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	<title>Comments on: Commercial ID&#8217;s</title>
	<atom:link href="http://www.blendernation.com/commercial-ids/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/commercial-ids/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Charles brooks</title>
		<link>http://www.blendernation.com/commercial-ids/comment-page-1/#comment-504372</link>
		<dc:creator>Charles brooks</dc:creator>
		<pubDate>Fri, 18 Dec 2009 09:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10413#comment-504372</guid>
		<description>Often we forget the little guy, the SMB, in our discussions of the comings and goings of the Internet marketing industry. Sure there are times like this when a report surfaces talking about their issues and concerns but, for the most part, we like to talk about big brands and how they do the Internet marketing thing well or not so well.
 onlineuniversalwork</description>
		<content:encoded><![CDATA[<p>Often we forget the little guy, the SMB, in our discussions of the comings and goings of the Internet marketing industry. Sure there are times like this when a report surfaces talking about their issues and concerns but, for the most part, we like to talk about big brands and how they do the Internet marketing thing well or not so well.<br />
 onlineuniversalwork</p>
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	<item>
		<title>By: Zecc</title>
		<link>http://www.blendernation.com/commercial-ids/comment-page-1/#comment-501170</link>
		<dc:creator>Zecc</dc:creator>
		<pubDate>Thu, 05 Nov 2009 08:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10413#comment-501170</guid>
		<description>@Nixon: Thanks for your answer.

@Nicholas: I suppose I would have modeled each frame individually too, but without a camera tracker behind? Not so sure...
You did a good job.</description>
		<content:encoded><![CDATA[<p>@Nixon: Thanks for your answer.</p>
<p>@Nicholas: I suppose I would have modeled each frame individually too, but without a camera tracker behind? Not so sure&#8230;<br />
You did a good job.</p>
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		<title>By: Nicolas MÃ©nard</title>
		<link>http://www.blendernation.com/commercial-ids/comment-page-1/#comment-501148</link>
		<dc:creator>Nicolas MÃ©nard</dc:creator>
		<pubDate>Wed, 04 Nov 2009 20:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10413#comment-501148</guid>
		<description>Hey guys,

to answer some technical questions: the process was quite simple. No bones, no shape keys. 

We simply modeled a paper shape, applied a video texture to it, and duplicated the same shape for each frame, modifying frame by frame the position of the flaps.

Once the low poly animation was done, we subdivided each frame and used the sculpt tool to quickly add details to the paper shape, so it&#039;s different each frame, to keep the stop-motion look of real paper.

We worked in 15 frames by second.
Also we didn&#039;t use any 3D tracker, just our eyes, ahah. For the boat, for exemple, it was tracked in Blender frame by frame with a plane I used as a guide. So after sculpting a frame, I placed the plane so the perspective match the position of the boat.

Hope it helps!</description>
		<content:encoded><![CDATA[<p>Hey guys,</p>
<p>to answer some technical questions: the process was quite simple. No bones, no shape keys. </p>
<p>We simply modeled a paper shape, applied a video texture to it, and duplicated the same shape for each frame, modifying frame by frame the position of the flaps.</p>
<p>Once the low poly animation was done, we subdivided each frame and used the sculpt tool to quickly add details to the paper shape, so it&#8217;s different each frame, to keep the stop-motion look of real paper.</p>
<p>We worked in 15 frames by second.<br />
Also we didn&#8217;t use any 3D tracker, just our eyes, ahah. For the boat, for exemple, it was tracked in Blender frame by frame with a plane I used as a guide. So after sculpting a frame, I placed the plane so the perspective match the position of the boat.</p>
<p>Hope it helps!</p>
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	<item>
		<title>By: Joel F</title>
		<link>http://www.blendernation.com/commercial-ids/comment-page-1/#comment-501137</link>
		<dc:creator>Joel F</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10413#comment-501137</guid>
		<description>@Wray Bowling: Probably bones. Shape keys only translate vertexes in a straight line from one position to another, whereas bones would allow you to rotate parts of the mesh (like when the paper is folding).

Some of the crinkling and folding I would guess was done with animated displacement texture or lattice, perhaps? There&#039;s a part I noticed with several sawtooth shaped crinkles &#039;traveling&#039; down the paper. Bones wouldn&#039;t be the first thing I&#039;d try for accomplishing that bit.

