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	<title>Comments on: Fast F12 Beta 1 Released</title>
	<atom:link href="http://www.blendernation.com/fast-f12-beta-1-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/fast-f12-beta-1-released/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: macouno</title>
		<link>http://www.blendernation.com/fast-f12-beta-1-released/comment-page-1/#comment-486792</link>
		<dc:creator>macouno</dc:creator>
		<pubDate>Tue, 09 Jun 2009 08:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8165#comment-486792</guid>
		<description>Hey super3boy,

That looks excellent. Reminds me of the old BFR2 (Blender File Renderer 2), though this already looks a bit nicer. If you want to have a look at what they did: http://misc.macouno.com/index.php?file=BFR2_Setup.zip

One thing that would be really nice, and I don&#039;t know if you have this or not. I have always had trouble with BFR2 because it didn&#039;t allow for spaces in directory names.</description>
		<content:encoded><![CDATA[<p>Hey super3boy,</p>
<p>That looks excellent. Reminds me of the old BFR2 (Blender File Renderer 2), though this already looks a bit nicer. If you want to have a look at what they did: <a href="http://misc.macouno.com/index.php?file=BFR2_Setup.zip" rel="nofollow">http://misc.macouno.com/index.php?file=BFR2_Setup.zip</a></p>
<p>One thing that would be really nice, and I don&#039;t know if you have this or not. I have always had trouble with BFR2 because it didn&#039;t allow for spaces in directory names.</p>
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		<title>By: super3boy</title>
		<link>http://www.blendernation.com/fast-f12-beta-1-released/comment-page-1/#comment-486752</link>
		<dc:creator>super3boy</dc:creator>
		<pubDate>Mon, 08 Jun 2009 22:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8165#comment-486752</guid>
		<description>Thanks for all the great feedback guys. Don&#039;t forget to leave feature requests and error reports as I am still in active development of this app. 

As for the cross development comment, I am still thinking about it because I have gotten a few requests since the release last night. This app was really just a plane ride + weekend project so its still very much the the early stages. It was made in C#.NET and I don&#039;t have any experience in Mono(the cross platform .net framework) to make it run on Linux and Mac. If anyone had experience on that, and would like to help me please let me know. 

Keep tuned because I will be releasing a new version next week with some extra features, and hope to have a distributed rendering app in a few weeks. Please also follow the development blog because I am currently recording a small info video on using the program with some tips and tricks that will be up at exactly 12:00 tonight.</description>
		<content:encoded><![CDATA[<p>Thanks for all the great feedback guys. Don&#039;t forget to leave feature requests and error reports as I am still in active development of this app. </p>
<p>As for the cross development comment, I am still thinking about it because I have gotten a few requests since the release last night. This app was really just a plane ride + weekend project so its still very much the the early stages. It was made in C#.NET and I don&#039;t have any experience in Mono(the cross platform .net framework) to make it run on Linux and Mac. If anyone had experience on that, and would like to help me please let me know. </p>
<p>Keep tuned because I will be releasing a new version next week with some extra features, and hope to have a distributed rendering app in a few weeks. Please also follow the development blog because I am currently recording a small info video on using the program with some tips and tricks that will be up at exactly 12:00 tonight.</p>
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		<title>By: Bart Robinson</title>
		<link>http://www.blendernation.com/fast-f12-beta-1-released/comment-page-1/#comment-486739</link>
		<dc:creator>Bart Robinson</dc:creator>
		<pubDate>Mon, 08 Jun 2009 15:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8165#comment-486739</guid>
		<description>Nice work! Thanks for sharing. I&#039;m writing a renderer and platform independent distributed controller as well. Planning to share it when it&#039;s more complete.</description>
		<content:encoded><![CDATA[<p>Nice work! Thanks for sharing. I&#039;m writing a renderer and platform independent distributed controller as well. Planning to share it when it&#039;s more complete.</p>
]]></content:encoded>
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	<item>
		<title>By: Reaction</title>
		<link>http://www.blendernation.com/fast-f12-beta-1-released/comment-page-1/#comment-486730</link>
		<dc:creator>Reaction</dc:creator>
		<pubDate>Mon, 08 Jun 2009 13:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8165#comment-486730</guid>
		<description>I have a &quot;farm&quot; program written in VB (by myself) for using unconnected PCs to share the workload of an animation. It takes reference render times for all your PCs, then tells you how many frames of an animation to allocate to each PC, based on the PC&#039;s speeds. If you feed the program a list of existing frame times from a previous render (i.e. the Blender console output), it bases its calculations on the actual times and becomes even more accurate. It&#039;s very useful... but will never be released for Linux, Mac or anything else, because I&#039;m an amateur programmer and don&#039;t know the first thing about Linux, Mac or other OSs.</description>
		<content:encoded><![CDATA[<p>I have a &#034;farm&#034; program written in VB (by myself) for using unconnected PCs to share the workload of an animation. It takes reference render times for all your PCs, then tells you how many frames of an animation to allocate to each PC, based on the PC&#039;s speeds. If you feed the program a list of existing frame times from a previous render (i.e. the Blender console output), it bases its calculations on the actual times and becomes even more accurate. It&#039;s very useful&#8230; but will never be released for Linux, Mac or anything else, because I&#039;m an amateur programmer and don&#039;t know the first thing about Linux, Mac or other OSs.</p>
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	<item>
		<title>By: random</title>
		<link>http://www.blendernation.com/fast-f12-beta-1-released/comment-page-1/#comment-486729</link>
		<dc:creator>random</dc:creator>
		<pubDate>Mon, 08 Jun 2009 13:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8165#comment-486729</guid>
		<description>I totally agree with you  bart, Lets clarify, this is one person developing something, using apps he feels comfortable for HIMSELF. 

