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Michael Schardt (Michael S) has posted an updated version of his "Espresso" displacement painting script (now version 1.1.1). Similar in concept to SharpConstruct, Espresso is integrated into Blender with some great features.
Apple Grew has released the latest version of his Vert2Face script. The concept is simple, but its effect on you will be beyond words.
I've just uploaded a new version which fixes a few minor bugs and adds include search path support as well as a couple new command line options for convenience. I have made similar small fixes to the Blender exporter, relating to camera aspect ratio and finding the right objects from the scene data (Blender keeps deleted objects around for undo purposes). Get the latest from the download section!
Mariano is making leaps and bounds with the script:- Again new, more easy Installation.
- more new Icons
- Package cleaned up
- RenderAgent now suggest a folder, and remembers the folder properly.
- New Minimizer-Sollution, for working on the PC while it is used for Rendering. Minimizes, Hides and changes CPU-Priority.
- Should work with any POV 3.5/3.6 and Mega POV 1.21
- POV-Ray 3.7 does not work with this version, it seems to produce only TGA-Files, we need BMP's to merge them.
- Internal Optimizations, RenderAgent now takes Jobs faster.
- Installs Icons in Startmenü, Quickstart and on Desktop.
- Automatically uses POV_Settings.exe afer Installation.
- Silent-Setup-Robot included – will make the complete installation without user interaction.
This is just a pre-Release, which replaces the version 4.4.
Final 4.6 Distri 3 release in next days after some Tests.
Mariano is a scripting machine. He has already posted an update to his Blender Library script. In this version? Particle Library can now store particle systems with force fields and deflectors!
The latest SharpConstruct (a 3D modeling program that paint depths on to polygon models in real-time) was released on April 29th with several fixes. (Image by TorQ)
Continue Reading 'SharpConstruct 0.12 RC 2 Polygon Painter Released' »
Chris Kulla has released his latest version of Sunflow, the open source, platform independent (thanks to Java), photo-realistic rendering system.
Continue Reading 'Sunflow 0.06.1 Photo-Realistic Renderer Released' »
Mariano Hidalgo has updated his content management script to version 1.1. You can find it here. He has updated his original post with the script as well as what has been updated.
Adkiller has posted an updated x64 build of YafRay 0.0.8.
This build is specially for AMD64/EM64T processors that do not have SSE3 support. If you have been having problems with the YafRay x64 and your CPU only has SSE2 support, please use this build.
Minor updates to RCRuiz's widely popular, Blend2POV.
We posted about Nicholas Chapman's Indigo (a free unbiased raytracer) here on BlenderNation back when it was just a newborn version 0.3. They grow up so fast! The latest version 0.4 was released on April 9th and is for Windows only (whose processor must support SSE). There is a Blender export script available for Indigo 0.4 thanks to Nick Chapman and Ewout Fernhout.
The POV-Ray site has recently updated their news site with a range of nice bits of information as well as distributed rendering solutions. One that certainly should draw the Blender community's eyes is a newly updated tool from Theo Gottwald.
A new version of the Blender PocketPC porting is available on the BlenderCE Blog, now modelling, texturing, lightning, rendering, animating, the raytracer and the radiosity solver are backed in, what's more load/save operations are finally possible.
Since Yafray development seems to be frozen anyone got interested in finding a good external GI renderer to be used as a real alternative; actually there are a few options, most of them are in a early stage of development, only two of them are good for production level: the first is Pov-Ray, which can be used with Blender 2.41 thanks to RCRuiz's custom builds, the second one, which I'm using in my daily workflow, is Kerkythea, a commercial quality renderer which boasts a straightforward standalone GUI and different GI solvers.
Continue Reading 'Kerkythea v1.3.02 is out!' »
Recently I became interested in writing Python scripts for Blender (being the new maintainer of the Kerkythea exporter I needed to get a little training), I'm amazed by the control level supplied by the API, handling/creating objects/materials, modifying meshes/IPO curves, building/animating full scenes is almost straightforward (at least for any mid-level C/C++/Java/C# programmer), creating a script of average complexity is really a matter of minutes… at the pact of sticking to "Alt+P" scripts.
Continue Reading 'ScriptUI: Give your scripts a nice GUI the easy way' »
Daniel Salazar (ZanQdo) has posted a script on elysiun that exports an object's Loc, Rot, and Size channels to a Lightwave motion file (.mot). You can find the script at http://www.3developer.com/temp/LightwaveMotionExporter.py. The .mot format can be used in many different applications (including Lightwave (obviously), WorldBuilder and Vue) making this another useful tool that helps incorporate Blender into your production pipeline.
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