Panzi wrote two texture nodes that were recently committed to the Blender svn repository. He demonstrates their use by creating procedural terrains. Nifty stuff.

Panzi wrote:

Recently I wrote two tiny texture nodes. They don't do much, just exposing the coordinates (x,y,z) to the node system and a node that calculates the distance between two coordinates (vectors). However, those two nodes just got committed to the blender svn repository!

Using blenders new texture node system (currently in svn) you can setup a system to generate terrains very much the way you could do with InnerWorld.

For more information, see my forum posting.

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7 Responses to “Creating terrains with texture nodes and displace modifier”  

  1. 1 RH2

    awesome!
    I wonder if this is a better than using weight paint and the displace modifier.
    Probably would create some very interesting effects when you animate the texture….

    nice work

  2. 2 ZanQdo

    Isnt it displace modifier and not mesh modifier?

  3. 3 Bart

    @ZanQdo: yes, thanks!

  4. 4 ZanQdo

    np thanks for the new, cool new nodes I didnt knew they were in trunk

  5. 5 RooL

    Great news, after the material nodes that were really missing, texture nodes will make Blender material system as good as Maya… :)

  6. 6 Happy3d

    Ok, Ok, nice thing. But I prefer Terragen!!
    @RooL: You really don't know about the Maya Hypershade, do you??

  7. 7 Eutrot

    Would you (Panzi) be nice enough to write a short steo-by-step tutorial ? Combining procedural "noise" with a modeled overall terrain could be very inspiring for blender newbies, and for everyone who still doesn't master these new features.

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