He owes you nothing John S. I also will presume it is also free (just an assumption). In which case you&#039;re fail.</description>
		<content:encoded><![CDATA[<p>I totally agree with you  bart, Lets clarify, this is one person developing something, using apps he feels comfortable for HIMSELF. </p>
<p>He owes you nothing John S. I also will presume it is also free (just an assumption). In which case you&#039;re fail.</p>
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	<item>
		<title>By: Bart</title>
		<link>http://www.blendernation.com/fast-f12-beta-1-released/comment-page-1/#comment-486717</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Mon, 08 Jun 2009 11:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8165#comment-486717</guid>
		<description>@John S.: really? And why would that be? Why would *any* developer who creates something for himself be forced to do it for all platforms that support Blender, even if he himself doesn&#039;t even use these platforms? You&#039;re just trolling.</description>
		<content:encoded><![CDATA[<p>@John S.: really? And why would that be? Why would *any* developer who creates something for himself be forced to do it for all platforms that support Blender, even if he himself doesn&#039;t even use these platforms? You&#039;re just trolling.</p>
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	<item>
		<title>By: John S.</title>
		<link>http://www.blendernation.com/fast-f12-beta-1-released/comment-page-1/#comment-486716</link>
		<dc:creator>John S.</dc:creator>
		<pubDate>Mon, 08 Jun 2009 11:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8165#comment-486716</guid>
		<description>When it comes to Blender, never is there an excuse for Win-only other than the developer is a Windows chode. Fast F12 = Fail.</description>
		<content:encoded><![CDATA[<p>When it comes to Blender, never is there an excuse for Win-only other than the developer is a Windows chode. Fast F12 = Fail.</p>
]]></content:encoded>
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	<item>
		<title>By: Reaction</title>
		<link>http://www.blendernation.com/fast-f12-beta-1-released/comment-page-1/#comment-486705</link>
		<dc:creator>Reaction</dc:creator>
		<pubDate>Mon, 08 Jun 2009 09:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8165#comment-486705</guid>
		<description>Just what I need - a GUI for the Blender command line. Beats my master-batch-file-calls-several-other-batch-files method for sequentially rendering different animations.</description>
		<content:encoded><![CDATA[<p>Just what I need &#8211; a GUI for the Blender command line. Beats my master-batch-file-calls-several-other-batch-files method for sequentially rendering different animations.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robbie Losee</title>
		<link>http://www.blendernation.com/fast-f12-beta-1-released/comment-page-1/#comment-486703</link>
		<dc:creator>Robbie Losee</dc:creator>
		<pubDate>Mon, 08 Jun 2009 09:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8165#comment-486703</guid>
		<description>Looks neat. I have really found some of super3boy&#039;s tutorials to be helpful in the past, and having a render queue on hand could be quite useful. Thanx!</description>
		<content:encoded><![CDATA[<p>Looks neat. I have really found some of super3boy&#039;s tutorials to be helpful in the past, and having a render queue on hand could be quite useful. Thanx!</p>
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	<item>
		<title>By: dusty</title>
		<link>http://www.blendernation.com/fast-f12-beta-1-released/comment-page-1/#comment-486696</link>
		<dc:creator>dusty</dc:creator>
		<pubDate>Mon, 08 Jun 2009 08:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8165#comment-486696</guid>
		<description>Yay! Good call! This should come in handy!</description>
		<content:encoded><![CDATA[<p>Yay! Good call! This should come in handy!</p>
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