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	<title>Comments on: Contest: Modeling A Cityscape</title>
	<atom:link href="http://www.blendernation.com/contest-modeling-a-cityscape/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/contest-modeling-a-cityscape/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Anthony Pecorella</title>
		<link>http://www.blendernation.com/contest-modeling-a-cityscape/comment-page-1/#comment-6534</link>
		<dc:creator>Anthony Pecorella</dc:creator>
		<pubDate>Sun, 16 Jul 2006 20:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/22/contest-modeling-a-cityscape/#comment-6534</guid>
		<description>We&#039;ve decided that we can allow a one-week extension to the modeling contest.  The new deadline is midnight (EST, which is -5:00 GMT) Sunday, July 30th.  I hope this lets everyone breathe a little easier in this final crunch time.  Good luck!</description>
		<content:encoded><![CDATA[<p>We&#039;ve decided that we can allow a one-week extension to the modeling contest.  The new deadline is midnight (EST, which is -5:00 GMT) Sunday, July 30th.  I hope this lets everyone breathe a little easier in this final crunch time.  Good luck!</p>
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	<item>
		<title>By: Anthony Pecorella</title>
		<link>http://www.blendernation.com/contest-modeling-a-cityscape/comment-page-1/#comment-5516</link>
		<dc:creator>Anthony Pecorella</dc:creator>
		<pubDate>Thu, 29 Jun 2006 04:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/22/contest-modeling-a-cityscape/#comment-5516</guid>
		<description>Hey, wanted to make an update to the contest.  We&#039;ve received a great response, and so, in order to try to help foster some healthy competition, we&#039;ve scraped together a little extra money!  We&#039;ve increased the minimum prize, plus we&#039;ve added 2nd and 3rd place prizes (since it was killing us to see so many great entries and know that only one would get any cash for their hard work).  We now have:  

1st: $600 (with possible increase to up to $1000)
2nd: $100
3rd: $50

More details are available at our website, http://retina-software.com.  Good luck everyone!</description>
		<content:encoded><![CDATA[<p>Hey, wanted to make an update to the contest.  We&#039;ve received a great response, and so, in order to try to help foster some healthy competition, we&#039;ve scraped together a little extra money!  We&#039;ve increased the minimum prize, plus we&#039;ve added 2nd and 3rd place prizes (since it was killing us to see so many great entries and know that only one would get any cash for their hard work).  We now have:  </p>
<p>1st: $600 (with possible increase to up to $1000)<br />
2nd: $100<br />
3rd: $50</p>
<p>More details are available at our website, <a href="http://retina-software.com" rel="nofollow">http://retina-software.com</a>.  Good luck everyone!</p>
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		<title>By: Anthony Pecorella</title>
		<link>http://www.blendernation.com/contest-modeling-a-cityscape/comment-page-1/#comment-5360</link>
		<dc:creator>Anthony Pecorella</dc:creator>
		<pubDate>Tue, 27 Jun 2006 18:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/22/contest-modeling-a-cityscape/#comment-5360</guid>
		<description>Age of Empires is a fine example.  You are correct - it is top-down, but it is full-perspective 3D.  It will be running on a full-fledged 3D engine - the top-down decision is a gameplay one, not a graphical one.</description>
		<content:encoded><![CDATA[<p>Age of Empires is a fine example.  You are correct &#8211; it is top-down, but it is full-perspective 3D.  It will be running on a full-fledged 3D engine &#8211; the top-down decision is a gameplay one, not a graphical one.</p>
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	<item>
		<title>By: Bob</title>
		<link>http://www.blendernation.com/contest-modeling-a-cityscape/comment-page-1/#comment-5357</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Tue, 27 Jun 2006 18:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/22/contest-modeling-a-cityscape/#comment-5357</guid>
		<description>OK, top down as in: it will be 2d? Should we all model roof tops only? Or something like in Age of empires III, where you scroll over a top-down landscape and the perspective changes slighty?</description>
		<content:encoded><![CDATA[<p>OK, top down as in: it will be 2d? Should we all model roof tops only? Or something like in Age of empires III, where you scroll over a top-down landscape and the perspective changes slighty?</p>
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		<title>By: Anthony Pecorella</title>
		<link>http://www.blendernation.com/contest-modeling-a-cityscape/comment-page-1/#comment-5058</link>
		<dc:creator>Anthony Pecorella</dc:creator>
		<pubDate>Sat, 24 Jun 2006 03:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/22/contest-modeling-a-cityscape/#comment-5058</guid>
		<description>Hey guys!  A big thanks to Eugene for posting this!  My name is Anthony and I&#039;m one of the owners of Retina Software.  I must say, I&#039;m sorry I missed this site in my initial postings of the contest.  This site has generated more than twice as many visits to our page as all other sites combined!  I&#039;m so glad to see all this interest. :-)

To answer a few questions that have been asked:

We do ask that people let us know if they are entering so that we can put you on a mailing list in case we have updates or rule clarifications.  However, there is no need to officially announce an entry.  We simply require a set of renders of the final model to be emailed or somehow made available to us before the 24th of July (we chose a Monday so you&#039;d have all weekend to finish it up).  

We do however recommend that if you have any questions about how you are modeling it (especially textures) that you ask us.  You would be welcome to send a draft of your model to us either for comments or so that we can check that our exporter will work with the model.  As far as we know it will be fine if you follow the guidelines, but it never hurts to check.  We do reserve the right to ensure that the particular will export properly before we officially declare a winner.  

As for the circuit board - we noticed after our artist did this that it did kinda look like a circuit board, but it was not on purpose.  Don&#039;t think &quot;city&quot; as much as &quot;industrial sector&quot; though.  Those are huge conduits and pipes with cranes and storage tanks.  It really is of a grand scale, just comes across somewhat strange in the cartoony 2D rendering.  And yes, it will be viewed primarily from directly above (think top-down shooter).  

