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	<title>Comments on: Cloth now on SVN trunk!</title>
	<atom:link href="http://www.blendernation.com/cloth-now-on-svn-trunk/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/cloth-now-on-svn-trunk/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: STaRMaN</title>
		<link>http://www.blendernation.com/cloth-now-on-svn-trunk/comment-page-1/#comment-250152</link>
		<dc:creator>STaRMaN</dc:creator>
		<pubDate>Wed, 13 Feb 2008 21:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-250152</guid>
		<description>I have posted/question about this in official cloth dev page.</description>
		<content:encoded><![CDATA[<p>I have posted/question about this in official cloth dev page.</p>
]]></content:encoded>
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	<item>
		<title>By: STaRMaN</title>
		<link>http://www.blendernation.com/cloth-now-on-svn-trunk/comment-page-1/#comment-250145</link>
		<dc:creator>STaRMaN</dc:creator>
		<pubDate>Wed, 13 Feb 2008 21:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-250145</guid>
		<description>Hello.  I&#039;m having a problem with this svn cloth... , i bake the cloth, now, i have to apply other things in scene, as fluids, for example, I saw in http://wiki.blender.org/index.php/BlenderDev/ClothSimulation#Scaled_Stiffness
in the last part, it say:

&quot;If you Apply the Cloth modifier, you remove the simulation but leave the mesh intact and deformed according to that frame of the simulation.&quot;, but it doesn&#039;t work.  If i apply the cloth, i havent got nothing.

Anyone more has this problem? Any solutions?

Thanks.</description>
		<content:encoded><![CDATA[<p>Hello.  I&#039;m having a problem with this svn cloth&#8230; , i bake the cloth, now, i have to apply other things in scene, as fluids, for example, I saw in <a href="http://wiki.blender.org/index.php/BlenderDev/ClothSimulation#Scaled_Stiffness" rel="nofollow">http://wiki.blender.org/index.php/BlenderDev/ClothSimulation#Scaled_Stiffness</a><br />
in the last part, it say:</p>
<p>&#034;If you Apply the Cloth modifier, you remove the simulation but leave the mesh intact and deformed according to that frame of the simulation.&#034;, but it doesn&#039;t work.  If i apply the cloth, i havent got nothing.</p>
<p>Anyone more has this problem? Any solutions?</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RNS</title>
		<link>http://www.blendernation.com/cloth-now-on-svn-trunk/comment-page-1/#comment-247032</link>
		<dc:creator>RNS</dc:creator>
		<pubDate>Fri, 08 Feb 2008 20:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-247032</guid>
		<description>If clothe is going to create another problem for  blender release then it should be put aside for a year.period !</description>
		<content:encoded><![CDATA[<p>If clothe is going to create another problem for  blender release then it should be put aside for a year.period !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CrazyJack</title>
		<link>http://www.blendernation.com/cloth-now-on-svn-trunk/comment-page-1/#comment-246917</link>
		<dc:creator>CrazyJack</dc:creator>
		<pubDate>Fri, 08 Feb 2008 14:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-246917</guid>
		<description>OK figured it out. im gonna do a tutorial on the basics of this, wich will include: Pinning of cloth, Adding wind, etc. Like I said, this will be a basic tut aimed at newbies like me. if anyone wants me to add anything regarding cloth, just gimme a shout on mrCrazyJack@gmail.com. the tut should be finished end of next week, but hopefully sooner</description>
		<content:encoded><![CDATA[<p>OK figured it out. im gonna do a tutorial on the basics of this, wich will include: Pinning of cloth, Adding wind, etc. Like I said, this will be a basic tut aimed at newbies like me. if anyone wants me to add anything regarding cloth, just gimme a shout on <a href="mailto:mrCrazyJack@gmail.com">mrCrazyJack@gmail.com</a>. the tut should be finished end of next week, but hopefully sooner</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CrazyJack</title>
		<link>http://www.blendernation.com/cloth-now-on-svn-trunk/comment-page-1/#comment-246450</link>
		<dc:creator>CrazyJack</dc:creator>
		<pubDate>Thu, 07 Feb 2008 15:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-246450</guid>
		<description>I have been playing with this, and simply cant get my head around it. Is there a tutorial I can try out for this new sim, as I realy don&#039;t want to use softbodies. PLEASE help. Objects deflect correctly, but just falls through the walls, and if set as deflect, it &quot;bounces&quot; until it ends up falling off the object.</description>
		<content:encoded><![CDATA[<p>I have been playing with this, and simply cant get my head around it. Is there a tutorial I can try out for this new sim, as I realy don&#039;t want to use softbodies. PLEASE help. Objects deflect correctly, but just falls through the walls, and if set as deflect, it &#034;bounces&#034; until it ends up falling off the object.</p>
]]></content:encoded>
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	<item>
		<title>By: wayne</title>
		<link>http://www.blendernation.com/cloth-now-on-svn-trunk/comment-page-1/#comment-245886</link>
		<dc:creator>wayne</dc:creator>
		<pubDate>Wed, 06 Feb 2008 10:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245886</guid>
		<description>http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=7639477

