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Motion capture is a special animation technique that allows human actors to define the movements of an animated character. Special cameras track the actor's movements and can then transfer them onto a CG character. The result is a simple yet realistic method of animating. Unfortunately, however, motion capture systems are very expensive, far too expensive for the hobbyist. That's where this great resource comes in!
Continue Reading 'Blender-Compatible Motion Capture Library' »
If you ever needed a good texture for a scene, you probably know that good texture library is very important for any 3d artist. Even if most professionals recommend not using pre-made textures, we need something to get started. A good place to get started with textures is a website called Texture Archive, which offers a lot of free textures.
14 Comments
Published by Allan Brito on
August 11th, 2007 in Repositories
Finding models to use in our scenes created in Blender sometimes may be a bit difficult, since most 3D libraries use the 3ds file format. When we import these models in Blender, in most cases we have to work with triangular faces and some other artifacts. But now there is a very good model library called Scopia`s resources, which is a 3D models library with models available in the ".blend" file format, and with textures!
Continue Reading '3D models library in Blender native format' »
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Published by Allan Brito on
July 12th, 2007 in Repositories
A new resource for artists that use Blender to create architectural visualization is available, with downloads of furniture models, tutorials and scripts. All this is provided by a site called LineDstudio.
Continue Reading 'Resource for architectural visualization' »
5 Comments
Published by Tim Formica [Room335] on
June 15th, 2007 in 3D News, Repositories
Here are some more interesting facial expression reference sites.
This site is is 2D which I think makes it easier to see the facial movements. You can also select combinations such as the eyes up or down or the mouth - smile, sneer etc. You'll need Java to run this one.
This game allows a player to experiment with the different effects of moving separate facial parts. In teaching someone how a face conveys emotion, you may choose to isolate one part, such as turning brows down to indicate disapproval, or up for surprise.
61 Comments
Published by MathiasPedersen on
June 8th, 2007 in Repositories
Can you see the difference between a fake and a genuine smile? This small test on the BBC Science and Nature website lets you test yourself with 20 different persons smiling. This is not just a fun psychology test - for an animator it's a little gem of reference material.
The Open Material Library is a new Blender material repository and even though it's still in beta (in good web 2.0 fashion), I think we may have a winner here!
16 Comments
Published by Bart on
May 10th, 2007 in Art, Community, Repositories
The BlenderGalactica.com team has been working on a new project: BlenderGates. Their aim is to provide freely downloadable Stargate SG-1/Atlantis models for Blender.
25 Comments
Published by MathiasPedersen on
May 6th, 2007 in Repositories
Treatkor has posted a library of 64 materials on the BlenderArtists.org forums. They're not organized in any way, but you might just find what you need.
Juan Pablo Bouza has published BlenRig, a humanoid rig for Blender 2.43 based on bones deformation. The rig, which uses over 680 bones and includes full facial animation, comes with a whopping 26 page manual.
61 Comments
Published by brian on
April 16th, 2007 in Miscellaneous, Repositories
No, really this time. Daniel Lara Martinez from Pepeland School has created another Blender resource. And this time its a Blender setup with icons designed to emulate the Max or Maya interface.
17 Comments
Published by brian on
April 11th, 2007 in Repositories
Every once in awhile some impressive things pop up for Blender users to learn from and experiment with. This is one of those things.
Continue Reading 'Impressive rigs with actions available.' »
Clean3D has created a fun little rigged character to experiment with.
Brendon Murphy [Meta-Androcto] has released a 'meta material library' in which he has collected over 480 materials and textures and he's planning for 160 more. It is a monster collection of several material libraries that have been released so far and it's well worth checking out.
TrueBones.com is offering several sets of reasonably prices motion capture files. One of their sets, CrazyLazyBones, comes with eight freely downloadable files.
11 Comments
Published by brian on
February 17th, 2007 in Development, Miscellaneous, Repositories
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