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	<title>Comments on: Compositor: Unsharp Mask and Ambient Occlusion</title>
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		<title>By: Tynach</title>
		<link>http://www.blendernation.com/compositor-unsharp-mask-and-ambient-occlusion/comment-page-1/#comment-54079</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Thu, 15 Feb 2007 03:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/13/compositor-unsharp-mask-and-ambient-occlusion/#comment-54079</guid>
		<description>I have just tried the technique out, and I must say it is GREAT!!! I&#039;ve even gotten it to look better in the compositor than it does in Gimp!</description>
		<content:encoded><![CDATA[<p>I have just tried the technique out, and I must say it is GREAT!!! I&#039;ve even gotten it to look better in the compositor than it does in Gimp!</p>
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		<title>By: Tynach</title>
		<link>http://www.blendernation.com/compositor-unsharp-mask-and-ambient-occlusion/comment-page-1/#comment-54023</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Thu, 15 Feb 2007 01:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/13/compositor-unsharp-mask-and-ambient-occlusion/#comment-54023</guid>
		<description>It&#039;s not. It&#039;s Unsharp Mask. It makes a blurred version of the image, and compares the blurred and the original image to find edges. It then increases contrast on those edges to get them to look sharper. It&#039;s called Unsharp Mask because it has to blur it to sharpen it.</description>
		<content:encoded><![CDATA[<p>It&#039;s not. It&#039;s Unsharp Mask. It makes a blurred version of the image, and compares the blurred and the original image to find edges. It then increases contrast on those edges to get them to look sharper. It&#039;s called Unsharp Mask because it has to blur it to sharpen it.</p>
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	<item>
		<title>By: mike pan</title>
		<link>http://www.blendernation.com/compositor-unsharp-mask-and-ambient-occlusion/comment-page-1/#comment-53899</link>
		<dc:creator>mike pan</dc:creator>
		<pubDate>Wed, 14 Feb 2007 22:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/13/compositor-unsharp-mask-and-ambient-occlusion/#comment-53899</guid>
		<description>I never quite understand why a sharpening filter is called &#039;unsharpen&#039;...</description>
		<content:encoded><![CDATA[<p>I never quite understand why a sharpening filter is called &#039;unsharpen&#039;&#8230;</p>
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		<title>By: FreakyDude</title>
		<link>http://www.blendernation.com/compositor-unsharp-mask-and-ambient-occlusion/comment-page-1/#comment-53577</link>
		<dc:creator>FreakyDude</dc:creator>
		<pubDate>Wed, 14 Feb 2007 10:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/13/compositor-unsharp-mask-and-ambient-occlusion/#comment-53577</guid>
		<description>@ Roger: WOW that seems to be what I was looking for! gonna test it now.</description>
		<content:encoded><![CDATA[<p>@ Roger: WOW that seems to be what I was looking for! gonna test it now.</p>
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		<title>By: Matt</title>
		<link>http://www.blendernation.com/compositor-unsharp-mask-and-ambient-occlusion/comment-page-1/#comment-53356</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 14 Feb 2007 02:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/13/compositor-unsharp-mask-and-ambient-occlusion/#comment-53356</guid>
		<description>KiZa: It&#039;s the Math node, set to Multiply. It&#039;s available in 2.43 :)</description>
		<content:encoded><![CDATA[<p>KiZa: It&#039;s the Math node, set to Multiply. It&#039;s available in 2.43 :)</p>
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		<title>By: Roger</title>
		<link>http://www.blendernation.com/compositor-unsharp-mask-and-ambient-occlusion/comment-page-1/#comment-53331</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Wed, 14 Feb 2007 02:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/13/compositor-unsharp-mask-and-ambient-occlusion/#comment-53331</guid>
		<description>@Freakydude: Check BlenderArtists: http://blenderartists.org/forum/showthread.php?t=89067 and Search for Wireframe; scripts abound. Enjoy!</description>
