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Demoreel: Paul Caggegi 2010

15

http://www.vimeo.com/12903810

Paul Caggegi writes:

I've just completed my 2010 showreel of work, and it is chock-full of examples of Blender stuff used commercially.

Blender is mainly used. The two exceptions: the flying phones - only two were modeled and rendered out of Blender; the other two were done in Maya by another animator (the spiral effect and metal doors are blender, tho). Everything was then composited in After Effects. The flying metaballs were done in Maya 8.5, because the metaball plugin doesn't work with later versions, and neither did the plugin to export the animation to a proprietary 3DTV format. If there were time and money enough - both those would have been completed in Blender tho!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

15 Comments

  1. Oh man! You're good!
    I especially love your great "The Process Diary".

    And it's good to see that somebody uses Blender in real life projects, not only for fun ;)

    Keep up the great work!

  2. Thanks guys! I appreciate the support. I'm really amazed at how open my clients are to using Blender as a professional tool. Having Maya knowledge helps a great deal, because I can explain to them how the two programs can produce similar results. The flying telephones was a real testament to pitting Blender against Maya in the same clip. The client never knew the difference, however I could demonstrate which phone came from which program.

  3. thats an amazing demo reel and very professional, a great use of blender. was that an ad for coke or just a fluid sim test?

  4. Man...
    This absolutly wondebar !!!
    I really enjoy seeing Blender push to the extreme.
    Thank you for sharing your magnificent pieces of work.
    Any blender tutorial coming along?

  5. Wow you made a great job. I really like the chickens.

    How does Blender do in your work flow? Is it easier, about same or more difficult in making usual projects? Does you have anything you wish is available in Blender?

  6. To answer a few questions: The Coke clips were used commercially, yes. Tutorials are coming up all the time over at The Process Diary blog. I am currently finishing up a series on character modeling. This will be followed closely by some texturing and rigging tutorials. I'll work up some fluid sim ones in the near future if you like. Hopefully by then 2.5 will be stable enough to record enough content. :)

    Blender in my workflow is dependent on the job's workflow. I might address this point in more depth in a feedback episode later this month, if you like.

    The name of the song is called "Shadowing" by Andrew Potterton. I picked it up over at http://www.soundsnap.com where you can find all sorts of free sound effects, music loops, and assorted audio to download and use royalty and cost free. They've got restrictions for free accounts (only five downloads per month) but I think some of their pay packages are pretty good. Still... five songs per month to keep forever - you can build a good collection over time. They don't expire or anything.

    Hahaha - people really like the phrase! I only just got the subliminal aspect of it after you guys pointed it out. Yep - Blender is the best and it's free! LOL.

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