a link to maya nCloth demo... the only difference i see is that nCloth is practically realtime

still struggling with cloth self-collisions in blender...</description>
		<content:encoded><![CDATA[<p><a href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=7639477" rel="nofollow">http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=7639477</a></p>
<p>a link to maya nCloth demo&#8230; the only difference i see is that nCloth is practically realtime</p>
<p>still struggling with cloth self-collisions in blender&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: panzi</title>
		<link>http://www.blendernation.com/cloth-now-on-svn-trunk/comment-page-1/#comment-245503</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Tue, 05 Feb 2008 17:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245503</guid>
		<description>When disabling blenderplayer it links. Currently testing cloths... :)</description>
		<content:encoded><![CDATA[<p>When disabling blenderplayer it links. Currently testing cloths&#8230; :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CrazyJack</title>
		<link>http://www.blendernation.com/cloth-now-on-svn-trunk/comment-page-1/#comment-245475</link>
		<dc:creator>CrazyJack</dc:creator>
		<pubDate>Tue, 05 Feb 2008 16:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245475</guid>
		<description>Blender on track!! Cant wait for the new release!!! Thank you mr developer guy!!!</description>
		<content:encoded><![CDATA[<p>Blender on track!! Cant wait for the new release!!! Thank you mr developer guy!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hummm</title>
		<link>http://www.blendernation.com/cloth-now-on-svn-trunk/comment-page-1/#comment-245410</link>
		<dc:creator>Hummm</dc:creator>
		<pubDate>Tue, 05 Feb 2008 13:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245410</guid>
		<description>and..... ive found a work around to that.....

create a new cube and enable the deflection, select your body, then the new cube, then (ctrl-j) join the meshes

this will transfer the ability of &quot;collision&quot; as a modifier to the body. Then edit the verticies to delete the cube from the body.</description>
		<content:encoded><![CDATA[<p>and&#8230;.. ive found a work around to that&#8230;..</p>
<p>create a new cube and enable the deflection, select your body, then the new cube, then (ctrl-j) join the meshes</p>
<p>this will transfer the ability of &#034;collision&#034; as a modifier to the body. Then edit the verticies to delete the cube from the body.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hummm</title>
		<link>http://www.blendernation.com/cloth-now-on-svn-trunk/comment-page-1/#comment-245408</link>
		<dc:creator>Hummm</dc:creator>
		<pubDate>Tue, 05 Feb 2008 12:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245408</guid>
		<description>Ive noticed that in the new build, when you create an object and set the deflection.... a modifier is created called &quot;Collision&quot;.

On my body, this doesnt show up when I activate deflection, and I cant add it.</description>
		<content:encoded><![CDATA[<p>Ive noticed that in the new build, when you create an object and set the deflection&#8230;. a modifier is created called &#034;Collision&#034;.</p>
<p>On my body, this doesnt show up when I activate deflection, and I cant add it.</p>
]]></content:encoded>
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