDATA[<p>Anybody know how to obtain a free exhibit pass for this year&#039;s SIGGRAPH? I went to Boston last year, and would like to take my entire team down to San Diego in August. Thanks!</p>
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		<title>By: Tony</title>
		<link>http://www.blendernation.com/fjorg-at-siggraph/comment-page-1/#comment-80294</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Sat, 24 Mar 2007 08:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/03/24/fjorg-at-siggraph/#comment-80294</guid>
		<description>I do!  This sounds great, and I&#039;m almost positive I&#039;ll be able to make it to San Diego for the conference this year.  The timing looks like it&#039;s going to work out perfectly.</description>
		<content:encoded><![CDATA[<p>I do!  This sounds great, and I&#039;m almost positive I&#039;ll be able to make it to San Diego for the conference this year.  The timing looks like it&#039;s going to work out perfectly.</p>
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