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Development Meeting Notes Sunday August 8th, 2010

15

342 open bug reports in the bug tracker - 'worse than ever'. Uh-oh :)

Ton Roosendaal writes:

Current projects

  • Nexyon proposes to merge his audaspace GSoC work in trunk. According to him the changes are mostly (only?) in the library, and will fix several bugs and issues in the old code.
  • Svn and Gforge updates are in progress, things happen at night (my timezone), so I'm not fully informed what the status is.

Blender 2.5 project

  • Reminder to all: focus remains on 'getting blender back to work', so please postpone adding fun or cool new features as much as possible. The bug tracker is with 342 open reports worse than ever... we can use help here.
  • Campbell worked with Brecht and Luca on more consistent naming for rna properties. This will break scripts, so it has to be done a.s.a.p.
  • Andrea needs help with a ghost call, who is official Windows ghost maintainer? There's a patch in the tracker that might need review.
  • Meeting shortly discussed Tom Musgrove's questionaire, and the idea to hire another developer based on people giving subscription based donations. Ton replied that there's budget already for 1 or 2 positions, based on current shop revenues and sponsoring. It's currently harder to find and manage people than to find money. :)

Google summer of code

  • Official project end is already in a week
  • Nicholas Bishop will update docs on ptex

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

15 Comments

  1. Thanks for the update. :)

    "Currently harder to find and manage people than to find money" -Kind of a strange situation for an OSS project.

  2. Finding talented people who can get the job done will be hard, it'll be even harder until Ton et al know which way to progress with Blender.

    Personally I'm not quite sure at the moment as there are lots of avenues to travel down, I guess the most important though is getting Blender fully stable and then go from there.

    Modelling tools (A must!), Material system, Render engine upgrades, API's.. All these need work and it's no small task.

  3. Thanks for the update.

    ‘getting blender back to work’ is a good focus to work on for many things are not working well for now.

  4. by the way this is a bit off topic but i think the best thing that could be worked on in blender is viewpoint and rendering speed as well as the game engine i also like the idea of Ptex

  5. Guys, I'm happy to see money is not a problem now, but, c'mon what do you expect to hire someone then?!
    There is a relevant amount of work to fix bugs and let the so long awaited and so badly needed features coded in!!

    Modern modeling system, appropriate modeling tools, modern shader/materials, modern, and finally GI capable, renderer (irradiance cache from render25 branch is a good start, but it's only a first step, extremely buggy and so limited as now... but something to start from)

    Nicholas Bishop, Jason Wilkins, Farsthary, Joeedh... are all good and talented coders, so, go make proposals for them and let evaluate their feedback!

  6. it's all about the amount of detail you can fit in the program without it crashing that's the most important it does not matter how you achieve that detail as long as it works

  7. by the way i think blender is the most awesome of all open source it even beat's Linux (at least for me right now)

  8. Blending BriGuy on

    bMesh is a 2.6 goal, same with the expanded NURBS tools. Right now it's a big enough job to get 2.5 stabilized with the existing mesh and modeling tools.

  9. glad to see that the focus is on getting 'blender back to work' theirs nothing more frustrating than buggy software especially when it effects vital production things like rendering

  10. Hello to all. Like others said above its good to hear that the money problem was resolved a bit. Its a good goal that Tom is focusing on making Blender really stable. Maybe its me, but I'm still not too at ease with 2.5. Sometimes i just turn in circle looking for something, to find out that its not there yet, like the cut tool.

    It would be really nice as from the next realease that a sort of documentation could start to be made for the new Blender. Maybe its already on the way I don't know but at least when 2.6 or even before 2.6 is out, a document could help in the learning process of the new Blender.

    I always drop a little word for BGE when I can. So if in a near future an update could be done for it that would be really great. Its an awesomwe feature that many would love to see evolve as 2.5 is evolving.

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