Tutorial: Create Your Own Racetrack!

This guide shows you how to create basic models step by step starting from a 2D draft and ending with a simple engine to test your tracks:

  1. Preparations
  2. Modeling the Track (Part 1)
  3. Modeling the Track (Part 2)
  4. Texturing the Track
  5. Final Touches
  6. A Simple Test Engine

The modeling technique exposed by Daniel can be useful in “standard” CG too, just think of a country landscape crossed by a road/river, I bet that few of us know how to create something like this keeping the mesh clean…

Good work Daniel!

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