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	<title>Comments on: Commercial Game &#8211; Ignite</title>
	<atom:link href="http://www.blendernation.com/commercial-game-ignite/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/commercial-game-ignite/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 23:57:49 +0100</lastBuildDate>
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		<title>By: NetOperator Wibby</title>
		<link>http://www.blendernation.com/commercial-game-ignite/comment-page-1/#comment-492279</link>
		<dc:creator>NetOperator Wibby</dc:creator>
		<pubDate>Fri, 17 Jul 2009 20:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8721#comment-492279</guid>
		<description>This looks very promising and the screenshots look excellent.

@Bmud : Rockstar Games makes a lot of nice banners in their games, plenty of variety there [haven&#039;t played Midnight Club, only GTA].</description>
		<content:encoded><![CDATA[<p>This looks very promising and the screenshots look excellent.</p>
<p>@Bmud : Rockstar Games makes a lot of nice banners in their games, plenty of variety there [haven't played Midnight Club, only GTA].</p>
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		<title>By: Bmud</title>
		<link>http://www.blendernation.com/commercial-game-ignite/comment-page-1/#comment-492178</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Fri, 17 Jul 2009 01:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8721#comment-492178</guid>
		<description>One of the things that sometimes bothers me in racing games is the lack of variety in the banner advertisements that hang around the track. I&#039;m curious what would happen if the community was allowed to get involved to spice things up. At the very least, the signage wouldn&#039;t look like it was all made by one person as advertisements usually are. Heck, I&#039;d love to see a BlenderNation ad for that matter.</description>
		<content:encoded><![CDATA[<p>One of the things that sometimes bothers me in racing games is the lack of variety in the banner advertisements that hang around the track. I&#039;m curious what would happen if the community was allowed to get involved to spice things up. At the very least, the signage wouldn&#039;t look like it was all made by one person as advertisements usually are. Heck, I&#039;d love to see a BlenderNation ad for that matter.</p>
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		<title>By: endi</title>
		<link>http://www.blendernation.com/commercial-game-ignite/comment-page-1/#comment-492097</link>
		<dc:creator>endi</dc:creator>
		<pubDate>Thu, 16 Jul 2009 15:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8721#comment-492097</guid>
		<description>Bruce, the full car list is secret. :)</description>
		<content:encoded><![CDATA[<p>Bruce, the full car list is secret. :)</p>
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	<item>
		<title>By: Nikos</title>
		<link>http://www.blendernation.com/commercial-game-ignite/comment-page-1/#comment-491986</link>
		<dc:creator>Nikos</dc:creator>
		<pubDate>Thu, 16 Jul 2009 07:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8721#comment-491986</guid>
		<description>wow exciting stuff</description>
		<content:encoded><![CDATA[<p>wow exciting stuff</p>
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	<item>
		<title>By: Bruce</title>
		<link>http://www.blendernation.com/commercial-game-ignite/comment-page-1/#comment-491948</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Wed, 15 Jul 2009 18:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8721#comment-491948</guid>
		<description>The screenshots are looking great and I&#039;ll be standing in line when it comes out.

Can you tell me what cars you are using for this project?</description>
		<content:encoded><![CDATA[<p>The screenshots are looking great and I&#039;ll be standing in line when it comes out.</p>
<p>Can you tell me what cars you are using for this project?</p>
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		<title>By: endi</title>
		<link>http://www.blendernation.com/commercial-game-ignite/comment-page-1/#comment-491947</link>
		<dc:creator>endi</dc:creator>
		<pubDate>Wed, 15 Jul 2009 18:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8721#comment-491947</guid>
		<description>Agile, we need good and fast artists. The speed is important, because we have no many time (small team, small time).

For example I make this: http://etyekfilm.hu/ironsteam/ in 20*8 hours (except the human characters).</description>
		<content:encoded><![CDATA[<p>Agile, we need good and fast artists. The speed is important, because we have no many time (small team, small time).</p>
<p>For example I make this: <a href="http://etyekfilm.hu/ironsteam/" rel="nofollow">http://etyekfilm.hu/ironsteam/</a> in 20*8 hours (except the human characters).</p>
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		<title>By: endi</title>
		<link>http://www.blendernation.com/commercial-game-ignite/comment-page-1/#comment-491946</link>
		<dc:creator>endi</dc:creator>
		<pubDate>Wed, 15 Jul 2009 17:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8721#comment-491946</guid>
		<description>Cyrr, I think BGE now is good for AAA games! Yes! But the game must be carefully designed. For example: an fps or a tps game with relatively _small_ levels can work in BGE with AAA (nextgen) graphics! So this game must be an story based adventure with some actions, like a Hitman.

