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	<title>Comments on: Cloth!</title>
	<atom:link href="http://www.blendernation.com/cloth/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/cloth/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<item>
		<title>By: Eugene</title>
		<link>http://www.blendernation.com/cloth/comment-page-1/#comment-15081</link>
		<dc:creator>Eugene</dc:creator>
		<pubDate>Sun, 29 Oct 2006 13:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/12/cloth/#comment-15081</guid>
		<description>@Mikhail P. Schalk
From what I&#039;ve been seeing it&#039;s still in the works, though going a bit slow since the devs have had other things going on.  But it&#039;s still slated to be patched into Blender, though I&#039;m not sure if it will make it into the next Blender release.</description>
		<content:encoded><![CDATA[<p>@Mikhail P. Schalk<br />
From what I&#039;ve been seeing it&#039;s still in the works, though going a bit slow since the devs have had other things going on.  But it&#039;s still slated to be patched into Blender, though I&#039;m not sure if it will make it into the next Blender release.</p>
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	<item>
		<title>By: Mikhail P. Schalk</title>
		<link>http://www.blendernation.com/cloth/comment-page-1/#comment-15045</link>
		<dc:creator>Mikhail P. Schalk</dc:creator>
		<pubDate>Sun, 29 Oct 2006 04:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/12/cloth/#comment-15045</guid>
		<description>Does anyone know what happened to this project?</description>
		<content:encoded><![CDATA[<p>Does anyone know what happened to this project?</p>
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		<title>By: Eugene (etr9j)</title>
		<link>http://www.blendernation.com/cloth/comment-page-1/#comment-6593</link>
		<dc:creator>Eugene (etr9j)</dc:creator>
		<pubDate>Mon, 17 Jul 2006 23:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/12/cloth/#comment-6593</guid>
		<description>Hey Lazareus,

You might want to try more recent builds with the cloth modifier patch like the one here:  http://www.blender3d.org/forum/viewtopic.php?t=8497

I&#039;m not entirely sure, but there might have been cloth updates not on posted cloth wiki.  I heard they were still tweaking collision, and maybe the color grids are one of the issues.  I&#039;ve used the windows builds with cloth and never saw these grids before.</description>
		<content:encoded><![CDATA[<p>Hey Lazareus,</p>
<p>You might want to try more recent builds with the cloth modifier patch like the one here:  <a href="http://www.blender3d.org/forum/viewtopic.php?t=8497" rel="nofollow">http://www.blender3d.org/forum/viewtopic.php?t=8497</a></p>
<p>I&#039;m not entirely sure, but there might have been cloth updates not on posted cloth wiki.  I heard they were still tweaking collision, and maybe the color grids are one of the issues.  I&#039;ve used the windows builds with cloth and never saw these grids before.</p>
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	</item>
	<item>
		<title>By: Lazareus</title>
		<link>http://www.blendernation.com/cloth/comment-page-1/#comment-6585</link>
		<dc:creator>Lazareus</dc:creator>
		<pubDate>Mon, 17 Jul 2006 20:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/12/cloth/#comment-6585</guid>
		<description>I downloaded the linux binary from the wiki pages. I&#039;m so impressed.
It&#039;s even easy to use!
(to the extent that you have Blender&#039;s UI figured out anyway :0 )
The sample blend file is a great example too. After running one time through each of the scenes, I was able to construct my own cloth demo in just a few minutes. A tip of the top hat to everyone involved!
Just by the by, in shaded mode (on my ATI 9800 card) any object w/ the cloth modifier applied (either cloth or collision object) shows up w/ really strange &quot;color grids&quot; on all the faces. Still quite usable, and in textured mode all is normal. Just thought I&#039;d mention it, it&#039;s as likely to be an ATI quirk as an issue w/ the build, right?</description>
		<content:encoded><![CDATA[<p>I downloaded the linux binary from the wiki pages. I&#039;m so impressed.<br />
It&#039;s even easy to use!<br />
(to the extent that you have Blender&#039;s UI figured out anyway :0 )<br />
The sample blend file is a great example too. After running one time through each of the scenes, I was able to construct my own cloth demo in just a few minutes. A tip of the top hat to everyone involved!<br />
Just by the by, in shaded mode (on my ATI 9800 card) any object w/ the cloth modifier applied (either cloth or collision object) shows up w/ really strange &#034;color grids&#034; on all the faces. Still quite usable, and in textured mode all is normal. Just thought I&#039;d mention it, it&#039;s as likely to be an ATI quirk as an issue w/ the build, right?</p>
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	</item>
	<item>
		<title>By: Gehri</title>
		<link>http://www.blendernation.com/cloth/comment-page-1/#comment-1066</link>
		<dc:creator>Gehri</dc:creator>
		<pubDate>Wed, 12 Apr 2006 20:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/12/cloth/#comment-1066</guid>
		<description>Hi everyone,
I am new to Blender, but think that it is a wonderful and still developing program. With the addition of this cloth/collisions programming, Blender just gets that much better! The reference paper mentioned, reminded me of a presentation that I was able to see at Siggraph 2005, given by Professors Hyeong-Seok Ko, Kwang-Jin Choi, and Robert Bridson. I had a link to it from Quicktime. Did anyone else see it?
Anyway, thanks guys for more great programming!</description>
		<content:encoded><![CDATA[<p>Hi everyone,<br />
I am new to Blender, but think that it is a wonderful and still developing program. With the addition of this cloth/collisions programming, Blender just gets that much better! The reference paper mentioned, reminded me of a presentation that I was able to see at Siggraph 2005, given by Professors Hyeong-Seok Ko, Kwang-Jin Choi, and Robert Bridson. I had a link to it from Quicktime. Did anyone else see it?<br />
Anyway, thanks guys for more great programming!</p>
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	</item>
	<item>
		<title>By: bart</title>
		<link>http://www.blendernation.com/cloth/comment-page-1/#comment-1064</link>
		<dc:creator>bart</dc:creator>
		<pubDate>Wed, 12 Apr 2006 17:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/12/cloth/#comment-1064</guid>
		<description>link updated.

