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	<title>Comments on: Builds Available with Caustics</title>
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	<link>http://www.blendernation.com/cvs-builds-available-with-caustics/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: tom</title>
		<link>http://www.blendernation.com/cvs-builds-available-with-caustics/comment-page-1/#comment-102520</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Sat, 12 May 2007 20:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/cvs-builds-available-with-caustics/#comment-102520</guid>
		<description>nice</description>
		<content:encoded><![CDATA[<p>nice</p>
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		<title>By: Lord of the Rings Junkie</title>
		<link>http://www.blendernation.com/cvs-builds-available-with-caustics/comment-page-1/#comment-100622</link>
		<dc:creator>Lord of the Rings Junkie</dc:creator>
		<pubDate>Tue, 08 May 2007 18:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/cvs-builds-available-with-caustics/#comment-100622</guid>
		<description>Or Indigo. :D

quote from toontje: &quot;And if a highly complex shape is casting caustic, there is no practical way to determine if it is fake or an accurate simulation.&quot;

I disagree. Look at Suzanne in the pic at the top of this page. The &#039;caustics&#039; are basically just a projection of the Suzanne shape onto the ground with some bright spots. So fake. I don&#039;t care that the caustics aren&#039;t real, but they should at least look convincing.</description>
		<content:encoded><![CDATA[<p>Or Indigo. :D</p>
<p>quote from toontje: &#034;And if a highly complex shape is casting caustic, there is no practical way to determine if it is fake or an accurate simulation.&#034;</p>
<p>I disagree. Look at Suzanne in the pic at the top of this page. The &#039;caustics&#039; are basically just a projection of the Suzanne shape onto the ground with some bright spots. So fake. I don&#039;t care that the caustics aren&#039;t real, but they should at least look convincing.</p>
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		<title>By: Antiwhine</title>
		<link>http://www.blendernation.com/cvs-builds-available-with-caustics/comment-page-1/#comment-100074</link>
		<dc:creator>Antiwhine</dc:creator>
		<pubDate>Mon, 07 May 2007 17:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/cvs-builds-available-with-caustics/#comment-100074</guid>
		<description>Use Yafaray (not Yafray) for real caustics, it rocks :)</description>
		<content:encoded><![CDATA[<p>Use Yafaray (not Yafray) for real caustics, it rocks :)</p>
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		<title>By: Gez</title>
		<link>http://www.blendernation.com/cvs-builds-available-with-caustics/comment-page-1/#comment-100037</link>
		<dc:creator>Gez</dc:creator>
		<pubDate>Mon, 07 May 2007 15:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/cvs-builds-available-with-caustics/#comment-100037</guid>
		<description>I asked RCruiz about reflective caustics a couple days ago. He told me exactly the same thing that olivS pointed: that needs photon mapping, so is a completely different approach.
Reflective caustics are not possible with this technique.
I&#039;d like to see this patch in 2.44 though.</description>
		<content:encoded><![CDATA[<p>I asked RCruiz about reflective caustics a couple days ago. He told me exactly the same thing that olivS pointed: that needs photon mapping, so is a completely different approach.<br />
Reflective caustics are not possible with this technique.<br />
I&#039;d like to see this patch in 2.44 though.</p>
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		<title>By: Brian</title>
		<link>http://www.blendernation.com/cvs-builds-available-with-caustics/comment-page-1/#comment-100024</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 07 May 2007 15:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/cvs-builds-available-with-caustics/#comment-100024</guid>
		<description>I think RCRuiz was looking into a way to fake reflective caustics as well. But I&#039;m not 100% sure.</description>
		<content:encoded><![CDATA[<p>I think RCRuiz was looking into a way to fake reflective caustics as well. But I&#039;m not 100% sure.</p>
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		<title>By: CriticAll</title>
		<link>http://www.blendernation.com/cvs-builds-available-with-caustics/comment-page-1/#comment-100022</link>
		<dc:creator>CriticAll</dc:creator>
		<pubDate>Mon, 07 May 2007 15:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/cvs-builds-available-with-caustics/#comment-100022</guid>
		<description>Fake caustics are nice for animations and so, but for rendering stills you&#039;ll definitely need real caustics.

