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	<title>Comments on: CG Society 3D Comparison Chart</title>
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	<link>http://www.blendernation.com/cg-society-3d-comparison-chart/</link>
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		<title>By: Auralis</title>
		<link>http://www.blendernation.com/cg-society-3d-comparison-chart/comment-page-1/#comment-16362</link>
		<dc:creator>Auralis</dc:creator>
		<pubDate>Mon, 06 Nov 2006 16:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-16362</guid>
		<description>I do model normaly in the renage of 1mio+ polys and Blender handles that jus fine.
Its much more a matter of the gfx board then the cpu, the classification table on the cgsociety site is imho simply stupudly wrong in that regard.</description>
		<content:encoded><![CDATA[<p>I do model normaly in the renage of 1mio+ polys and Blender handles that jus fine.<br />
Its much more a matter of the gfx board then the cpu, the classification table on the cgsociety site is imho simply stupudly wrong in that regard.</p>
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		<title>By: Steve</title>
		<link>http://www.blendernation.com/cg-society-3d-comparison-chart/comment-page-1/#comment-15757</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 03 Nov 2006 10:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15757</guid>
		<description>No worries, Nemyax

Apology accepted, perhaps my statement was a tad unclear, it was based on the business idiom of most resources for least cost. Blender still falters on some more comprehensive features compared to the industry players, however I do believe that this will be overcome as the Blender community pushes to develop more tools under O-Source which  would meet the deficit in the future. However it is interesting to see the comparison for Blender actually doesn&#039;t fall that much behind in many areas to Blender or 3Ds max yet these tools are extremely expensive I am curious as to why Maya for example comes in at around £8000, any ideas? I have used Cinema 4d quite a lot, and its quite a strong tool, especially the latest release (9.5?) yet it comes in at around £1000 tops (though some additional costs for the extra modules) this, whilst expensive in comparison to blender is still affordable for many individual users or hobbyists.</description>
		<content:encoded><![CDATA[<p>No worries, Nemyax</p>
<p>Apology accepted, perhaps my statement was a tad unclear, it was based on the business idiom of most resources for least cost. Blender still falters on some more comprehensive features compared to the industry players, however I do believe that this will be overcome as the Blender community pushes to develop more tools under O-Source which  would meet the deficit in the future. However it is interesting to see the comparison for Blender actually doesn&#039;t fall that much behind in many areas to Blender or 3Ds max yet these tools are extremely expensive I am curious as to why Maya for example comes in at around £8000, any ideas? I have used Cinema 4d quite a lot, and its quite a strong tool, especially the latest release (9.5?) yet it comes in at around £1000 tops (though some additional costs for the extra modules) this, whilst expensive in comparison to blender is still affordable for many individual users or hobbyists.</p>
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		<title>By: gruvsyco</title>
		<link>http://www.blendernation.com/cg-society-3d-comparison-chart/comment-page-1/#comment-15707</link>
		<dc:creator>gruvsyco</dc:creator>
		<pubDate>Fri, 03 Nov 2006 02:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15707</guid>
		<description>&quot;I think for low to moderate end users (truespace, lightwave, cinema 4D) it could become totally dominant (50% + marketshare) within 5 years.&quot;

Not if Blender continues to ignore interface requests from non-Blender users.  This isn&#039;t to start   a flame war although it generally does but the #1 complaint about Blender seen on non-Blender forums is UI.  Lack os some specific features such as ngons will be a set back too unless they get added.  I&#039;m sure if these things continue to get ignored, Blender will still be around and probably still gain in popularity but, taking over the low-mid end by 50%, not likely IMO.</description>
		<content:encoded><![CDATA[<p>&#034;I think for low to moderate end users (truespace, lightwave, cinema 4D) it could become totally dominant (50% + marketshare) within 5 years.&#034;</p>
<p>Not if Blender continues to ignore interface requests from non-Blender users.  This isn&#039;t to start   a flame war although it generally does but the #1 complaint about Blender seen on non-Blender forums is UI.  Lack os some specific features such as ngons will be a set back too unless they get added.  I&#039;m sure if these things continue to get ignored, Blender will still be around and probably still gain in popularity but, taking over the low-mid end by 50%, not likely IMO.</p>
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		<title>By: tom</title>
		<link>http://www.blendernation.com/cg-society-3d-comparison-chart/comment-page-1/#comment-15676</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Thu, 02 Nov 2006 21:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15676</guid>
		<description>Howitzer,

depends on what industry (Animation industry?, Illustration?, Games?, CAD? Product visualization?) and what you mean by standard.

I think for low to moderate end users (truespace, lightwave, cinema 4D) it could become totally dominant (50% + marketshare) within 5 years.

For high end professional users and for niche markets it really is unpredictable, maybe 10 years maybe less, maybe never.