But as I read the Blender forums, many Blender users think: &quot;when BGE has many nextgen feature we can make AAA games at home&quot;. I dont want to hurt anyone... this is nonsense.

So, again: it is possible to make AAA games with BGE, and _now_. But it dont works with beginners and with a small home team.

Most of the people dont know: using a big engine like Unreal Engine needed many programmers to use the engine. A common Unreal Engine game (like on Xbox360 or on PS3) has very big team, 10-30 programmerse and 20-50 artists etc.

So... I dont want to hurt anyone. :)</description>
		<content:encoded><![CDATA[<p>Cyrr, I think BGE now is good for AAA games! Yes! But the game must be carefully designed. For example: an fps or a tps game with relatively _small_ levels can work in BGE with AAA (nextgen) graphics! So this game must be an story based adventure with some actions, like a Hitman.</p>
<p>But as I read the Blender forums, many Blender users think: &#034;when BGE has many nextgen feature we can make AAA games at home&#034;. I dont want to hurt anyone&#8230; this is nonsense.</p>
<p>So, again: it is possible to make AAA games with BGE, and _now_. But it dont works with beginners and with a small home team.</p>
<p>Most of the people dont know: using a big engine like Unreal Engine needed many programmers to use the engine. A common Unreal Engine game (like on Xbox360 or on PS3) has very big team, 10-30 programmerse and 20-50 artists etc.</p>
<p>So&#8230; I dont want to hurt anyone. :)</p>
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	<item>
		<title>By: Agile</title>
		<link>http://www.blendernation.com/commercial-game-ignite/comment-page-1/#comment-491945</link>
		<dc:creator>Agile</dc:creator>
		<pubDate>Wed, 15 Jul 2009 17:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8721#comment-491945</guid>
		<description>@ endi : How good the artists that you search for must be?</description>
		<content:encoded><![CDATA[<p>@ endi : How good the artists that you search for must be?</p>
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	<item>
		<title>By: endi</title>
		<link>http://www.blendernation.com/commercial-game-ignite/comment-page-1/#comment-491944</link>
		<dc:creator>endi</dc:creator>
		<pubDate>Wed, 15 Jul 2009 17:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8721#comment-491944</guid>
		<description>My answers from Blenderartists:

Now the BGE is slow. Maybe good programmers can make it better, but we already has own engine that our programmers developed. So we dont use BGE. And as I know if we modify BGE we must publish it as open source. This is not good for a commercial project.
And: we have no experience with BGE.

Another and bigger reason: we cant find good Blender artists. So we must work with 3dsMax users for example. Our engine can read models from 3dsMax and Blender.</description>
		<content:encoded><![CDATA[<p>My answers from Blenderartists:</p>
<p>Now the BGE is slow. Maybe good programmers can make it better, but we already has own engine that our programmers developed. So we dont use BGE. And as I know if we modify BGE we must publish it as open source. This is not good for a commercial project.<br />
And: we have no experience with BGE.</p>
<p>Another and bigger reason: we cant find good Blender artists. So we must work with 3dsMax users for example. Our engine can read models from 3dsMax and Blender.</p>
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	<item>
		<title>By: flagus</title>
		<link>http://www.blendernation.com/commercial-game-ignite/comment-page-1/#comment-491918</link>
		<dc:creator>flagus</dc:creator>
		<pubDate>Wed, 15 Jul 2009 13:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8721#comment-491918</guid>
		<description>Where you guys have arrived in 7 months time. Thats an awesome achievement. From the screenshots the game seems really nice.  All the best for your game.

 I did not understood until now why games were not done with the BGE. Thanks Logan for the little explanation.

 Trinity5150, I&#039;m also like you. I&#039;m doing more architectural design than anything else. I love to part take in the creation of videogames. If you&#039;ll like to begin something, I like to help. I&#039;ll check this post for your reponse.

Good Blending to all.</description>
		<content:encoded><![CDATA[<p>Where you guys have arrived in 7 months time. Thats an awesome achievement. From the screenshots the game seems really nice.  All the best for your game.</p>
<p> I did not understood until now why games were not done with the BGE. Thanks Logan for the little explanation.</p>
<p> Trinity5150, I&#039;m also like you. I&#039;m doing more architectural design than anything else. I love to part take in the creation of videogames. If you&#039;ll like to begin something, I like to help. I&#039;ll check this post for your reponse.</p>
<p>Good Blending to all.</p>
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