Book: Introduction to Character Development in Blender 2.5 – Now Shipping!

Jonathan Williamson’s new book ‘Introduction to Character Development‘ is now available.

The blurb:

Written for everyone from beginning Blender artists to experienced animators and game developers, CHARACTER DEVELOPMENT IN BLENDER 2.5 shows readers how to model believable characters using Blender, a free, open source 3d animation package. Covering the technical, artistic, and theoretical aspects of character development, the book provides an in-depth look at Blender’s modeling tools and includes information on modeling, sculpting, materials, lighting, rendering, and more. Written in a tutorial style with step-by-step instructions the book also includes an accompanying CD-Rom that features the Blender 2.5 software and sample art.

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Tradigital Blender: A CG Animator’s Guide to Applying the Classic Principles of Animation [Paperback]

There is a new Blender animation book out: ‘Tradigital Blender: A CG Animator’s Guide to Applying the Classic Principles of Animation‘ by Roland Hess.

A CG Animator’s Guide to Applying the Classical Principles of Animation.
From the hallowed halls of Disney came the 12 principles of animation that have shaped contemporary and traditional animation techniques and workflows. Tradigital Blender bridges the gap between the 12 principles of animation and your own digital work in Blender.
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4th Edition of the Blender Basics Book

The 4th Edition of the Blender Basics Book is now available on the Central Dauphin School District website as a free download. This edition has been completely revamped to match the 2.5 series with expanded chapters and activities. The book is available to download as an entire book or individual chapters. In addition to the book, I’ve started to create videos to go with the chapters (link on the website).

Also, with several request over the years for a printed version of the book, I now have an economical printed version available through Cafe Press , but you can still print and use the downloadable version as you wish.

Blender Basics is 178 pages, 23 chapters and designed to get new users up and running with “the basics” in as little as 30 hours.

Links

Book: Introducing Character Animation With Blender – Updated for 2.5

Tony Mullen, author of Mastering Blender and Bounce Tumble and Splash, has written an updated edition of Introducing Character Animation With Blender to bring the book up to date with Blender 2.5. The book covers modelling, rigging and animating characters in Blender 2.5 and has been updated with lots of information on new additions to blender.

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