LetterRip</description>
		<content:encoded><![CDATA[<p>Howitzer,</p>
<p>depends on what industry (Animation industry?, Illustration?, Games?, CAD? Product visualization?) and what you mean by standard.</p>
<p>I think for low to moderate end users (truespace, lightwave, cinema 4D) it could become totally dominant (50% + marketshare) within 5 years.</p>
<p>For high end professional users and for niche markets it really is unpredictable, maybe 10 years maybe less, maybe never.</p>
<p>LetterRip</p>
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		<title>By: Howitzer</title>
		<link>http://www.blendernation.com/cg-society-3d-comparison-chart/comment-page-1/#comment-15670</link>
		<dc:creator>Howitzer</dc:creator>
		<pubDate>Thu, 02 Nov 2006 20:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15670</guid>
		<description>It seems Blender has finally made it amoung the big boys.  I wonder how long it&#039;ll be before it&#039;s industry standard.</description>
		<content:encoded><![CDATA[<p>It seems Blender has finally made it amoung the big boys.  I wonder how long it&#039;ll be before it&#039;s industry standard.</p>
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		<title>By: nemyax</title>
		<link>http://www.blendernation.com/cg-society-3d-comparison-chart/comment-page-1/#comment-15632</link>
		<dc:creator>nemyax</dc:creator>
		<pubDate>Thu, 02 Nov 2006 14:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15632</guid>
		<description>Steve,
I&#039;m sorry if I was rude, but your comment was misleading. In terms of price/quality ratio, Blender is a clear winner, but sadly not in terms of quality alone.</description>
		<content:encoded><![CDATA[<p>Steve,<br />
I&#039;m sorry if I was rude, but your comment was misleading. In terms of price/quality ratio, Blender is a clear winner, but sadly not in terms of quality alone.</p>
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	<item>
		<title>By: tom</title>
		<link>http://www.blendernation.com/cg-society-3d-comparison-chart/comment-page-1/#comment-15607</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Thu, 02 Nov 2006 08:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15607</guid>
		<description>gruvysco,

&quot;ATI Radeon 9600. I know Open GL is going to be worked on but, IMO the million poly claim is a little over the top.&quot;

Also the poly count includes virtual polys, ie subsurfed mesh.  If you still think it is high, I&#039;ll lower it though.

LetterRip</description>
		<content:encoded><![CDATA[<p>gruvysco,</p>
<p>&#034;ATI Radeon 9600. I know Open GL is going to be worked on but, IMO the million poly claim is a little over the top.&#034;</p>
<p>Also the poly count includes virtual polys, ie subsurfed mesh.  If you still think it is high, I&#039;ll lower it though.</p>
<p>LetterRip</p>
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	<item>
		<title>By: Steve</title>
		<link>http://www.blendernation.com/cg-society-3d-comparison-chart/comment-page-1/#comment-15603</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 02 Nov 2006 08:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15603</guid>
		<description>nemyax : ditto!!!

please keep this forum for related constructive discussion, this is my personal opinion from my experience, and from a cost effective ease of use perspective, which in this present case depends highly on what the intended use of such software is to be. In this regard I have no qualms in stating the tools I get for 0 cost compared to for £8000 Blender outranks them. If this is not a shared opinion that is completely acceptable, but it remains my own personal belief and opinion. I would appreciate restraint from such rude criticisms in such a forum!</description>
		<content:encoded><![CDATA[<p>nemyax : ditto!!!</p>
<p>please keep this forum for related constructive discussion, this is my personal opinion from my experience, and from a cost effective ease of use perspective, which in this present case depends highly on what the intended use of such software is to be. In this regard I have no qualms in stating the tools I get for 0 cost compared to for £8000 Blender outranks them. If this is not a shared opinion that is completely acceptable, but it remains my own personal belief and opinion. I would appreciate restraint from such rude criticisms in such a forum!</p>
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	<item>
		<title>By: CurtiS</title>
		<link>http://www.blendernation.com/cg-society-3d-comparison-chart/comment-page-1/#comment-15569</link>
		<dc:creator>CurtiS</dc:creator>
		<pubDate>Wed, 01 Nov 2006 23:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15569</guid>
		<description>Based on that chart, I&#039;m going to get Cinema 4D (or Blender... wait I already have that! Never mind...)</description>
		<content:encoded><![CDATA[<p>Based on that chart, I&#039;m going to get Cinema 4D (or Blender&#8230; wait I already have that! Never mind&#8230;)</p>
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	<item>
		<title>By: gruvsyco</title>
		<link>http://www.blendernation.com/cg-society-3d-comparison-chart/comment-page-1/#comment-15551</link>
		<dc:creator>gruvsyco</dc:creator>
		<pubDate>Wed, 01 Nov 2006 18:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15551</guid>
		<description>tom,

ATI Radeon 9600.  I know Open GL is going to be worked on but, IMO the million poly claim is a little over the top.</description>
		<content:encoded><![CDATA[<p>tom,</p>
<p>ATI Radeon 9600.  I know Open GL is going to be worked on but, IMO the million poly claim is a little over the top.</p>
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