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Using a Blender python script called m3g_export, you can export Blender scenes in an M3G file format or java class for use with java mobile phones.
Continue Reading 'See Your Blender Scene on your Mobile Phone' »
If you need to calculate the volume of an object, here's a nice script that will help you do it. It was coded by GreyBeard following a question on BlenderArtists.
Continue Reading 'Python Script: Calculating the Volume of Objects' »
Here's another gem from Matt Ebb on exporting 3D curves, specifically to 3DS Max.
Here's a great time-saving tool created by Vaclav Chaloupka. It's been created to allow fast searching of materials in a scene with the ability to easily replace them with another material. But, that's not all it can do.
Continue Reading 'Material Works script – Search & Replace materials, and more' »
Dave Jarvis has released version 1.0.0 of his Audio Analysis script. This script will read a .wav file and map the amplitude to several types of IPO curves. It's a great tool for synchronising certain effects (like thunder and lighting, explosions etc) in your animation with the audio.
Leif Dehmelt has been working on a Python script to create skinned rigs from an armature. The concept is simple: you draw an armature and the script will generate a cylindrical mesh around it.
Continue Reading 'Skinny: Automatic Mesh Generation, Rigging and UV-Mapping' »
Geom Tool is an powerful Python script that will help you with mesh editing. It contains fourteen functions to align, distribute, project and intersect. Allan Brito, author of the Portuguese 'Blender 3D – Guia do Usuário' has written an extensive tutorial on how to use it.
We posted a while back about a script for bringing in chemical structures that are in the standard pdb (protein data bank) format into Blender. After several months Malte Reimold (intermalte) has updated the script.
Continue Reading 'Chemical Structure Import Script Updated' »
Mark Theriault has written a neat script for Max users to take Blender fluid sims and bring them into Max.
We've posted about BMAE before, Ron Walker's script that allows you to set the size and location of objects in Standard and/or Metric values. But with Ron's latest code changes, updates and added eye candy, it's worth mentioning again.
Continue Reading 'Script: Blender Mesh Attribute Editor v1.1' »
Blender's Layers are an absolute necessity but, they can be an absolute pain. They're represented by blank little buttons that stare back at you, daring you to try and remember what you've place where, and why you've put it there in the first place. Well, here's a nice script that will eliminate those anonymous Layers and bring meaning to the madness, and more…
Continue Reading 'Layer Manager Script allows you to name your Layers, and more!' »
This is a classic technique to give your renders a wireframe overlay on top of your existing materials. It's been in Blender for some time, though it seems to slip through the cracks every so often. But never fear, BlenderNewbies has a video tutorial on how to do it!
Update [bart]: new script version
Continue Reading 'Video Tutorial/Script: Rendering Wireframe Overlays' »
The MascotCapsule plugin exports data created in Blender to BAC (model) data and TRA (animation) data. The exported BAC and TRA files can then be used with MascotCapsule.
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If you have been considering learning Python and are confused about how and where to start, there are several good suggestions that have recently been posted over at BlenderArtists.org.
Bees, wasps, fish, butterflies – these are just a few of the things that you can animate with this nifty little script. Swarm Script by Macouno at AlienHelpDesk has recently updated his script that takes a series of objects and animates them within a defined space and makes them act like swarms each avoiding the other and surrounding objects.
After some quiet reflection on how to support armatures, Illusoft has released an update to their Collada 1.4 plugin for Blender (now version 0.3.91) with – guess what – beta armature support, and the following features/bug fixes:
Continue Reading 'Collada 1.4 Script Released With Armature Support' »
While at Siggraph, I had the pleasure of meeting the Khronos Group member and Blender artist Dominic Agoro-Ombaka (he was at the Khronos group booth). During a Collada Birds of a Feather meeting he discovered something with the Collada 1.4 importer that comes packaged with Blender 2.42a.
Continue Reading 'Collada Scripts in Blender 2.42a Requires Updating' »
Blender can create stand-alone versions of Game Engine content but it can only create a version for that platform that you work on. Enter blenderStarter, a clever script created by Jan Albartus that separates the Stand Alone executable from the game data.
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