Archive for the 'BlenderNation' Category



Community News » Introducing particle fluids parametters function (and 49 more)

We’re back!

As you can read in my previous post, I consider the ‘YourNews’ experiment a bit of a failure. Like most people here, I missed the old site. So, as of today, we’re back! Please submit your news through our good old contact form again – our inbox is rather empty at the moment :)

Continue Reading 'We’re back!' »

BlenderNation’s Future

I launched BlenderNation ‘YourNews’ a few days after Christmas. It was an experiment to see if a new approach to Blender community news was viable. After about three weeks, I have very mixed feelings about it and I think it’s time to make a decision on the future of BlenderNation. I’m asking for everyone’s advice on how to proceed.

Continue Reading 'BlenderNation’s Future' »

Hi all!

Maintaining BlenderNation takes a lot of time and energy, and I’ve decided to take a short break from writing new articles this week. I won’t leave you without your daily dose of Blender news though, but this week YOU will be responsible for writing and publishing news.

Users of ‘Digg’ will be familiar with the concept: you submit your own news (with an image if you like) and let other readers ‘vote’ your article up. If enough people like it, it’ll appear on the homepage. Check it out: BlenderNation Your News.

This is also the first time that we’ll be showing our new logo, designed by Virgilio Vasconcelos!

I hope you’re all having a great time with your family and friends today (and tomorrow, for some people). While you’re still enjoying that warm and fuzzy feeling, I’d like you to take a look at the BlenderNation team on Kiva. We’re helping less fortunate people by providing them with micro-credits. To date, 34 people have lend out a total of $4,475. I’d love to be able to add a zero to that next year ;-)

Read more about how to join us in our previous announcement. Thanks!!

New service: Community News

bn-community-newsI’m happy to announce a new service: BlenderNation Community News. BNCS automatically collects news from the most important Blender community sites, and displays it as a regular news blog.

I’m still testing the waters with this feature; better integration with the rest of the site will follow later. For now, you can access it through the menu at the top of your screen. Feedback is more than welcome of course!

If you’d like us to consider adding your website here, please check our criteria and contact us.

New site feature: edit your comments

Afbeelding 2Ever had that D’oh! feeling after making a mistake in a comment? You can now make changes to your comments for up to 15 minutes after posting them. Enjoy, and please let me know if there are any problems with it.

If you want to try it out, please feel free to post some crazy comments in this post ;-)

ben-linus-1 Anfeo  shows us how he sculpts the likeness of a character from the ABC TV’s show Lost, Benjamin Linus.  This is a two hour sculpting video broken down into a four part series.

Continue Reading 'Sculpting in Blender' »

Server Migration VICTOLY!

victolyWe just finished the migration to our new webserver and we’re stil testing the waters. Please report any funky website behaviour here.

computer-trashOur second attempt! We’ll be moving BlenderNation to a more delicious server tonight. The plan is to bring the site down at 20:30 GMT+2 (Amsterdam time) and to spend about one hour to migrate and test everything. We’re stepping away from the potato-powered server, that didn’t work so well for us. We’re open for suggestions for alternatives! (Post your pics in the comments and I’ll pick one to use during our downtime).

Webserver migration FAIL!

migration-failBummer – we didn’t bring enough potatoes. We’ll keep you informed of our new plans.




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