Archive for the 'Games' Category



Creating Multi-User Games with BZoo

BzooThe Bzoo Project is a game creation suite, which provides resources, for anyone interested on develop a multiplayer game with the Blender Game Engine. With the Bzoo templates is very easy to implement network gaming and more, like chats and communication between players.

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Lighting "Resistance: Fall of Man"

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31a_lit.jpgWhether you make games, play games, or even if you don't like games, you should find this article useful. Eric Gooch, a game lighting artist working for Insomniac Games, has put together this interesting article about how he lit the recent game Resistance: Fall of Man. You'll learn about the difference lighting makes both in realism and in mood, and a bit about the artist's workflow.

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Blender Game Expose 2007

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Blender Game Expose 2007A very interesting list of games and interactive animations, developed with the Blender Game Engine, is available at Blender Game Exposé 2007. The list was compiled by PlantPerson, and shows some really good projects. A must see for anyone interested in the Blender GE!

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Mechdroid game

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screen.pngChicO is developing a simple but fun game in Blender. And he is sharing his development with the community.

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Mechdroid: Game project

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MechdroidMechdroid is another game project developed in Blender, with a very simple concept. A mech droid must push some cubes to a nearby platform. It`s not as easy as it sounds, the Mech has a limited supply of fuel, and you have to push all blocks before the fuel ends.

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Game in progress using Blender

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Java Classic RPGA project called Java Classic RPG is in development for creating a classic role playing game, using Java and Blender for 3D. Here is a description of the project, as showed in the development page:
“Developing a nice RPG framework in Java after finding out that we have a cool Java OpenGL engine. Creating a nice enchanting old-fashioned pen and paper & turn based game with a decent story / AI and a huge place to play.”

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mainmenu.jpgAnton Gerdelan is working alongside others to develop a 3D engine that can be used to simulate armoured warfare, with rules similar to those of traditional table-top war-games, but in real-time. And they have been using Blender to create the graphics and models for the engine.

Continue Reading 'Mark IV Simulator using Blender for its graphics' »

smashnv3_thumb.jpgHere's a very cool and playable game project being developed by "martinsh".

Continue Reading 'Monster Truck sidescroller game in Blender' »

moonkiroe_mmorpg.jpgMoonkiroe is video game project, whose whole graphical parts are made with Blender. It is Massive Online Role Playing Game in isometric 2D view, using 3D renders as sprites. The core game itself is developed using GameMaker with some C help.

Continue Reading 'Moonkiroe, a 2D Isometric Game Made with Blender' »

Game: Max-xion

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screen2.JPGHere's one of the nicer Blender games I've seen in a while: Max-xion by p00f. It's a bit of a mashup of several games such as Astrosmash, Breakout and Asteroids. A great way to waste away a few hours at work while waiting for the weekend ;-)

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Game Engine Fire Tutorial

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tut_part_fire_emitter_logic.pngI'm one of those that has yet to experiment with the Blender Game engine. But if you are one of those people that are on the edge like myself and need some help to get started. These tutorials are a great start.

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thumb2.jpgHere's a great resource of Blender's Game Engine games, demos, and tutorials that is a must-see for Game Engine enthusiasts.

Continue Reading 'Giant Listing of Game Engine Demos and Tutorials' »

wiki.pngArticle submitted by Olm-z:

When Nintendo got out its latest machine, the Wii, some of us where to think that the real innovation was not in the console itself, but in the bew controllers (Wiimote and Nunchuk) that use a clever and ready to use set of accelerometers and for the Wiimote, a special pointing system with IR cam and leds ….

So lots of people started to hack and reverse engineer the controller way to communicate with the Wii and developing drivers for Win, Mac an Linux … (all things that are accessible here: http://www.wiili.org).

Continue Reading 'Using the Wiimote in the Blender Game-Engine' »

Show Your Game Project Screenshots

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sc00.jpgMagicMyshu has opened a thread on the BlenderArtists game engine forum where he invites everyone to post screenshots of their current game projects.

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mousetrap_30.jpgErwin Coumans, developer of the Blender game engine and the Bullet physics library, Bullet, does it again: he is offering an impressive prize for the creation of the coolest Bullet demo. With his previous contest you could win a PSP but this time the ante is upped: you can win a PS3 or a Wii.

Continue Reading 'Bullet Physics Contest: Best Rube Goldberg Device wins a PS3 / Wii' »

gt5.jpgSure, Blender has a built-in Game Engine but, don't let its primary functionality box you into just thinking about games. Think outside of the box, and you'll find that it's very useful for many different things. Mike Pan (aka mpan3) has done just that.

Continue Reading 'Using Blender's Game Engine for More Than Just Games (updated)' »

Game: Br!x 2.0

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thumb.jpgJason Bonham [p00f] has created a Blender game that everyone on the BlenderArtists forums is raving about. It's a combination of breakout and space invaders and contrary to most Blender game projects, this one is finished, highly playable and quite addictive.

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Walaber's Trampoline

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tramp_11_sm.jpgWalaber has published a freeware game called "Walaber's Trampoline". What makes it interesting (besides having a totally original and crazy concept), is that most of the modeling was done with Blender and that he used the Ogre3D game engine.

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