oh, and I removed the &#039;sux&#039; comment from your previous comment. I&#039;ll allow no flaming here.

Cheers,

Bart</description>
		<content:encoded><![CDATA[<p>link updated.</p>
<p>oh, and I removed the &#039;sux&#039; comment from your previous comment. I&#039;ll allow no flaming here.</p>
<p>Cheers,</p>
<p>Bart</p>
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	<item>
		<title>By: madman</title>
		<link>http://www.blendernation.com/cloth/comment-page-1/#comment-1063</link>
		<dc:creator>madman</dc:creator>
		<pubDate>Wed, 12 Apr 2006 17:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/12/cloth/#comment-1063</guid>
		<description>The compilations for the diferent&#039;s OS only be &quot;makeable?&quot; (sorry) with the source. Maybe take a little moment for the others compilation&#039;s.

P.s.
by the way bart change the url of the link compilation (delete the part of PHPSESSID... ;-) )</description>
		<content:encoded><![CDATA[<p>The compilations for the diferent&#039;s OS only be &#034;makeable?&#034; (sorry) with the source. Maybe take a little moment for the others compilation&#039;s.</p>
<p>P.s.<br />
by the way bart change the url of the link compilation (delete the part of PHPSESSID&#8230; ;-) )</p>
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	<item>
		<title>By: mediaJolt</title>
		<link>http://www.blendernation.com/cloth/comment-page-1/#comment-1062</link>
		<dc:creator>mediaJolt</dc:creator>
		<pubDate>Wed, 12 Apr 2006 16:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/12/cloth/#comment-1062</guid>
		<description>Any chance a Mac build will be available?</description>
		<content:encoded><![CDATA[<p>Any chance a Mac build will be available?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: etr9j</title>
		<link>http://www.blendernation.com/cloth/comment-page-1/#comment-1061</link>
		<dc:creator>etr9j</dc:creator>
		<pubDate>Wed, 12 Apr 2006 15:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/12/cloth/#comment-1061</guid>
		<description>That&#039;s actually a really good idea!</description>
		<content:encoded><![CDATA[<p>That&#039;s actually a really good idea!</p>
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	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/cloth/comment-page-1/#comment-1060</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Wed, 12 Apr 2006 15:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/12/cloth/#comment-1060</guid>
		<description>duh! similarly, when the cloth simulation comes out, we could attach control points to some invisible cloth to animate larger clumps of hair. :D yeaahhh.. I&#039;m totally going to experiment with it now!</description>
		<content:encoded><![CDATA[<p>duh! similarly, when the cloth simulation comes out, we could attach control points to some invisible cloth to animate larger clumps of hair. :D yeaahhh.. I&#039;m totally going to experiment with it now!</p>
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