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	<title>Comments on: Creating terrains with texture nodes and displace modifier</title>
	<atom:link href="http://www.blendernation.com/creating-terrains-with-texture-nodes-and-mesh-modifier/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/creating-terrains-with-texture-nodes-and-mesh-modifier/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 19:26:28 +0100</lastBuildDate>
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		<title>By: Eutrot</title>
		<link>http://www.blendernation.com/creating-terrains-with-texture-nodes-and-mesh-modifier/comment-page-1/#comment-421958</link>
		<dc:creator>Eutrot</dc:creator>
		<pubDate>Thu, 04 Dec 2008 22:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5897#comment-421958</guid>
		<description>Would you (Panzi) be nice enough to write a short steo-by-step tutorial ? Combining procedural &quot;noise&quot; with a modeled overall terrain could be very inspiring for blender newbies, and for everyone who still doesn&#039;t master these new features.</description>
		<content:encoded><![CDATA[<p>Would you (Panzi) be nice enough to write a short steo-by-step tutorial ? Combining procedural &#034;noise&#034; with a modeled overall terrain could be very inspiring for blender newbies, and for everyone who still doesn&#039;t master these new features.</p>
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		<title>By: Happy3d</title>
		<link>http://www.blendernation.com/creating-terrains-with-texture-nodes-and-mesh-modifier/comment-page-1/#comment-421330</link>
		<dc:creator>Happy3d</dc:creator>
		<pubDate>Wed, 03 Dec 2008 12:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5897#comment-421330</guid>
		<description>Ok, Ok, nice thing. But I prefer Terragen!!
@RooL: You really don&#039;t know about the Maya Hypershade, do you??</description>
		<content:encoded><![CDATA[<p>Ok, Ok, nice thing. But I prefer Terragen!!<br />
@RooL: You really don&#039;t know about the Maya Hypershade, do you??</p>
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	<item>
		<title>By: RooL</title>
		<link>http://www.blendernation.com/creating-terrains-with-texture-nodes-and-mesh-modifier/comment-page-1/#comment-421303</link>
		<dc:creator>RooL</dc:creator>
		<pubDate>Wed, 03 Dec 2008 10:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5897#comment-421303</guid>
		<description>Great news, after the material nodes that were really missing, texture nodes will make Blender material system as good as Maya... :)</description>
		<content:encoded><![CDATA[<p>Great news, after the material nodes that were really missing, texture nodes will make Blender material system as good as Maya&#8230; :)</p>
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	<item>
		<title>By: ZanQdo</title>
		<link>http://www.blendernation.com/creating-terrains-with-texture-nodes-and-mesh-modifier/comment-page-1/#comment-421294</link>
		<dc:creator>ZanQdo</dc:creator>
		<pubDate>Wed, 03 Dec 2008 09:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5897#comment-421294</guid>
		<description>np thanks for the new, cool new nodes I didnt knew they were in trunk</description>
		<content:encoded><![CDATA[<p>np thanks for the new, cool new nodes I didnt knew they were in trunk</p>
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	<item>
		<title>By: Bart</title>
		<link>http://www.blendernation.com/creating-terrains-with-texture-nodes-and-mesh-modifier/comment-page-1/#comment-421249</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Wed, 03 Dec 2008 06:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5897#comment-421249</guid>
		<description>@ZanQdo: yes, thanks!</description>
		<content:encoded><![CDATA[<p>@ZanQdo: yes, thanks!</p>
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	<item>
		<title>By: ZanQdo</title>
		<link>http://www.blendernation.com/creating-terrains-with-texture-nodes-and-mesh-modifier/comment-page-1/#comment-421247</link>
		<dc:creator>ZanQdo</dc:creator>
		<pubDate>Wed, 03 Dec 2008 05:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5897#comment-421247</guid>
		<description>Isnt it displace modifier and not mesh modifier?</description>
		<content:encoded><![CDATA[<p>Isnt it displace modifier and not mesh modifier?</p>
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	<item>
		<title>By: RH2</title>
		<link>http://www.blendernation.com/creating-terrains-with-texture-nodes-and-mesh-modifier/comment-page-1/#comment-421242</link>
		<dc:creator>RH2</dc:creator>
		<pubDate>Wed, 03 Dec 2008 05:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5897#comment-421242</guid>
		<description>awesome! 
I wonder if this is a better than using weight paint and the displace modifier. 
Probably would create some very interesting effects when you animate the texture....

nice work</description>
		<content:encoded><![CDATA[<p>awesome!<br />
I wonder if this is a better than using weight paint and the displace modifier.<br />
Probably would create some very interesting effects when you animate the texture&#8230;.</p>
<p>nice work</p>
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