Archive for the 'Tutorials' Category



voodoo-tracking-tutorialDanny Gonzalez does a good job explaining how to do camera tracking with Voodoo in this two-part videotutorial.

Continue Reading 'Videotutorial: 3D motion tracking in Blender and Voodoo' »

Blender 2.5 preview: Pinning vertices

modeling-architecture-bmesh-pinning-04A new Blender 2.5 feature that might make your work a bit easier is vertex pinning. Blender3dArchitect's Allan Brito explains it.

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Architecture composition with Blender

arch11Yorik van Havre offers an insight into the creative process and workflow of an architectural pitch.

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using-iposIn this videotutorial, Totally Blended looks at the clever use of IPO curves to control motion and to duplicate it to other objects. Recommended for new Blender users.

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camera_changing_thumbHere's an easy way to change cameras during your animation without using the sequence editor.

Continue Reading 'Video Tutorial: How to Change Cameras during an Animation in Blender' »

alpha-textures-yafaray-render-architecture-06Okay, let's do some more Yarafay news: a tutorial by Allan Brito on the use of Alpha maps.

Continue Reading 'How to render alpha maps in Blender 3D and YafaRay for architecture' »

Sectioning a mesh with nodes

Sectiontutor-012Mats Halldin describes a great technique to visualize cut-outs of objects using node materials.

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previewJonathan Williamson creates great videotutorials – they're always easy to follow and listen to (I always find a good voice and good pace are always paramount for a good videotutorial). Today, he explains the retopology tool in detail.

Continue Reading 'Re-Topologize a Game-Ready Alien Head in Blender' »

preview600Looking for a way to create a highly detailed, yet low-poly terrain for use in the Blender game engine? Then try this videotutorial by Roberto Roch.

Continue Reading 'Create a Rocky Video Game Terrain in Blender' »

Videotutorial: Face Rigging

face-rigging-video-tutorialRigging the face can be as difficult and as time-consuming as rigging an entire body. In this demonstration, Paul Caggegi takes two techniques – bone and lattice deformations – to produce a very flexible and versatile rig for a character's face.

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Enhanced Reflections with HDR Images

enh_reflect_thumbIn this video tutorial, Kernon Dillon explains how to enhance your reflections by using High Dynamic Range Images.

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Studio Lighting for YafaRay in Blender 3D

rings2Blender 3D Architect (Allan Brito) pointed me to an interesting tutorial on Yafaray.org on a generic Blender scene which creates great looking studio lighting with Yafaray.

Continue Reading 'Studio Lighting for YafaRay in Blender 3D' »

Creating Pseudo-3D Imagery with GIMP

reyn-comm2-img57This in-depth tutorial by Reynante Martinez does a good job of explaining some key concepts of the Gimp. While not directly Blender-related, I think the Gimp is in many Blender artists' toolbox and I thought a little detour would be worth while.

Continue Reading 'Creating Pseudo-3D Imagery with GIMP' »

right-pass2A quick and easy solution on how to render a Normal Pass out of Blender that will work with the ‘Normality’-plugin in After Effects. Blend file included.

Continue Reading 'Rendering a Normal Pass for use with After Effects 'Normality'' »

sumit-sarkarBritish Blender artist Sumit Sarkar has published a timelapse video of the creation of Ganesh, a Hindu deiti. He also created twelve extensive video tutorials on character creation. You may remember Sumit from his live 'Blender, HipHop and Curry' performance earlier this year.

Continue Reading 'Sumit Sarkar's Hindu art and video tutorials' »

dave-ward-tutorialRemember Dave Ward's funny animations we posted last year? Well, Dave is now working on a rather large videotutorial on the development of a detailed character. So far, he has published eleven parts and is this only covers the modeling!

Continue Reading 'Videotutorial: Character development by Dave Ward' »




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