I hope that helps!  I&#039;ll add this posting to my list of forums that I check regularly for updates, so if you have any other questions or would like clarifications, feel free to post here.  Sorry for the long response.  Feel free to email us also with any questions.  Thanks again, and I look forward to seeing all of these entries (especially hip hop&#039;s apparently...).</description>
		<content:encoded><![CDATA[<p>Hey guys!  A big thanks to Eugene for posting this!  My name is Anthony and I&#039;m one of the owners of Retina Software.  I must say, I&#039;m sorry I missed this site in my initial postings of the contest.  This site has generated more than twice as many visits to our page as all other sites combined!  I&#039;m so glad to see all this interest. :-)</p>
<p>To answer a few questions that have been asked:</p>
<p>We do ask that people let us know if they are entering so that we can put you on a mailing list in case we have updates or rule clarifications.  However, there is no need to officially announce an entry.  We simply require a set of renders of the final model to be emailed or somehow made available to us before the 24th of July (we chose a Monday so you&#039;d have all weekend to finish it up).  </p>
<p>We do however recommend that if you have any questions about how you are modeling it (especially textures) that you ask us.  You would be welcome to send a draft of your model to us either for comments or so that we can check that our exporter will work with the model.  As far as we know it will be fine if you follow the guidelines, but it never hurts to check.  We do reserve the right to ensure that the particular will export properly before we officially declare a winner.  </p>
<p>As for the circuit board &#8211; we noticed after our artist did this that it did kinda look like a circuit board, but it was not on purpose.  Don&#039;t think &#034;city&#034; as much as &#034;industrial sector&#034; though.  Those are huge conduits and pipes with cranes and storage tanks.  It really is of a grand scale, just comes across somewhat strange in the cartoony 2D rendering.  And yes, it will be viewed primarily from directly above (think top-down shooter).  </p>
<p>I hope that helps!  I&#039;ll add this posting to my list of forums that I check regularly for updates, so if you have any other questions or would like clarifications, feel free to post here.  Sorry for the long response.  Feel free to email us also with any questions.  Thanks again, and I look forward to seeing all of these entries (especially hip hop&#039;s apparently&#8230;).</p>
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		<title>By: etr9j</title>
		<link>http://www.blendernation.com/contest-modeling-a-cityscape/comment-page-1/#comment-5025</link>
		<dc:creator>etr9j</dc:creator>
		<pubDate>Fri, 23 Jun 2006 14:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/22/contest-modeling-a-cityscape/#comment-5025</guid>
		<description>@Kernon
I think their example isn&#039;t so great (hence the need for a real 3D artist).  I think what is needed is a cityscape that you fly over.  So a mix between circuit board and cityscape since it will be a 3D city that you view from the Z direction and possibly view from other angles.</description>
		<content:encoded><![CDATA[<p>@Kernon<br />
I think their example isn&#039;t so great (hence the need for a real 3D artist).  I think what is needed is a cityscape that you fly over.  So a mix between circuit board and cityscape since it will be a 3D city that you view from the Z direction and possibly view from other angles.</p>
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	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/contest-modeling-a-cityscape/comment-page-1/#comment-5024</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Fri, 23 Jun 2006 14:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/22/contest-modeling-a-cityscape/#comment-5024</guid>
		<description>Are they interested in a &quot;city&quot;-scape or a &quot;circuitboard&quot;-scape? Their example looks like a circuitboard.</description>
		<content:encoded><![CDATA[<p>Are they interested in a &#034;city&#034;-scape or a &#034;circuitboard&#034;-scape? Their example looks like a circuitboard.</p>
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	<item>
		<title>By: etr9j</title>
		<link>http://www.blendernation.com/contest-modeling-a-cityscape/comment-page-1/#comment-5022</link>
		<dc:creator>etr9j</dc:creator>
		<pubDate>Fri, 23 Jun 2006 12:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/22/contest-modeling-a-cityscape/#comment-5022</guid>
		<description>@Jason H
The way they word it was odd:  &quot;We&#039;re requesting submissions to be turned in before Monday, July 24, 2006.&quot;

My interpretation was that the 23rd was the last day that they can be turned in.</description>
		<content:encoded><![CDATA[<p>@Jason H<br />
The way they word it was odd:  &#034;We&#039;re requesting submissions to be turned in before Monday, July 24, 2006.&#034;</p>
<p>My interpretation was that the 23rd was the last day that they can be turned in.</p>
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	<item>
		<title>By: Daniel</title>
		<link>http://www.blendernation.com/contest-modeling-a-cityscape/comment-page-1/#comment-5018</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Fri, 23 Jun 2006 10:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/22/contest-modeling-a-cityscape/#comment-5018</guid>
		<description>500 bucks eh? :P

Wow, this is kinda like freelance work with Blender... Cooooool.</description>
		<content:encoded><![CDATA[<p>500 bucks eh? :P</p>
<p>Wow, this is kinda like freelance work with Blender&#8230; Cooooool.</p>
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		<title>By: hip hop anonymous</title>
		<link>http://www.blendernation.com/contest-modeling-a-cityscape/comment-page-1/#comment-5014</link>
		<dc:creator>hip hop anonymous</dc:creator>
		<pubDate>Fri, 23 Jun 2006 04:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/06/22/contest-modeling-a-cityscape/#comment-5014</guid>
		<description>there&#039;s no point in calling it a contest...when i submit my entry...there can only be 1 highlander!!! i mean winner...nuff said</description>
		<content:encoded><![CDATA[<p>there&#039;s no point in calling it a contest&#8230;when i submit my entry&#8230;there can only be 1 highlander!!! i mean winner&#8230;nuff said</p>
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