Matúš Lipták workflow might be interesting for everybody interested in hard surface modeling. It is a good combination of subdivision surface modeling focusing on good topology for products.
You can find his block at: http://altrone.6f.sk/?p=1765
Matúš Lipták workflow might be interesting for everybody interested in hard surface modeling. It is a good combination of subdivision surface modeling focusing on good topology for products.
You can find his block at: http://altrone.6f.sk/?p=1765
Interested in learning about video making? Then maybe you should visit Video School, a library of video making tutorials and related techniques.
For those wanting to create realistic jewellery in blender and cycles, a new tutorial by Alex Telford is available on 3D World Magazine! There is an in depth text tutorial for those subscribed to the magazine, however I have also created an equally in depth video free to view online with accompanying source files.
Andrew released a new tutorial demonstrating how to create realistic rain combining particle system, the new Dynamic Paint system, and textures in Blender.
Peter Draculic posted a video tutorial on Youtube demonstrating how to generate a texture driven realistic seawater surface. He covers scene design as well as materials with Cycles and finale touch-ups with the compositor.
You all might now the fracture add-on in Blender. Ian Moore-Kilgannon just uploaded his latest video tutorial demonstrating how you can combine pre-made facture elements with the new dynamic paint system to drive the interaction between shards, objects, and control surfaces. This is pretty cool.
Micah Austin uploaded an interesting approach to creating anamorphic lens flare effects with Blender’s internal renderer and the compositor system using geometry and textures. Because this is hand made it is very flexible, can be customized to your needs and is usable for animation.
By Eugenio Pignataro (Oscurart).