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	<title>Comments on: Editing non-hair particles &#8211; teaser</title>
	<atom:link href="http://www.blendernation.com/editing-non-hair-particles-teaser/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/editing-non-hair-particles-teaser/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Mon, 22 Mar 2010 03:39:15 +0000</lastBuildDate>
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		<item>
		<title>By: wraybowling</title>
		<link>http://www.blendernation.com/editing-non-hair-particles-teaser/comment-page-1/#comment-495698</link>
		<dc:creator>wraybowling</dc:creator>
		<pubDate>Thu, 27 Aug 2009 22:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9263#comment-495698</guid>
		<description>Put in my vote for 3.0</description>
		<content:encoded><![CDATA[<p>Put in my vote for 3.0</p>
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	<item>
		<title>By: +peter</title>
		<link>http://www.blendernation.com/editing-non-hair-particles-teaser/comment-page-1/#comment-495117</link>
		<dc:creator>+peter</dc:creator>
		<pubDate>Sat, 22 Aug 2009 04:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9263#comment-495117</guid>
		<description>Blender Core :)</description>
		<content:encoded><![CDATA[<p>Blender Core :)</p>
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	<item>
		<title>By: goldenacorn93</title>
		<link>http://www.blendernation.com/editing-non-hair-particles-teaser/comment-page-1/#comment-494924</link>
		<dc:creator>goldenacorn93</dc:creator>
		<pubDate>Wed, 19 Aug 2009 21:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9263#comment-494924</guid>
		<description>Blender Generation 2.5 Ultimate. :)</description>
		<content:encoded><![CDATA[<p>Blender Generation 2.5 Ultimate. :)</p>
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	<item>
		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/editing-non-hair-particles-teaser/comment-page-1/#comment-494859</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Wed, 19 Aug 2009 10:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9263#comment-494859</guid>
		<description>Thanks for working on these amazing new features !

Jahka, are you aware of these bugs ?

 [#19037] With Sequence of images, Textures parameters for particles not refreshed (So hair particles system not refreshed when changing frame in animation) and Density button not active in Blender v2.49a</description>
		<content:encoded><![CDATA[<p>Thanks for working on these amazing new features !</p>
<p>Jahka, are you aware of these bugs ?</p>
<p> [#19037] With Sequence of images, Textures parameters for particles not refreshed (So hair particles system not refreshed when changing frame in animation) and Density button not active in Blender v2.49a</p>
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	</item>
	<item>
		<title>By: TxRx</title>
		<link>http://www.blendernation.com/editing-non-hair-particles-teaser/comment-page-1/#comment-494855</link>
		<dc:creator>TxRx</dc:creator>
		<pubDate>Wed, 19 Aug 2009 10:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9263#comment-494855</guid>
		<description>This is a nice feature, great work Jahka!! Am I right in thinking that this would help with the ability to &#039;direct&#039; vfx (smoke, fur, water et al) a  bit easier? If it does and we can directly access the point cache data  via 2.5&#039;s new python api, then man, this is (like I&#039;ve already said!) a proper nice nice feature!!!</description>
		<content:encoded><![CDATA[<p>This is a nice feature, great work Jahka!! Am I right in thinking that this would help with the ability to &#8216;direct&#8217; vfx (smoke, fur, water et al) a  bit easier? If it does and we can directly access the point cache data  via 2.5&#8217;s new python api, then man, this is (like I&#8217;ve already said!) a proper nice nice feature!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://www.blendernation.com/editing-non-hair-particles-teaser/comment-page-1/#comment-494851</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 19 Aug 2009 09:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9263#comment-494851</guid>
		<description>Well you could probably have the particles go from the mesh of the hand to flow into another mesh of a head shape, I&#039;m just thinking that you could almost &#039;paint&#039; the flow of the in between frames almost like painting 2d keyframes. You know, for fun and added control.

