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23 Comments
Published by Virgilio Vasconcelos on
April 16th, 2008 in Art, Community, Miscellaneous
Every now and then we happen to see Blender being used in an innovative way, from Desktop Publishing to (it seems) whatever you can think of.
The artist Bert Simons, for example, uses Blender in the process of making very cool papercrafts.
After some thinking, he decided to go a step further:
22 Comments
Published by Virgilio Vasconcelos on
March 20th, 2008 in 3D News, Community, Miscellaneous
10 Comments
Published by brian on
January 31st, 2008 in Miscellaneous, Videotutorials
8 Comments
Published by brian on
January 24th, 2008 in Community, Miscellaneous, Toolbox
Even though recently Tangent space normal map baking was added as a feature to the next version of Blender. This functionality is only available in special builds. I know many use only the official 2.45 build for production purposes. With that in mind you'd be without Tangent space normal map baking. Its possible you missed a solution provided at Blenderartists.
22 Comments
Published by brian on
January 22nd, 2008 in Art, Miscellaneous
DeeVad at Blenderartists recently posted a screen recording of a Speed Painting experimentation in Blender's UV/Image Editor.
Continue Reading 'UV/Image Editor Experimentation - Speed painting' »
24 Comments
Published by Virgilio Vasconcelos on
January 18th, 2008 in 3D News, Miscellaneous, Plugins, Toolbox
Have you just pressed "Ctrl W" to save the final version of that cool new animation of yours? Ready to render?
But, wait, maybe you happen to have some computers over a network. If this is your case, it's a good idea to think about Yadra.
Continue Reading 'Yadra - Yet Another Distributed Rendering App' »
40 Comments
Published by Virgilio Vasconcelos on
January 7th, 2008 in Education, Miscellaneous
17 Comments
Published by PlantPerson on
December 24th, 2007 in Art, Miscellaneous, Tutorials
In the art world, composition is one of the most important elements of an artwork. However, many Blender artists lack formal artistic training, and may not be familiar with either the concept or application of this important aspect of visual imagery. That's where this handy "tutorial" comes in.
16 Comments
Published by brian on
November 8th, 2007 in Development, Miscellaneous
The Plumiferos team has made their version of Blender, called PlumiBlender, available to all.
Continue Reading 'PlumiBlender available at Graphicall' »
21 Comments
Published by PlantPerson on
September 12th, 2007 in Games, Miscellaneous
Whether you make games, play games, or even if you don't like games, you should find this article useful. Eric Gooch, a game lighting artist working for Insomniac Games, has put together this interesting article about how he lit the recent game Resistance: Fall of Man. You'll learn about the difference lighting makes both in realism and in mood, and a bit about the artist's workflow.
15 Comments
Published by Allan Brito on
June 28th, 2007 in Miscellaneous
A few days ago, an interview with an Adobe developer for Flash Video was published in video.onflex.org, which is a blog about Adobe Flex and the future Adobe Apollo. The video shows the future capabilities of Flash video, like HD resolution and hardware acceleration. But what it has to do with Blender? Well, one of the videos used in the demonstration is Elephants Dream!
Konrad Haenel contacted us about a beautiful promotional animation he helped produce alongside Felix Böhm for IconParc GmbH. The video was produced to show off at trade fairs and on the IconParc GmbH website. The animation is entirely produced in Blender!
7 Comments
Published by brian on
April 28th, 2007 in Education, Miscellaneous
Have you heard of the Stanford bunny? How about the Utah teapot? And how does a Mandrill primate, found in the tropical rainforests of southern Cameroon, Gabon, Equatorial Guinea and Congo have anything to do with the history of computer graphics and animation?
Continue Reading 'A Critical History of Computer Graphics and Animation' »
5 Comments
Published by brian on
April 25th, 2007 in Miscellaneous, Tutorials
Dave (Blendedplanet.com) has posted some classic Blender articles from the now defunct 3D artist up at Blendedplanet. Its quite a blast from the past.
9 Comments
Published by MathiasPedersen on
April 17th, 2007 in Miscellaneous
Howitzer has posted instructions on the Blender Artists Forums on how to optimize the Blender performance of old ATI cards using an old driver. This has been reported to work really well.
Continue Reading 'Boost the Performance of Old ATI Cards under Windows' »
58 Comments
Published by brian on
April 16th, 2007 in Miscellaneous, Repositories
No, really this time. Daniel Lara Martinez from Pepeland School has created another Blender resource. And this time its a Blender setup with icons designed to emulate the Max or Maya interface.
19 Comments
Published by brian on
April 14th, 2007 in Development, Miscellaneous
Matt has done some work to attempt to emulate 3DS Max functionality in Blender. This functionality is parametric objects.
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