Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games. To the end user, this means that textures such as stone walls will have more apparent depth and thus greater realism with less of an influence on the performance of the simulation. (Definition from Wikipedia). Mokazon shows how to achieve this effect in the Blender Game Engine.
Category Archives: Games
Rat’n'Band game created with Blender
EX©M posted a thread on BlenderArtists about their new game Rat’n'Band for iOS and OS X devices for which they used Blender as the game content creator. It is a horizontal scroller and visually looks terrific. It is also very interesting how they visualized the levels and developed them. Read more and enjoy.
Steel Storm in Humble Indie Bundle 3
Indie Blender game Steel Storm has recently been added to the very popular Humble Bundle game set. There is just a week left to purchase the bundle before it closes. Its a good week for blender games!
Blender game Dead Cyborg featured at PC Gamer
Endi’s Dead Cyborg has popped up on PC Gamer this week on the rolling post This weeks best free PC Games, and has blown away the editors. Head over the to the article to read the full review.
PC Gamer’s Lewis Denby writes:
There’s some fairly substantial free gaming goodness to discuss this week. Most notable is Dead Cyborg, a fully-fledged 3D adventure game with an oppressive atmosphere to rival the darkest professional releases…This is an absolutely superb adventure game offered on a donations model. It’s free to download and play, but there’s a ‘donate’ button on the menu screen. I downloaded it for the purposes of this column, and now I’m pretty sure I’m going to donate a reasonable sum, because oh!’
Time-Less
Time-Less is an interactive installation created by Sébastien Samyn and Jordan Caprasse, as their Graduation project from the Academy of Fine Art Tournai. The installation is a point and click style adventure, using a clock to interact, where you must find hidden symbols within the game. The installation was made using blender, processing, and arduino. The soundtrack was composed by Guido Mariano and Vincent Samandari.
EYES BANDEGADES – Indie game models developed in Blender
Ah, the memory of good old times with 2D arcade games. The guys at IsoftStudio informed us about their upcoming game called: “EYES BANDEGADES” . The game models are design in Blender. The interesting part is that besides being 3D and not 2D now, thus offering a much better depth and space experience, they also try to approach the release of this game in installments, so called chapters, which can offer different game styles from “Space Shooter, to FPS, Strategy and many more”.
Dead Cyborg Episode I
Endre Baráth (Endi) has released the first installment of his Dead Cyborg game, a free to play Sci-Fi adventure game. The game uses blender game engine and is avaliable on Windows, with Mac and Linux versions on their way. You can download the game and play for free, and if you like it the next episode (currently in development) will be released when enough donations are recieved.
Dead Cyborg Trailer on Youtube
Alpha Polaris: A Horror Adventure Game launches
Alpha Polaris is a point and click horror adventure game for the PC, set in the snowfields of Greenland, where an ion storm high in the sky above is causing strange paranormal activity. The games pre-rendered 3D backdrops and cut scenes were all made in blender rendered with blender internal.
The game features puzzles, a character-driven story line and an original soundtrack to set the atmosphere, and is available as a digital download from Turmoil Games. English and German versions are currently avaliable, with plans for more languages in future.
Game Art Project: Tilgatron Blender Game
Draw Race 2 Teaser
DrawRace 2 is an upcoming iOS game being made by developer RedLynx. To create a teaser for the game, Finnish animation studio Kombo used blender’s smoke sim to simulate and render the smoke from the tires, and blenders game engine was used to record the physics-based movement of the car (the rendering of the car was done in Cinema4D).
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