Fresh Blender News, Every Day
The game contest (being run by malCanDo) has been going for a few months now is into the final stage: Voting.
There's a lot of great game entries to check out and play, so get voting!
Heres something cool, a new game being made using Blender for all the 3D work, and the Unity game engine. The smooth and professional style of the game is promising and it looks like it will be fun to play, with plenty of gore :)
Ever wondered how to set up the new video textures feature in the Blender Game Engine? Dennis has written a easy to follow tutorial on exactly how to do it.
Continue Reading 'BGE Beginner Tutorial : Using Video Textures' »
Pahelika: Secret Legends is a game made by IronCode software. They used Blender to render out all of the games visuals.
If you can recall a previous article, the Blender Game Engine is currently undergoing huge developments led by Entertainment Arts Research. Here's a 'brief' update of some of the new things we're seeing appearing currently, plus a more recent demonstration video of Yo Frankie.
Andrew Schomin and 6 friends are in the process of developing a game using Blender. The game is for the Computer Gaming Entrepreneurship Competition from the university of Texas at Dallas.
A group of Cuban Blender users have participated in the National Videogame Festival.
Continue Reading 'Novatux, the first open source videogame of Cuba' »
Article submitted by Yorik van Havre. Chico Ortiz (Thorgal on blenderartists) just made a small but excellent blender game. The game was made for an exhibition called "Santos Dumont, designer" in São Paulo, Brazil, until 3rd of May. The exhibition shows many aeroplane sketches and models (one is full-size), and Chico made a small flight simulation game which runs on 4 screens inside the exhibition, so visitors can experiment flying the planes.
It was announced very recently (on the 6th of April) that the Blender Game Engine will be used to make a third person action thriller called Fire Wire District 22. The game is being produced by Entertainment Arts Research Inc and its subsidiary Twilight 22 Studio based in Atlanta, Georgia USA.
The Blender game Boro-Toro, winner of the Dare to be Digital contest, now also won the BAFTA (British Academy of Film and Television Arts) 'Ones to Watch' award. Congratulations to the entire team! You'll find more information, trailer, screenshots and downloads on their website.
Pigru, a new commercial game by daubIt, designed specifically for the iPod iPhone and iTouch brings you a 3D world where you rotate the screen to solve the picture puzzle.
Continue Reading 'Pigru - commercial iPhone game' »
Linux Outlaws did a recent Podcast interview with Campbell Barton about Apricot and Yo Frankie. The interview with Campbell starts at 35:50.
Vitorbalbio has posted a few of his Blender Game Engine works over at Blenderartists.org. The quality of the work is amazing, using a lot of the newer features and tools of the game engine. There's some nice pictures to look at, and the main piece, entitled 'Ruinas', can be downloaded as a .exe to view and explore for yourself in realtime.
The schedule for the GDC 2009 (The Game Developers Conference) includes a session about using the Blender Game Engine for Rapid Prototyping.
Continue Reading 'Blender at Game Developers Conference March 23, 2009' »
Zac Duff won an internship at Good Game, a TV show in Australia, and Blender played a big part in his workflow. A prototype of the game will be released later this week. Zac reports.
Continue Reading 'Blender used in Australian 'Good Game Game'' »
You are currently browsing the BlenderNation weblog archives for the 'Games' category.
Longer entries are truncated. Click the headline of an entry to read it in its entirety.