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	<title>BlenderNation &#187; Videotutorials</title>
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	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>The Process Diary: Character Head Modeling</title>
		<link>http://www.blendernation.com/the-process-diary-character-head-modeling/</link>
		<comments>http://www.blendernation.com/the-process-diary-character-head-modeling/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 12:00:42 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Videotutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=11838</guid>
		<description><![CDATA[

Paul Caggegi wrote:
This month&#8217;s installment of the Process Diary is up &#8211; character head modeling (part 1). I cover basic head modeling for a cartoon style head, building the features and then stitching together.
Cheers guys!
Paul C
Link

Work In Progress March 2010

]]></description>
		<wfw:commentRss>http://www.blendernation.com/the-process-diary-character-head-modeling/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Intro to Indirect Lighting</title>
		<link>http://www.blendernation.com/intro-to-indirect-lighting/</link>
		<comments>http://www.blendernation.com/intro-to-indirect-lighting/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 06:00:50 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Videotutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[bailey]]></category>
		<category><![CDATA[benjamin]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[indirect]]></category>
		<category><![CDATA[Light]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=11809</guid>
		<description><![CDATA[Hello, everyone.  This is Benjamin Bailey (Banor,) coming to you with one of my first video tutorials, &#8220;Intro to Indirect Lighting&#8221;. Enjoy!


Although not an expansive look into the new feature, this little  tutorial will show you how to add mesh lights to your project in Blender 2.5 Alpha 2.
]]></description>
		<wfw:commentRss>http://www.blendernation.com/intro-to-indirect-lighting/feed/</wfw:commentRss>
		<slash:comments>48</slash:comments>
		</item>
		<item>
		<title>Applying a Decal in Blender 2.5 Alpha 1</title>
		<link>http://www.blendernation.com/applying-a-decal-in-blender-2-5-alpha-1/</link>
		<comments>http://www.blendernation.com/applying-a-decal-in-blender-2-5-alpha-1/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 12:27:20 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Videotutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[2.51]]></category>
		<category><![CDATA[allen]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[bailey]]></category>
		<category><![CDATA[benjamin]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[david]]></category>
		<category><![CDATA[decal]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[Suzanne]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[unwrap]]></category>
		<category><![CDATA[uv]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[ward]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=11712</guid>
		<description><![CDATA[I had a question yesterday about adding a decal to a mesh for my project, and David Ward came to my rescue by recording this excellent little tutorial on UV mapping an image onto a Suzanne in Blender 2.51!


]]></description>
		<wfw:commentRss>http://www.blendernation.com/applying-a-decal-in-blender-2-5-alpha-1/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>The Process Diary &#8211; Poly-Modeling a Human Figure (Part 4)</title>
		<link>http://www.blendernation.com/the-process-diary-poly-modeling-a-human-figure-part-4/</link>
		<comments>http://www.blendernation.com/the-process-diary-poly-modeling-a-human-figure-part-4/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 13:00:52 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Videotutorials]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[4]]></category>
		<category><![CDATA[Caggegi]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[diary]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[february]]></category>
		<category><![CDATA[figure]]></category>
		<category><![CDATA[how]]></category>
		<category><![CDATA[Human]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Paul]]></category>
		<category><![CDATA[poly]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[to]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=11603</guid>
		<description><![CDATA[Paul Caggegi (creator of the Process Diary,) has been working on a series of video tutorials on poly-modeling a human figure.  This month&#8217;s episode is the fourth video in the series, covering the boots and hands.