I have controlled particles in the past with fields as sort of &#039;checkpoints&#039; for them to flow to or away from, but the idea of painting them sounds very cool. :)</description>
		<content:encoded><![CDATA[<p>Well you could probably have the particles go from the mesh of the hand to flow into another mesh of a head shape, I&#8217;m just thinking that you could almost &#8216;paint&#8217; the flow of the in between frames almost like painting 2d keyframes. You know, for fun and added control.</p>
<p>I have controlled particles in the past with fields as sort of &#8216;checkpoints&#8217; for them to flow to or away from, but the idea of painting them sounds very cool. :)</p>
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	<item>
		<title>By: kram2301</title>
		<link>http://www.blendernation.com/editing-non-hair-particles-teaser/comment-page-1/#comment-494849</link>
		<dc:creator>kram2301</dc:creator>
		<pubDate>Wed, 19 Aug 2009 09:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9263#comment-494849</guid>
		<description>Hmm...
ad Ben:
I think, it would be even better, if you could use a particle-control mesh for that (like in Fluid Sim). That would reduce the amount of brushing, you&#039;d have to do, as the mesh already gives you the base shape...</description>
		<content:encoded><![CDATA[<p>Hmm&#8230;<br />
ad Ben:<br />
I think, it would be even better, if you could use a particle-control mesh for that (like in Fluid Sim). That would reduce the amount of brushing, you&#8217;d have to do, as the mesh already gives you the base shape&#8230;</p>
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	</item>
	<item>
		<title>By: Ben</title>
		<link>http://www.blendernation.com/editing-non-hair-particles-teaser/comment-page-1/#comment-494840</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 19 Aug 2009 06:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9263#comment-494840</guid>
		<description>Blender 2.5 makes sense enough to me. Let the software do the talking instead of the naming convention. :)

@Jahka - Well done! My brain doing a little wander...

A characters hand is set as an emitter mesh.
Particles flow out from the hand.
The particles get brushed into the shape of a monster face after a few frames.
The particles get linked to the smoke simulator.
The smoke sim gets linked to the volumetric renderer.

And the whole thing works together to look awesome!</description>
		<content:encoded><![CDATA[<p>Blender 2.5 makes sense enough to me. Let the software do the talking instead of the naming convention. :)</p>
<p>@Jahka &#8211; Well done! My brain doing a little wander&#8230;</p>
<p>A characters hand is set as an emitter mesh.<br />
Particles flow out from the hand.<br />
The particles get brushed into the shape of a monster face after a few frames.<br />
The particles get linked to the smoke simulator.<br />
The smoke sim gets linked to the volumetric renderer.</p>
<p>And the whole thing works together to look awesome!</p>
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	<item>
		<title>By: Alex Blank</title>
		<link>http://www.blendernation.com/editing-non-hair-particles-teaser/comment-page-1/#comment-494804</link>
		<dc:creator>Alex Blank</dc:creator>
		<pubDate>Tue, 18 Aug 2009 21:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9263#comment-494804</guid>
		<description>How about &quot;OHMYGODISTHATREALLYTHEBRANDSPANKINNEWBLENDERIHEARDABOUTBUTNEVERREALLYBELIEVEDWOULDCOMECUZITSTHEHOLYGRAILOFNEW3D!!!!2.5&quot;</description>
		<content:encoded><![CDATA[<p>How about &#8220;OHMYGODISTHATREALLYTHEBRANDSPANKINNEWBLENDERIHEARDABOUTBUTNEVERREALLYBELIEVEDWOULDCOMECUZITSTHEHOLYGRAILOFNEW3D!!!!2.5&#8243;</p>
]]></content:encoded>
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	<item>
		<title>By: BlenderLovinElephantHorse</title>
		<link>http://www.blendernation.com/editing-non-hair-particles-teaser/comment-page-1/#comment-494799</link>
		<dc:creator>BlenderLovinElephantHorse</dc:creator>
		<pubDate>Tue, 18 Aug 2009 20:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9263#comment-494799</guid>
		<description>I think we should get rid of the name Blender altogether

and just call it Poor Man&#039;s 3ds Max</description>
		<content:encoded><![CDATA[<p>I think we should get rid of the name Blender altogether</p>
<p>and just call it Poor Man&#8217;s 3ds Max</p>
]]></content:encoded>
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