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	<title>Comments on: Cutting a Hole in Your Mesh</title>
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		<title>By: zapman</title>
		<link>http://www.blendernation.com/cutting-a-hole-in-your-mesh/comment-page-1/#comment-381228</link>
		<dc:creator>zapman</dc:creator>
		<pubDate>Fri, 26 Sep 2008 08:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/18/cutting-a-hole-in-your-mesh/#comment-381228</guid>
		<description>LINK UPDATE: http://blendernewbies.blogspot.com/2006/09/video-cutting-hole-in-your-mesh.html</description>
		<content:encoded><![CDATA[<p>LINK UPDATE: <a href="http://blendernewbies.blogspot.com/2006/09/video-cutting-hole-in-your-mesh.html" rel="nofollow">http://blendernewbies.blogspot.com/2006/09/video-cutting-hole-in-your-mesh.html</a></p>
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		<title>By: Kernon</title>
		<link>http://www.blendernation.com/cutting-a-hole-in-your-mesh/comment-page-1/#comment-10842</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Wed, 20 Sep 2006 16:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/18/cutting-a-hole-in-your-mesh/#comment-10842</guid>
		<description>@Omar:
...

regarding moving the newbie&#039;s mouse, I do have an application in development that will, in fact, do just that...actually control the user&#039;s running version of Blender, much like the tutorials found in Zbrush...</description>
		<content:encoded><![CDATA[<p>@Omar:<br />
&#8230;</p>
<p>regarding moving the newbie&#039;s mouse, I do have an application in development that will, in fact, do just that&#8230;actually control the user&#039;s running version of Blender, much like the tutorials found in Zbrush&#8230;</p>
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	<item>
		<title>By: Sebastian</title>
		<link>http://www.blendernation.com/cutting-a-hole-in-your-mesh/comment-page-1/#comment-10782</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Tue, 19 Sep 2006 19:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/18/cutting-a-hole-in-your-mesh/#comment-10782</guid>
		<description>@Michael Crawford: Well said. Point is, holes are incredibly useful for a lot of different things, and knowing different techniques is great. My example is weak in that it falls apart when you try to make multiple holes like in the box/tube example. For that, I think the original method works better. Neither one works for everything.</description>
		<content:encoded><![CDATA[<p>@Michael Crawford: Well said. Point is, holes are incredibly useful for a lot of different things, and knowing different techniques is great. My example is weak in that it falls apart when you try to make multiple holes like in the box/tube example. For that, I think the original method works better. Neither one works for everything.</p>
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	<item>
		<title>By: Omar</title>
		<link>http://www.blendernation.com/cutting-a-hole-in-your-mesh/comment-page-1/#comment-10769</link>
		<dc:creator>Omar</dc:creator>
		<pubDate>Tue, 19 Sep 2006 16:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/18/cutting-a-hole-in-your-mesh/#comment-10769</guid>
		<description>What the pblm? Video tutorial for this kind of trick is really useless. 
A simple text  with screenshots is better explicit and fast. 

1min58 to wait for a trick you can do/read in 15seconds, it&#039;s too bad.
Moreover as we can read, it causes some problem for playback.

Don&#039;t even talk about flash :).

cheers

Help my poor english pls:
Newbie means: someone who can&#039;t read? idiot/dumb/unsound/&quot;limited mentally&quot; or just beginner? :p
Sorry, but the first are my feeling when i see a  blendier&#039;s tutorials, you take them too much for unsound kids. 

Note: lol, soon with Verse you could move the newbies&#039;s mouse, cool what worse. :( 

Don&#039;t get me wrong, you can do what you want, but it&#039;d be cool to do it right :)</description>
		<content:encoded><![CDATA[<p>What the pblm? Video tutorial for this kind of trick is really useless.<br />
A simple text  with screenshots is better explicit and fast. </p>
<p>1min58 to wait for a trick you can do/read in 15seconds, it&#039;s too bad.<br />
Moreover as we can read, it causes some problem for playback.</p>
<p>Don&#039;t even talk about flash :).</p>
<p>cheers</p>
<p>Help my poor english pls:<br />
Newbie means: someone who can&#039;t read? idiot/dumb/unsound/&#034;limited mentally&#034; or just beginner? :p<br />
Sorry, but the first are my feeling when i see a  blendier&#039;s tutorials, you take them too much for unsound kids. </p>
<p>Note: lol, soon with Verse you could move the newbies&#039;s mouse, cool what worse. :( </p>
<p>Don&#039;t get me wrong, you can do what you want, but it&#039;d be cool to do it right :)</p>
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	<item>
		<title>By: Michael Crawford</title>
		<link>http://www.blendernation.com/cutting-a-hole-in-your-mesh/comment-page-1/#comment-10762</link>
		<dc:creator>Michael Crawford</dc:creator>
		<pubDate>Tue, 19 Sep 2006 15:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/18/cutting-a-hole-in-your-mesh/#comment-10762</guid>
		<description>@joc: about the bends.  model and extrusion straight out.  then use a curve modifier to bend them.  you could use b-bones or lattices as well.  Curve modifiers, however, don&#039;t stretch unnatrually, so the &quot;tentacle&quot; keeps it&#039;s length.

