Kinect / Brekel BVH import to Blender 2.57b

Need cheap motion capture – got a Kinect, you can use Blender for that. The following video is made by Nigel Ward, who video taped one of his pupils with a Kinect and transferred the motion data via BVH into Blender and attached it to a Biped armature. It seems to be a smoothly working process, while fast movements still can be skipped. The BVH data definitely needs some clean-up afterwards but when you are on a budget and or only need a to record simple motions, this can be an attractive option.

This might be in particular interesting because the current GSoC includes a new Blender internal tool-set to clean up and work with BVH motion imports. You can see how it currently looks at this link Vimeo URL.

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Ramen Compositor Lives On

Some of you may remember Ramen, a standalone, node based compositor with a promising set of features, that unfortunately ceased development a little while ago. Thankfully development on the project has resumed (but is now closed source) and some new features including tracking have been added.  Version 0.8.15 is now available for 64 bit linux, with windows 64 bit releases on their way.

Ramen Compositor

Laplacian Lightning Generator Blender 2.5

Do you need a Lightning generator? Too complex? Then you should check out this new cool Add-on for Blender 2.5 called The Laplacian Lightning Generator .

It is a Blender addon to help in creating lightning and electrical effects. Though the script cannot yet create those beautiful ‘dancing-arcs’, it can create decent looking lightning in a reasonable amount of time with a good amount of user-control. The generator simulates real physical effects and can be used for Laplacian phenomenon beyond lightning.

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Machstudio pro 2 : free GPU realtime animation and rendering system

Machstudio 2 pro is a very attractive looking realtime render and animation system for those who can use the power and style of GPU based shading systems. Think about it as Blender GLSL shading on steroids. It offers extreme powerful tools such as realtime Ambient Occlusion, programable shaders, HDR lightning, Screen Space Global Illumination, render passes, individual light to object linking, Depth of Field, Real-time displacement mapping using hardware tessellation, reflection and refractions, and others. It also features a very intuitive to use character animation system including NLE timeline. Best of it is that it was released as free.

 

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