		<content:encoded><![CDATA[<p>@Freakydude: Check BlenderArtists: <a href="http://blenderartists.org/forum/showthread.php?t=89067" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=89067</a> and Search for Wireframe; scripts abound. Enjoy!</p>
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		<title>By: KiZa</title>
		<link>http://www.blendernation.com/compositor-unsharp-mask-and-ambient-occlusion/comment-page-1/#comment-53267</link>
		<dc:creator>KiZa</dc:creator>
		<pubDate>Tue, 13 Feb 2007 23:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/13/compositor-unsharp-mask-and-ambient-occlusion/#comment-53267</guid>
		<description>Hey, Matt or anyone, could you tell me please what is that node between Substract and RGB Curves, used to &quot;tweak the mask strength across different areas&quot;? :P thx. FreakyDude, I&#039;m sorry I don&#039;t know about how you can do that...</description>
		<content:encoded><![CDATA[<p>Hey, Matt or anyone, could you tell me please what is that node between Substract and RGB Curves, used to &#034;tweak the mask strength across different areas&#034;? :P thx. FreakyDude, I&#039;m sorry I don&#039;t know about how you can do that&#8230;</p>
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		<title>By: FreakyDude</title>
		<link>http://www.blendernation.com/compositor-unsharp-mask-and-ambient-occlusion/comment-page-1/#comment-53169</link>
		<dc:creator>FreakyDude</dc:creator>
		<pubDate>Tue, 13 Feb 2007 20:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/13/compositor-unsharp-mask-and-ambient-occlusion/#comment-53169</guid>
		<description>well there&#039;s a lot you can do with it I suppose, but does anyone knows how to use the node editor to make WIREFRAME settings work? It&#039;s something I&#039;m trying to get correct without having to use edge in the render options (doesn&#039;t do exactly what I want) or duplicate the mesh(which seems a cheap and sloppy trick for the sake of creating a material option).
But as of yet I haven&#039;t been able to do that with nodes. Or rather haven&#039;t figured out how to do that with nodes.</description>
		<content:encoded><![CDATA[<p>well there&#039;s a lot you can do with it I suppose, but does anyone knows how to use the node editor to make WIREFRAME settings work? It&#039;s something I&#039;m trying to get correct without having to use edge in the render options (doesn&#039;t do exactly what I want) or duplicate the mesh(which seems a cheap and sloppy trick for the sake of creating a material option).<br />
But as of yet I haven&#039;t been able to do that with nodes. Or rather haven&#039;t figured out how to do that with nodes.</p>
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	<item>
		<title>By: qwequ777</title>
		<link>http://www.blendernation.com/compositor-unsharp-mask-and-ambient-occlusion/comment-page-1/#comment-53027</link>
		<dc:creator>qwequ777</dc:creator>
		<pubDate>Tue, 13 Feb 2007 14:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/13/compositor-unsharp-mask-and-ambient-occlusion/#comment-53027</guid>
		<description>[quote]What caught my eye here is that the compositor is already becoming powerful enough to achieve such specific results.[/quote]
Yes that is true - really fascinating... One should found a research group that plays with the compositor for some weeks to find out how powerful it is</description>
		<content:encoded><![CDATA[<p>[quote]What caught my eye here is that the compositor is already becoming powerful enough to achieve such specific results.[/quote]<br />
Yes that is true &#8211; really fascinating&#8230; One should found a research group that plays with the compositor for some weeks to find out how powerful it is</p>
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		<title>By: 7uc0</title>
		<link>http://www.blendernation.com/compositor-unsharp-mask-and-ambient-occlusion/comment-page-1/#comment-52896</link>
		<dc:creator>7uc0</dc:creator>
		<pubDate>Tue, 13 Feb 2007 09:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/13/compositor-unsharp-mask-and-ambient-occlusion/#comment-52896</guid>
		<description>thanks alot for this food</description>
		<content:encoded><![CDATA[<p>thanks alot for this food</p>
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