Developing Visual Literacy in the classroom with Blender

Kate Farrow writes:

Many high school students are 3D consumers; whether this be through gaming, motion pictures or the internet. The opportunity for students to create, interpret, problem-solve and communicate using the language of 3D design is made possible through Blender.

As part of The Technology Leaders Project with Macquairie ICT Innovation Centre (Sydney, Australia), a resource package has been developed for students and teachers. The package aims to introduce design elements and principles to high school students (ages 11 to 15) and fast track the use of Blender as a tool in developing their visual literacy skills.

A number of schools have been involved in trailing the video tutorials which are also ideal for teachers who have a limited background in technology. The video tutorials are between 2 and 4 minutes in length and can be used as a stand-alone resource or in conjunction with the teaching and learning sequence supplied. The video tutorials relate to Blender versions 2.48a or 2.49.

The package is in the process of being uploaded to Macquairie ICT Innovation Centre’s wiki. The video tutorials are now available (stream or download).

Student samples will be uploaded to the wiki as trials are completed. Comments and feedback via the wiki discussion page are most welcome.

Kate Farrow
Manly Selective Campus
Northern Beaches Secondary College

Attached: Pictures of Blender animations from yr 9 students at Manly Selective Campus.

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