Farsthary is making progress on his 'unlimited clay'
Hopefully he can commit his work soon.
nazg-gul: is working on allowing modifiers to work with sculpt (No link )
phonybone is working on a particle buffer recode which should allow animated emission rates and much more customized emission features. He is also working on a made a node tree type info struct as proposed in the node code a generic type struct for node tree to get rid of the explicit NTREE_*** stuff it will make node code a little cleaner and easier to read
==GSoC==
Here are the status reports
Rohith B.V. - quad dominant remeshing SoC status report
Leif Andersen - unit and function testing
Nick Samarin - recast and detour (game path finding and navmesh)
neXyon - game engine API, Report 1 Report 2
Nicholas Bishop - multires
Mitchell Stokes - GLSL Shaders
Joshua Leung - physics design kit
Mike Erwin - Pen Tablet and SpaceBall
Konrad Kleine - paint tools
Konrad had some health issues this week. Hopefully he will get well soon. He did make some progress on stroke unification work.
There is also a request for svn server upgrade SVN is on version 1.6.11, the server is using 1.4.3. This would make merging easier.
==2.5x==
a coder familiar with X11 would be appreciated to help tackle X11 drag and drop?
cmake + mingw (win32) works now
==Durian==
Brecht is working on hair
Campbell is working on automating hair+cloth simulation's on the renderfarm.
To render the whole film should take between 15-20 days
2k, 30min per frame max average
20min per frame average now.
~17000 frames
Reported by Tom Musgrave -Letterrip
13 Comments
I really do hope that the unlimited clay in blender will become a reality, I really liked sculptris so I hope blender gains this feature too! GOOOOOOOOOOO BLENDER COMMUNITY!
I ABSOLUTLEY LOVE the unlimited clay idea and cant wait for it
its one thing that i think should be in blender
CANT WAIT FOR SINTEL!!!!!!!!!!!!!!!!!!!!!!!!!!!
Im getting an email on my birthday so then i can go to blender forums but i want to know why i cant go to blender games now
EDIT:HAHA on related post the top left is "Blender 2.48 updates"!!!!
Thank you Tom and Tim! It's nice to know that the projects are still going full steam ahead!
@(Python)Developers: I can't bugreport unregistered but is bugreporting about the python-implementation already helpful or is it considered; "We know it isn't finished and has 'bugs'..."
Good. We are waiting for game engine upgrades.
Very interesting GSoC reports. Lots of activity :)
Pity for Konrad Kleine, I'd like to see his stuff...
Didn't Farsthary code final gather for Blender at one time? I was really looking forward to seeing this in 2.50.
http://farsthary.wordpress.com/2009/06/24/final-gathering-test-build-ready/
Is "Joshua Leung – physics design kit" The built-in physics in the 3D view so it's not a GE only thing?
if not, is it still being worked on and going to be added in?
Incredibly exciting developments! So great to be part of this dynamic community.
@nobody: The python API still has quite a few bugs (or unexpected/missing behaviour). If you join #blenderpython at freenode (that's in IRC), there are quite a lot of people who have good knowledge about the API and who can help.
Its nice to see that so many people are working at blender to push it even more. Iam looking forward to that new painting stuff and sculpt optimizations. The physics design kit sounds very interesting too.
keep on that great work!
chuabso
AWESOME and highly exciting :)
i cant wait to see this in action might come in handy for me in the future thanks.