Archive for the 'Plugins' Category



Skydome Maker

From Markus Kothe

The other day a was searching the internet for some skydomes to use for easy and nice reflections and AO light. When I didn't found any I liked I said to myself…

"Why don't I make some myself? Blender should be capable of that"

Continue Reading 'Skydome Maker' »

"It’s finally here. GameBlender - ARToolKit demo contains camera tracking in GameBlender’s virtual scene, as it is shown in Little man video. To get it working, you need to install Texture plug-in and PyARToolKit module. (I’ve sorted out some bugs in Texture plug-in, so I suggest to download actual version)."

Continue Reading 'Camera Tracking Using the Game Engine' »

PantoGraph: The Vector Renderer

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cube_array.pngThe pantograph was a special tool invented in the 1600's to copy diagrams. Today, with the advent of tools such as CAD, computer-based tools have become the norm for designing and drafting. But where does Blender fit into this? Simple. Blender user rocketship has created a new plugin renderer called PantoGraph which can render your models not to a typical image file, but as Scalable Vector Graphics.

Continue Reading 'PantoGraph: The Vector Renderer' »

torus.jpgAnyone who works with Flash should find this interesting. Blender user Dennis Ippel has created a script which can convert Blender objects in Flash ActionScript 3.0 objects. This allows the creation of realtime-3D rendering within Flash (which is more typically used to render two-dimensional vector imagery). For more information, visit the exporter's official page, or its wiki entry.

 

Continue Reading 'Blender > ActionScript Exporter' »

Yadra web-based management toolHave you just pressed "Ctrl W" to save the final version of that cool new animation of yours? Ready to render?

But, wait, maybe you happen to have some computers over a network. If this is your case, it's a good idea to think about Yadra.

Continue Reading 'Yadra - Yet Another Distributed Rendering App' »

shakevp3.jpgThe pipeline including a video compositing program like After Effects and a 3D app is quite common among motion design professionals. More than just rendering the 3D content and importing it into AE or Shake, its often needed to use the camera data to get correct tracking.

Sometime ago, when presenting Blender to a friend who works extensively with After Effects, one of the first questions he asked me was if one could smoothly get the camera data from Blender into AE. After some research on this subject, the results were not very pleasing: there was no painless way of doing it.

Well… seems that things have changed!

Continue Reading 'Camera data export script' »




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