Archive for the 'Games' Category



Vitorbalbio has posted a few of his Blender Game Engine works over at Blenderartists.org. The quality of the work is amazing, using a lot of the newer features and tools of the game engine. There's some nice pictures to look at, and the main piece, entitled 'Ruinas', can be downloaded as a .exe to view and explore for yourself in realtime.

Continue Reading 'BGE Masterpiece 'Ruinas'' »

The schedule for the GDC 2009 (The Game Developers Conference) includes a session about using the Blender Game Engine for Rapid Prototyping.

Continue Reading 'Blender at Game Developers Conference March 23, 2009' »

Campell Barton (Ideasman42) has started a new contest in the wake of the successful release of Yo Frankie. The aim of the contest is to develop a new level for the game, and there's prizes up for grabs for those who do best!

Continue Reading 'Yo Frankie – Level Competition' »

Game Texture Database

Clark Thames has recently upgraded his website (www.tutorialsforblender3d.com) to include a new game textures section. The textures are all free to download and most come with normal maps.

Continue Reading 'Game Texture Database' »

Blender used in Australian 'Good Game Game'

Zac Duff won an internship at Good Game, a TV show in Australia, and Blender played a big part in his workflow. A prototype of the game will be released later this week. Zac reports.

Continue Reading 'Blender used in Australian 'Good Game Game'' »

Boro-Toro nominated for BAFTA award

The three winners of the British 'Dare to be Digital' contest have been nominated for the prestigious BAFTA award (British Academy of Film and Television Arts). One of them is the Blender production 'Boro-Toro'. If you liked the game, you can help them increase their chances of winning and getting Blender into the spotlight at the BAFTA. Read on to see how.

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Game Engine Competition

Mal from CanDo Interactive is hosting a Blender game engine contest. The deadline is March 16th, and there's a nice lineup of prizes.

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Blender Gamekit sneak preview

Carsten Wartman, the author of the upcoming second edition of the Blender Gamekit, has released a sneek preview of one of the games.

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Alessandro Ardolino and Maurizio Cerrato have created Jump’N Ghost, "an arcade videogame developed for the PlayOn amusement machine and ported as demo to all the main computer platforms.". The game looks cute (check out their gallery) and there's a free playable demo available for most systems. Unfortunately Ogre3D seems to have issues with ATI videocards under OSX and I can't play it…

Continue Reading 'Jump'N Ghost – commercial game made with Blender and Ogre3D' »

Here's yet another amazing piece of work, made by Martinsh, using Blenders new real-time tools and abilities. Its impressively comparable to Endi's Boom BGE masterpiece which was covered on Blendernation a while back.

Continue Reading 'Bathroom Demo (Blender Game Engine)' »

Solomon's Treasure (BGE)

Blendenzo teamed up with Clean3D to develop a short game for the Christian Developers Network Speedgame Contest of 2008. Its not very often that we get to see a neatly finished game in the BGE, so its one which is worth checking out.

Continue Reading 'Solomon's Treasure (BGE)' »

"Help the Boros reclaim their precious artefact and solve the mystery of the Starlight Isles. You will face unique and challenging puzzles that will require all your logic and reasoning skills; often there is not just one solution to the problem you face."

Here's the introduction of one of the most original Blender games I've seen so far. It was created by a team of only five people during the high-profile British 'Dare to be Digital' contest.

We talked to Graham Ranson to find out how he and his team used Blender.

Continue Reading 'Boro-Toro: Blender game a winner in British 'Dare to be Digital' contest' »

"Video game enthusiasts from the Midlands have taken part in a project to create their own video game from scratch in Birmingham."

Continue Reading 'Gamers get creative – Blender on the BBC, again!' »

Paralympics Beijing: WILL the game

A team of Czech game developers have created WILL, a game to support the Czech athletes in the Paralympics games in Beijing 2008.

Continue Reading 'Paralympics Beijing: WILL the game' »

Everyone knows endi– he's one of those guys who can't seem to touch the computer without making something fabulous.  So when endi decided to try out the Blender Game Engine,  it was inevitable that something amazing would result.

Continue Reading 'Boom – endi's BGE Masterpiece' »

Brandon Phoenix – aka Dim on Blenderartists.org has completed a huge document detailing the many aspects of Video Games. The document is a great reference and learning tool for anyone interested in the field of game development, no matter what level of experience.

Continue Reading 'Demystifying the Art of Video Games' »

The first playable demo from the Apricot Project is available to download. Now you can try out a test level of the game, and play around with Frank.

Continue Reading 'Apricot: First playable demo available' »

A Neural Network Using the Game Engine

Here's one we haven't seen before: Brandon Marvenko uses Blender's game engine as a development environment for artificial neural networks.

Continue Reading 'A Neural Network Using the Game Engine' »




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