Archive for the 'Videotutorials' Category



CGDerrick Sesson (cganim8or) has spent a lot of time making a bunch of 50+ tutorials on youtube lately.

Continue Reading 'Over 50 Youtube Tutorials from cganim8or' »

previewAn *extensive* video tutorial teaching you how to create your own Manga Character.

Continue Reading 'Model, UV, and Texture a Complete Manga Character' »

process-diaryIn his latest video, Paul Caggegi covers a number of tips including camera rigging and asset management.

Continue Reading 'Asset management & modeling with proxies & arrays' »

cartoon_hand_lowpoly_thumbBlender Newbies have published a three part video tutorial on creating a low-poly cartoon hand.

Links

Hand AnatomyKursad wrote: "I have made couple tutorials covering basic points about modelling a finger and hands in general. These are the first part of the actual hand modelling tutorial which I will prepare next week . There might be some slight audio issues that I am hoping to fix next week as well :)  "

Continue Reading 'Hand and Finger Modeling Tutorial' »

display_thumbnail.phpDavid Ward has just finished a great DVD. We wrote earlier about his detailed youtube series- its now complete, online and also available on DVD. Plus, just to add to it, hes even helping out the Blender Foundation!

Continue Reading 'Johnny Blender DVD by David Ward' »

cam_change_transition_thumbFollowing up on his previous tutorial on camera changes during an animation, Kernon Dillon now explains how to add transitions using the Sequence Editor.

Continue Reading 'Video: Adding Transitions to Camera Changes in an Animation' »

voodoo-tracking-tutorialDanny Gonzalez does a good job explaining how to do camera tracking with Voodoo in this two-part videotutorial.

Continue Reading 'Videotutorial: 3D motion tracking in Blender and Voodoo' »

using-iposIn this videotutorial, Totally Blended looks at the clever use of IPO curves to control motion and to duplicate it to other objects. Recommended for new Blender users.

Link

camera_changing_thumbHere's an easy way to change cameras during your animation without using the sequence editor.

Continue Reading 'Video Tutorial: How to Change Cameras during an Animation in Blender' »

previewJonathan Williamson creates great videotutorials – they're always easy to follow and listen to (I always find a good voice and good pace are always paramount for a good videotutorial). Today, he explains the retopology tool in detail.

Continue Reading 'Re-Topologize a Game-Ready Alien Head in Blender' »

preview600Looking for a way to create a highly detailed, yet low-poly terrain for use in the Blender game engine? Then try this videotutorial by Roberto Roch.

Continue Reading 'Create a Rocky Video Game Terrain in Blender' »

Videotutorial: Face Rigging

face-rigging-video-tutorialRigging the face can be as difficult and as time-consuming as rigging an entire body. In this demonstration, Paul Caggegi takes two techniques – bone and lattice deformations – to produce a very flexible and versatile rig for a character's face.

Continue Reading 'Videotutorial: Face Rigging' »

Enhanced Reflections with HDR Images

enh_reflect_thumbIn this video tutorial, Kernon Dillon explains how to enhance your reflections by using High Dynamic Range Images.

Continue Reading 'Enhanced Reflections with HDR Images' »

sumit-sarkarBritish Blender artist Sumit Sarkar has published a timelapse video of the creation of Ganesh, a Hindu deiti. He also created twelve extensive video tutorials on character creation. You may remember Sumit from his live 'Blender, HipHop and Curry' performance earlier this year.

Continue Reading 'Sumit Sarkar's Hindu art and video tutorials' »

dave-ward-tutorialRemember Dave Ward's funny animations we posted last year? Well, Dave is now working on a rather large videotutorial on the development of a detailed character. So far, he has published eleven parts and is this only covers the modeling!

Continue Reading 'Videotutorial: Character development by Dave Ward' »

blender-non-realistic-clouds-tutorialA new videotutorial by Kernon Dillon for CGCookie.com. It uses the same technique as we covered earlier in 'Non-photorealistic rendering: Painting with Polygons'.

Continue Reading 'Non-Photorealistic Cumulus Clouds in Blender' »




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