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	<title>BlenderNation &#187; Miscellaneous</title>
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	<description>Fresh Blender News, Every Day</description>
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		<title>Blender icon for OSX</title>
		<link>http://www.blendernation.com/blender-icon-for-osx/</link>
		<comments>http://www.blendernation.com/blender-icon-for-osx/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 09:00:35 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10219</guid>
		<description><![CDATA[Joeri Kassenaar has created a Blender folder icon for OSX users. Nice and clean.
]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-icon-for-osx/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>ChartFlight &#8211; Computer-generated Data Flights</title>
		<link>http://www.blendernation.com/chartflight-computer-generated-data-flights/</link>
		<comments>http://www.blendernation.com/chartflight-computer-generated-data-flights/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 05:36:12 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9883</guid>
		<description><![CDATA[As one of the few 3D applications, you can run Blender on a webserver to do cool things. Here&#039;s a good example: ChartFlight.
Rainer Lutz wrote:
ChartFlight is a web service that uses Blender and its Python API to automatically generate three-dimensional data flights.
Users simply provide a map or an image, a set of locations restricted to [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/chartflight-computer-generated-data-flights/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>4&#215;4 Autodrive System and Tracks Creator</title>
		<link>http://www.blendernation.com/4x4-autodrive-system-and-tracks-creator/</link>
		<comments>http://www.blendernation.com/4x4-autodrive-system-and-tracks-creator/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 10:00:25 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Python Scripts]]></category>
		<category><![CDATA[4x4]]></category>
		<category><![CDATA[autodrive]]></category>
		<category><![CDATA[creator]]></category>
		<category><![CDATA[philippe]]></category>
		<category><![CDATA[roubal]]></category>
		<category><![CDATA[tracks]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9694</guid>
		<description><![CDATA[Philippe Roubal has recently completed both a 4&#215;4 drive system and a very cool looking tracks creator, which leaves tracks wherever your vehicle drives.

Philippe writes:
Hi,
After several months and 6 main differents versions alternating Setups made of solid objects and Armatures, with tens of various attempts and variations in between, I have finally built this 6.1 [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/4x4-autodrive-system-and-tracks-creator/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>5 Ways to Make Money with Blender</title>
		<link>http://www.blendernation.com/5-ways-to-make-money-with-blender/</link>
		<comments>http://www.blendernation.com/5-ways-to-make-money-with-blender/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 06:00:09 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8154</guid>
		<description><![CDATA[Andrew Price of BlenderGuru.com has written an interesting article on a few ways to make money with your Blender skills.
Andrew writes:
You might be an artist, but that doesn’t mean you need to starve. Put your talent to a real world use and earn some dough!
I personally do a *lot* of work in Blender for Shapeways [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/5-ways-to-make-money-with-blender/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>DivX Showcase &#8211; Big Buck Bunny &amp; Elephants Dream</title>
		<link>http://www.blendernation.com/divx-showcase-big-buck-bunny-elephants-dream/</link>
		<comments>http://www.blendernation.com/divx-showcase-big-buck-bunny-elephants-dream/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 17:45:21 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Big]]></category>
		<category><![CDATA[Buck]]></category>
		<category><![CDATA[Bunny]]></category>
		<category><![CDATA[DivX]]></category>
		<category><![CDATA[Dream]]></category>
		<category><![CDATA[Elephants]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=6643</guid>
		<description><![CDATA[On the DivX homepage both Blender Foundation opensource movies (Big Buck Bunny and Elephants Dream) are being showcased, with links to Blender sites and the movie downloads to demonstrate the free DivX 7 video player.

The DivX website homepage can be viewed here.

]]></description>
		<wfw:commentRss>http://www.blendernation.com/divx-showcase-big-buck-bunny-elephants-dream/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Autodesk internal discussion about Softimage</title>
		<link>http://www.blendernation.com/autodesk-internal-discussion-about-softimage/</link>
		<comments>http://www.blendernation.com/autodesk-internal-discussion-about-softimage/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 18:40:08 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Funny videos]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=5297</guid>
		<description><![CDATA[Do you want to know how Autodesk made the decision to buy Softimage? A secret video was recorded during an internal meeting, and it reveals how they made the decision!

Yeh, I know! The video is a joke, but it`s too funny. It only works if you don`t understand German, otherwise the joke wont work.
Now go [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/autodesk-internal-discussion-about-softimage/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Itsartmag &#8211; Making of Lighthouse short</title>
		<link>http://www.blendernation.com/itsartmag-making-of-lighthouse-short/</link>
		<comments>http://www.blendernation.com/itsartmag-making-of-lighthouse-short/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 14:49:53 +0000</pubDate>
		<dc:creator>brian</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Short Movie]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4429</guid>
		<description><![CDATA[Itsartmag has posted a nice making of interview on Promotion Studio&#039;s Lighthouse film. The article is a nice look behind the scenes and into the thought process of the short.

Read the article here.
]]></description>
		<wfw:commentRss>http://www.blendernation.com/itsartmag-making-of-lighthouse-short/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Two italian commercials</title>
		<link>http://www.blendernation.com/two-italian-commercials/</link>
		<comments>http://www.blendernation.com/two-italian-commercials/#comments</comments>
		<pubDate>Fri, 02 May 2008 06:18:43 +0000</pubDate>
		<dc:creator>Virgilio Vasconcelos</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3983</guid>
		<description><![CDATA[An Italian artist known as &#034;e.perinelli&#034; wanted to change his workflow to using open source tools.
One day he got the chance of doing 2 simple 10 seconds TV spots for an Italian shoes company, and though it was a good idea to test this workflow on a production environment.

Being his first commercial work using Blender, [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/two-italian-commercials/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Cloning yourself with Blender</title>
		<link>http://www.blendernation.com/cloning-yourself-with-blender/</link>
		<comments>http://www.blendernation.com/cloning-yourself-with-blender/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 16:07:58 +0000</pubDate>
		<dc:creator>Virgilio Vasconcelos</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3899</guid>
		<description><![CDATA[Every now and then we happen to see Blender being used in an innovative way, from Desktop Publishing to (it seems) whatever you can think of.
The artist Bert Simons, for example, uses Blender in the process of making very cool papercrafts.
After some thinking, he decided to go a step further:

Since a while I am in [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/cloning-yourself-with-blender/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Blender as a Job Requirement</title>
		<link>http://www.blendernation.com/blender-as-a-job-requirement/</link>
		<comments>http://www.blendernation.com/blender-as-a-job-requirement/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 12:00:32 +0000</pubDate>
		<dc:creator>Virgilio Vasconcelos</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Jobs]]></category>
		<category><![CDATA[professional]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/03/20/blender-as-a-job-requirement/</guid>
		<description><![CDATA[If you are a CG professional looking for a job, it is not that usual to see Blender in the requirements list.  But maybe things are going to change&#8230;

In a quick search for &#039;Blender&#039; on a job listing website, there is (at the time of writing this article) 2 entries that includes it on [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-as-a-job-requirement/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
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