Developer Meeting Notes: First official Blender 2.5 test build today?

Ton Roosendaal writes:

Hi all,

Most of meeting was about getting ready for the first official 2.5 test build, which should be released monday or tuesday.

Test build todos

  • Special request from user: put back “emulate numpad” option. (Suprise at end of meeting, Brecht committed it!)
  • Blender game player: is being patched with a ‘stubs’ C file, to solve all unresolved symbols because RNA API is using Editor and Windowmanager code. Needs solid solution. For after release.
  • Meeting discussed open bugs. No showstoppers, but still enough work!
  • Note: Campbell proposes to improve Python UI API names, they currently use too much of legacy C code conventions.
  • First test build name: 2.5 alpha 0. After long debate! But there’s a wide consensis to call it alpha, which is important too. :) Technically the release code is 2.50, next will be 2.51, hence the ‘0’ or ‘1’ behind the names.
  • Builds are made by:
    Windows 32 and 64 bits: Nathan Letwory
    Linux 32 and 64 bits: Ken Hughes
    OS X 10.5 PPC 32 bits: Jan Devera (devroo):
    OS X 10.5 Intel 32 and 64 bits: Jens Verwiebe

Pending todos:

  • Splash code (Campbell tries, Matt monday if needed)
  • Splash design: A durian gfx is underway, will be last commit as usual
  • Matt finished release notes

Other projects

  • Brecht will commit tomorrow a new multires system, dumping levels as external files to the disk, freeing up a lot of memory. (And yes, bmesh future proof!

-Ton

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