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	<title>Comments on: CVS: Walk Cycle Modifiers</title>
	<atom:link href="http://www.blendernation.com/cvs-walk-cycle-modifiers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/cvs-walk-cycle-modifiers/</link>
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		<title>By: rpgsimmaster</title>
		<link>http://www.blendernation.com/cvs-walk-cycle-modifiers/comment-page-1/#comment-24662</link>
		<dc:creator>rpgsimmaster</dc:creator>
		<pubDate>Sun, 17 Dec 2006 23:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/17/cvs-walk-cycle-modifiers/#comment-24662</guid>
		<description>Looks like the next release of Blender is going to be a whopper! We&#039;ve are probably going to have sculpting, Walk Cycle Modifiers, the minor, but very useful adjustments to the Outliner, etc... The list goes on. I can&#039;t wait!</description>
		<content:encoded><![CDATA[<p>Looks like the next release of Blender is going to be a whopper! We&#039;ve are probably going to have sculpting, Walk Cycle Modifiers, the minor, but very useful adjustments to the Outliner, etc&#8230; The list goes on. I can&#039;t wait!</p>
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		<title>By: Giovanni Gallo</title>
		<link>http://www.blendernation.com/cvs-walk-cycle-modifiers/comment-page-1/#comment-24659</link>
		<dc:creator>Giovanni Gallo</dc:creator>
		<pubDate>Sun, 17 Dec 2006 23:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/17/cvs-walk-cycle-modifiers/#comment-24659</guid>
		<description>early Jan? No Christmas present?
Give us an inside estimate of the time for the new release!</description>
		<content:encoded><![CDATA[<p>early Jan? No Christmas present?<br />
Give us an inside estimate of the time for the new release!</p>
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		<title>By: Nahum</title>
		<link>http://www.blendernation.com/cvs-walk-cycle-modifiers/comment-page-1/#comment-24617</link>
		<dc:creator>Nahum</dc:creator>
		<pubDate>Sun, 17 Dec 2006 11:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/17/cvs-walk-cycle-modifiers/#comment-24617</guid>
		<description>Lol, I was also thinking about beginning an animation with walk cycle, now i gonna wait a little longer. Hopefully all the new features will be documented with the release, I would be a shame to have all those new features and not knowing how to use them.</description>
		<content:encoded><![CDATA[<p>Lol, I was also thinking about beginning an animation with walk cycle, now i gonna wait a little longer. Hopefully all the new features will be documented with the release, I would be a shame to have all those new features and not knowing how to use them.</p>
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	<item>
		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/cvs-walk-cycle-modifiers/comment-page-1/#comment-24615</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Sun, 17 Dec 2006 11:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/17/cvs-walk-cycle-modifiers/#comment-24615</guid>
		<description>Cool, this feature was on my wish list for Christmas !o)</description>
		<content:encoded><![CDATA[<p>Cool, this feature was on my wish list for Christmas !o)</p>
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	<item>
		<title>By: ccherrett</title>
		<link>http://www.blendernation.com/cvs-walk-cycle-modifiers/comment-page-1/#comment-24608</link>
		<dc:creator>ccherrett</dc:creator>
		<pubDate>Sun, 17 Dec 2006 09:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/17/cvs-walk-cycle-modifiers/#comment-24608</guid>
		<description>wow just when I was about to use a walk cycle in a project. Blender is always one or twenty steps ahead!</description>
		<content:encoded><![CDATA[<p>wow just when I was about to use a walk cycle in a project. Blender is always one or twenty steps ahead!</p>
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