I think I&#039;ll wait for the real thing (like already in YafRay).</description>
		<content:encoded><![CDATA[<p>Fake caustics are nice for animations and so, but for rendering stills you&#039;ll definitely need real caustics.</p>
<p>I think I&#039;ll wait for the real thing (like already in YafRay).</p>
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		<title>By: olivS</title>
		<link>http://www.blendernation.com/cvs-builds-available-with-caustics/comment-page-1/#comment-100010</link>
		<dc:creator>olivS</dc:creator>
		<pubDate>Mon, 07 May 2007 14:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/cvs-builds-available-with-caustics/#comment-100010</guid>
		<description>@toontje: I don&#039;t think so. It seems the caustic patch result is the same as POV-ray&#039;s fake caustic for transparent materials: you&#039;d need photons to do reflective caustics at all, while fake caustic looks like enhancement of the transparent shadows... Perhaps I&#039;m wrong, I didn&#039;t try the caustic builds yet ;)</description>
		<content:encoded><![CDATA[<p>@toontje: I don&#039;t think so. It seems the caustic patch result is the same as POV-ray&#039;s fake caustic for transparent materials: you&#039;d need photons to do reflective caustics at all, while fake caustic looks like enhancement of the transparent shadows&#8230; Perhaps I&#039;m wrong, I didn&#039;t try the caustic builds yet ;)</p>
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		<title>By: toontje</title>
		<link>http://www.blendernation.com/cvs-builds-available-with-caustics/comment-page-1/#comment-100007</link>
		<dc:creator>toontje</dc:creator>
		<pubDate>Mon, 07 May 2007 14:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/cvs-builds-available-with-caustics/#comment-100007</guid>
		<description>Quote: But it&#039;s not good when so can see so easily that it&#039;s fake :(

Well, faking gives more room for artistic freedom. And if a highly complex shape is casting caustic, there is no practical way to determine if it is fake or an accurate simulation. And simple shapes seems to cast accurate caustics, so for all intent it looks good. 
One question though (I should really ask this in the blender forums...): does this patch allow reflective caustics? Like the heart shaped caustic cast inside a cylinder?</description>
		<content:encoded><![CDATA[<p>Quote: But it&#039;s not good when so can see so easily that it&#039;s fake :(</p>
<p>Well, faking gives more room for artistic freedom. And if a highly complex shape is casting caustic, there is no practical way to determine if it is fake or an accurate simulation. And simple shapes seems to cast accurate caustics, so for all intent it looks good.<br />
One question though (I should really ask this in the blender forums&#8230;): does this patch allow reflective caustics? Like the heart shaped caustic cast inside a cylinder?</p>
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	<item>
		<title>By: Cubedude04</title>
		<link>http://www.blendernation.com/cvs-builds-available-with-caustics/comment-page-1/#comment-99998</link>
		<dc:creator>Cubedude04</dc:creator>
		<pubDate>Mon, 07 May 2007 13:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/cvs-builds-available-with-caustics/#comment-99998</guid>
		<description>Dam blender keeps evolving :D Great work RCRuiz!</description>
		<content:encoded><![CDATA[<p>Dam blender keeps evolving :D Great work RCRuiz!</p>
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	<item>
		<title>By: knittl</title>
		<link>http://www.blendernation.com/cvs-builds-available-with-caustics/comment-page-1/#comment-99991</link>
		<dc:creator>knittl</dc:creator>
		<pubDate>Mon, 07 May 2007 13:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/07/cvs-builds-available-with-caustics/#comment-99991</guid>
		<description>woah, sounds/looks really awesome. i am looking forward to see it in cvs (svn) asap...

well done RCRuiz</description>
		<content:encoded><![CDATA[<p>woah, sounds/looks really awesome. i am looking forward to see it in cvs (svn) asap&#8230;</p>
<p>well done RCRuiz</p>
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