@Rob Cozzens: With the added complication of video frames on the paper, stop-motion animation of printed frames might actually be harder.</description>
		<content:encoded><![CDATA[<p>@Wray Bowling: Probably bones. Shape keys only translate vertexes in a straight line from one position to another, whereas bones would allow you to rotate parts of the mesh (like when the paper is folding).</p>
<p>Some of the crinkling and folding I would guess was done with animated displacement texture or lattice, perhaps? There&#8217;s a part I noticed with several sawtooth shaped crinkles &#8216;traveling&#8217; down the paper. Bones wouldn&#8217;t be the first thing I&#8217;d try for accomplishing that bit.</p>
<p>@Rob Cozzens: With the added complication of video frames on the paper, stop-motion animation of printed frames might actually be harder.</p>
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		<title>By: Gryphon</title>
		<link>http://www.blendernation.com/commercial-ids/comment-page-1/#comment-501135</link>
		<dc:creator>Gryphon</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10413#comment-501135</guid>
		<description>If it hadn&#039;t been posted on BN, I never would have known it wasn&#039;t just stop motion. This is great.</description>
		<content:encoded><![CDATA[<p>If it hadn&#8217;t been posted on BN, I never would have known it wasn&#8217;t just stop motion. This is great.</p>
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	<item>
		<title>By: Wray Bowling</title>
		<link>http://www.blendernation.com/commercial-ids/comment-page-1/#comment-501134</link>
		<dc:creator>Wray Bowling</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10413#comment-501134</guid>
		<description>I can&#039;t help but wonder if the pieces of paper had bones, or if it was just a lot of shape keys.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t help but wonder if the pieces of paper had bones, or if it was just a lot of shape keys.</p>
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		<title>By: comeinandburn</title>
		<link>http://www.blendernation.com/commercial-ids/comment-page-1/#comment-501133</link>
		<dc:creator>comeinandburn</dc:creator>
		<pubDate>Wed, 04 Nov 2009 14:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10413#comment-501133</guid>
		<description>I work for a small digital channel in Toronto, Canada and I&#039;ve been steadily integrating blender into my workflow over the last couple of years.  

  I don&#039;t have anything this extensive, usually just logos and 3d text integrated with motion graphics, but I use it where I can.  I&#039;m glad to see that there are others out there that are doing the same. Blender is such a great example of what can be accomplished by a community.

  What did you use for 3d motion tracking?

  Merci pour partager! (I think that&#039;s correct)</description>
		<content:encoded><![CDATA[<p>I work for a small digital channel in Toronto, Canada and I&#8217;ve been steadily integrating blender into my workflow over the last couple of years.  </p>
<p>  I don&#8217;t have anything this extensive, usually just logos and 3d text integrated with motion graphics, but I use it where I can.  I&#8217;m glad to see that there are others out there that are doing the same. Blender is such a great example of what can be accomplished by a community.</p>
<p>  What did you use for 3d motion tracking?</p>
<p>  Merci pour partager! (I think that&#8217;s correct)</p>
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	<item>
		<title>By: moongold</title>
		<link>http://www.blendernation.com/commercial-ids/comment-page-1/#comment-501132</link>
		<dc:creator>moongold</dc:creator>
		<pubDate>Wed, 04 Nov 2009 14:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10413#comment-501132</guid>
		<description>Inspiration must surely have been &#039;Fast Film&#039; by Virgil Widrich 
http://www.youtube.com/watch?v=Td6UObEEaQQ

Get it on onedotzero no.4 - all their productions are full of quality work.
http://www.onedotzero.com/dvd.php?id=2810308

Doesn&#039;t take away from the quality of that Blender work though, awesome :-)</description>
		<content:encoded><![CDATA[<p>Inspiration must surely have been &#8216;Fast Film&#8217; by Virgil Widrich<br />
<a href="http://www.youtube.com/watch?v=Td6UObEEaQQ" rel="nofollow">http://www.youtube.com/watch?v=Td6UObEEaQQ</a></p>
<p>Get it on onedotzero no.4 &#8211; all their productions are full of quality work.<br />
<a href="http://www.onedotzero.com/dvd.php?id=2810308" rel="nofollow">http://www.onedotzero.com/dvd.php?id=2810308</a></p>
<p>Doesn&#8217;t take away from the quality of that Blender work though, awesome :-)</p>
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	<item>
		<title>By: Born</title>
		<link>http://www.blendernation.com/commercial-ids/comment-page-1/#comment-501127</link>
		<dc:creator>Born</dc:creator>
		<pubDate>Wed, 04 Nov 2009 14:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10413#comment-501127</guid>
		<description>Fascinating!</description>
		<content:encoded><![CDATA[<p>Fascinating!</p>
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		<title>By: Lasphere</title>
		<link>http://www.blendernation.com/commercial-ids/comment-page-1/#comment-501123</link>
		<dc:creator>Lasphere</dc:creator>
		<pubDate>Wed, 04 Nov 2009 12:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10413#comment-501123</guid>
		<description>WOW that was cool!</description>
		<content:encoded><![CDATA[<p>WOW that was cool!</p>
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