@sebastian:  you&#039;re right about the faces in that particular case being wasteful.  however i don&#039;t think that was the focus of his example.   might it have been easier to use a plane?  possably.  But he suceeded in showing what he was trying to show. ... and i feel you about the coffee...  same here.  however.  i think eyelets on shoes are better left to texture work unless it&#039;s a really really close shot of the shoe.  same deal with scew holes and recessed buttons.  nothing a normal map can&#039;t fix. (and now thank god ts normal mapping is in cvs)</description>
		<content:encoded><![CDATA[<p>@joc: about the bends.  model and extrusion straight out.  then use a curve modifier to bend them.  you could use b-bones or lattices as well.  Curve modifiers, however, don&#039;t stretch unnatrually, so the &#034;tentacle&#034; keeps it&#039;s length.</p>
<p>@sebastian:  you&#039;re right about the faces in that particular case being wasteful.  however i don&#039;t think that was the focus of his example.   might it have been easier to use a plane?  possably.  But he suceeded in showing what he was trying to show. &#8230; and i feel you about the coffee&#8230;  same here.  however.  i think eyelets on shoes are better left to texture work unless it&#039;s a really really close shot of the shoe.  same deal with scew holes and recessed buttons.  nothing a normal map can&#039;t fix. (and now thank god ts normal mapping is in cvs)</p>
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		<title>By: Michael Crawford</title>
		<link>http://www.blendernation.com/cutting-a-hole-in-your-mesh/comment-page-1/#comment-10761</link>
		<dc:creator>Michael Crawford</dc:creator>
		<pubDate>Tue, 19 Sep 2006 15:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/18/cutting-a-hole-in-your-mesh/#comment-10761</guid>
		<description>joc. about the bends.  model and extrusion straight out.  then use a curve modifier to bend them.  you could use b-bones or lattices as well.  Curve modifiers, however, don&#039;t stretch unnatrually, so the &quot;tentacle&quot; keeps it&#039;s length.</description>
		<content:encoded><![CDATA[<p>joc. about the bends.  model and extrusion straight out.  then use a curve modifier to bend them.  you could use b-bones or lattices as well.  Curve modifiers, however, don&#039;t stretch unnatrually, so the &#034;tentacle&#034; keeps it&#039;s length.</p>
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	</item>
	<item>
		<title>By: Michael Crawford</title>
		<link>http://www.blendernation.com/cutting-a-hole-in-your-mesh/comment-page-1/#comment-10758</link>
		<dc:creator>Michael Crawford</dc:creator>
		<pubDate>Tue, 19 Sep 2006 14:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/18/cutting-a-hole-in-your-mesh/#comment-10758</guid>
		<description>you should optimally plan out your holes and loops before you model.  Fixing things after the fact is almost always less than optimal.  an ounce of planning is worth a ton of duct-tape.  The method explained, however is a good one.  One might also try the new retopo tool to lay out clean geometry over old models to get good deformations for animation.  If you&#039;re rendering a still, however, or an object that does not deform, you can be quite a bit more lax about clean geometry.</description>
		<content:encoded><![CDATA[<p>you should optimally plan out your holes and loops before you model.  Fixing things after the fact is almost always less than optimal.  an ounce of planning is worth a ton of duct-tape.  The method explained, however is a good one.  One might also try the new retopo tool to lay out clean geometry over old models to get good deformations for animation.  If you&#039;re rendering a still, however, or an object that does not deform, you can be quite a bit more lax about clean geometry.</p>
]]></content:encoded>
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	<item>
		<title>By: andy</title>
		<link>http://www.blendernation.com/cutting-a-hole-in-your-mesh/comment-page-1/#comment-10733</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Tue, 19 Sep 2006 06:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/18/cutting-a-hole-in-your-mesh/#comment-10733</guid>
		<description>@eUGENE... THANKS... will give that a try. I have Quicktime 6.</description>
		<content:encoded><![CDATA[<p>@eUGENE&#8230; THANKS&#8230; will give that a try. I have Quicktime 6.</p>
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	<item>
		<title>By: madman</title>
		<link>http://www.blendernation.com/cutting-a-hole-in-your-mesh/comment-page-1/#comment-10720</link>
		<dc:creator>madman</dc:creator>
		<pubDate>Mon, 18 Sep 2006 21:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/18/cutting-a-hole-in-your-mesh/#comment-10720</guid>
		<description>Easy, fast, a good tutorial for newbies!

Excellent work!</description>
		<content:encoded><![CDATA[<p>Easy, fast, a good tutorial for newbies!</p>
<p>Excellent work!</p>
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	<item>
		<title>By: Sebastian</title>
		<link>http://www.blendernation.com/cutting-a-hole-in-your-mesh/comment-page-1/#comment-10719</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Mon, 18 Sep 2006 21:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/18/cutting-a-hole-in-your-mesh/#comment-10719</guid>
		<description>Needs for holes:

Windows
Door Handles
Lace eyelets on shoes
Screw Holes
Recessed buttons

Hope that helps. The thing is, techniques like this aren&#039;t a one-trick pony. This serves as a method for creating all sorts of dents and recesses right inside the mesh.</description>
		<content:encoded><![CDATA[<p>Needs for holes:</p>
<p>Windows<br />
Door Handles<br />
Lace eyelets on shoes<br />
Screw Holes<br />
Recessed buttons</p>
<p>Hope that helps. The thing is, techniques like this aren&#039;t a one-trick pony. This serves as a method for creating all sorts of dents and recesses right inside the mesh.</p>
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