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A new videotutorial by Kernon Dillon for CGCookie.com. It uses the same technique as we covered earlier in 'Non-photorealistic rendering: Painting with Polygons'.
Continue Reading 'Non-Photorealistic Cumulus Clouds in Blender' »
The Durian marketing department (if they have one ;-) is slowly starting to wake up. Today, David Revoy revealed a preview of a concept art painting time-lapse video which will be included on the Durian DVD. He uses Mypaint / Alchemy and Gimp on Linux.
Continue Reading 'Tutorial: Painting time-lapse by David Revoy' »
CGCookie have compiled a huge set of video tutorials and sample files by Jonathan Williamson.
Continue Reading 'CGCookie Modeling Tutorial Compilation Bundle' »
If you enjoyed Daniel's environmental commercial and were wondering about his process, he writes about it on the Brighter Planet site and offers some blend files for you to reverse engineer.
Don't look at the rather hideous sample video; this 30-minute videotutorial on Blender fluids by Greg Dunn is actually a rather good introduction.
Continue Reading 'CGTuts+: An Introduction to Fluid Simulations in Blender' »
This 45 minute video tutorial by Pelle Johnsen takes a simple stone to carefully illustrate the process of applying several UV maps to a real-time object.
Continue Reading 'Realtime Stone with detail maps in Blender' »
Karan Shah has created an excellant 96 step mega architectural tutorial on CG Tuts . "You will go through all the motions necessary to construct a complete, photo-realistic kitchen scene in Blender, and then render it with Yafaray (a free ray tracing, open source rendering engine)."
Continue Reading 'Model, Texture, and Render a Photo-realistic Kitchen in Blender and Yafaray' »
Yet another handy tutorial from Jonathan Williamson, this one is about how to use projection painting, a new feature in 2.49.
In these two videos, Garet Gratien shows an easy technique to model a dog. " This technique makes it possible to work without exceeding 500.000 faces."
It's time again to start thinking about articles, tutorials and images for Issue # 23 of Blenderart Magazine.
The theme for this issue is "Epic Fantasy".
Pildanovak has developed a very useful composite node which can make bas-reliefs out of regular 3d models. Originally bas-reliefs can be seen throughout the art history but are very difficult to make by hand (be it in real-life or 3d).
Learn how to make great looking trees in this 30 minute videotutorial by Andrew Price.
Continue Reading 'Videotutorial: How to Create Stunning Trees' »
Pepe-School-Land students are doing some awesome modeling and animation in Blender as evidenced by these videos. The demo reel has a mixture of work done in Blender and other programs and is well worth watching. A Blender icon will appear in the lower left hand corner of the demo to designate work completed in Blender.
Here's a good demonstration by Allan Brito of 'light groups', a feature of LuxRender that makes it very easy to tweak the settings of the lights in your scene. (Remember to turn on 'HD' once you're over at Vimeo).
Ever wondered how to set up the new video textures feature in the Blender Game Engine? Dennis has written a easy to follow tutorial on exactly how to do it.
Continue Reading 'BGE Beginner Tutorial : Using Video Textures' »
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