Caggegi writes:
Hi Blender Nation! It’s Paul Caggegi, back with another tutorial on poly-modeling a human figure. This immediately follows on [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/the-process-diary-poly-modeling-a-human-figure-part-4/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Introduction to Smoke Simulation</title>
		<link>http://www.blendernation.com/introduction-to-smoke-simulation/</link>
		<comments>http://www.blendernation.com/introduction-to-smoke-simulation/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 15:31:12 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Videotutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=11507</guid>
		<description><![CDATA[Andrew Price (BlenderGuru) has turned the presentation he gave at the Blender Conference into a 30-minute videotutorial.
Andrew Price wrote:
The tutorial will teach you everything you need to know about the smoke simulator from a beginners perspective.
During the 27-minute video you will learn:

The Old System Vs New &#8211; What&#8217;s changed?
How the Smoke Simulator works
How to bake [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/introduction-to-smoke-simulation/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Bits of Blender #39 &#8211; #41</title>
		<link>http://www.blendernation.com/bits-of-blender-39-41/</link>
		<comments>http://www.blendernation.com/bits-of-blender-39-41/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 08:55:14 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Videotutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=11432</guid>
		<description><![CDATA[&#8216;Bits of Blender&#8217; is a series of mini-videotutorials by John R. Nyquist. After a break, he&#8217;s back now with three new episodes.
John R. Nyquist wrote:
My boy, Richard, and I have come out of a long hiatus. We just made two new
episodes of Bits of Blender. We&#8217;re getting back into
the swing of things so pardon any [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/bits-of-blender-39-41/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>The Process Diary: poly-modeling a human figure</title>
		<link>http://www.blendernation.com/the-process-diary-poly-modeling-a-human-figure/</link>
		<comments>http://www.blendernation.com/the-process-diary-poly-modeling-a-human-figure/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 09:43:20 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Videotutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=11261</guid>
		<description><![CDATA[Paul Caggegi from the Process Diary is working on a series of video tutorials poly-modeling of a human figure. Today, we catch up with the first three episodes.
Paul Caggegi wrote:
Hi Blender Nation! It&#8217;s Paul Caggegi here, again, with another tutorial on poly-modeling a human figure.
This is the 3rd in a series I am working on, [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/the-process-diary-poly-modeling-a-human-figure/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Spin modeling in Blender 2.5</title>
		<link>http://www.blendernation.com/spin-modeling-in-blender-2-5/</link>
		<comments>http://www.blendernation.com/spin-modeling-in-blender-2-5/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 10:32:40 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Videotutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10868</guid>
		<description><![CDATA[In his latest videotutorial, Adam Kidd goes into the details of spin modeling in Blender 2.5
Adam Kidd wrote:
Here is another great helper video, Officially it is just about spinning, but I throw a little textured in there too!
I hope the science fans get a kick out of my intro!!
Link

 Spinning modeling in Blender 2.5

]]></description>
		<wfw:commentRss>http://www.blendernation.com/spin-modeling-in-blender-2-5/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Review: &#8216;Johnny Blender &#8211; The Complete Series&#8217;</title>
		<link>http://www.blendernation.com/review-johnny-blender-the-complete-series/</link>
		<comments>http://www.blendernation.com/review-johnny-blender-the-complete-series/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 12:00:18 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Training Videos]]></category>
		<category><![CDATA[Videotutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10665</guid>
		<description><![CDATA[Terry Wallwork reviews Johnny Blender, a &#8216;Twenty-Eight part series on the complete creation of a character in Blender, from a single polygon to a fully-rigged and textured character.Â You can either watch these tutorials for free on YouTube, or order a DVD &#8211; for each sold DVD, a donation will be made to the Blender Foundation.
Terry [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/review-johnny-blender-the-complete-series/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Creating A Face Rig</title>
		<link>http://www.blendernation.com/creating-a-face-rig/</link>
		<comments>http://www.blendernation.com/creating-a-face-rig/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 08:24:03 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Videotutorials]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[cookie]]></category>
		<category><![CDATA[david]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[eye]]></category>
		<category><![CDATA[eyeball]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[facial]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[head]]></category>
		<category><![CDATA[mouth]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[sticky]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[ward]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10652</guid>
		<description><![CDATA[Super-awesome facial rigging tutorial by David Ward, available now at BlenderCookie.com! Â This tutorial teaches you how to rig an alien face: head, mouth, and eye &#8211; even how to do &#8220;sticky eyeballs.&#8221; :)
From the BlenderCookie.com page:
This tutorials covers how to create a more advanced type of facial rig, showing you how to use the â€œstretch [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/creating-a-face-rig/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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