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	<title>BlenderNation &#187; Python Scripts</title>
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	<description>Fresh Blender News, Every Day</description>
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		<title>Suicidator City Engine 0.4 Released</title>
		<link>http://www.blendernation.com/suicidator-city-engine-0-4-released/</link>
		<comments>http://www.blendernation.com/suicidator-city-engine-0-4-released/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 18:50:56 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9887</guid>
		<description><![CDATA[Suicidator City Engine is a city creation script for Blender. With the 0.4 release, your cities will look better than ever!
From the website:
Suicidator City Engine (SCE) is a Python script for Blender. With it, you can automatically create entire, three-dimensional modern cities in a matter of seconds by adjusting various parameters, such as city size [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/suicidator-city-engine-0-4-released/feed/</wfw:commentRss>
		<slash:comments>58</slash:comments>
		</item>
		<item>
		<title>4&#215;4 Autodrive System and Tracks Creator</title>
		<link>http://www.blendernation.com/4x4-autodrive-system-and-tracks-creator/</link>
		<comments>http://www.blendernation.com/4x4-autodrive-system-and-tracks-creator/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 10:00:25 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Python Scripts]]></category>
		<category><![CDATA[4x4]]></category>
		<category><![CDATA[autodrive]]></category>
		<category><![CDATA[creator]]></category>
		<category><![CDATA[philippe]]></category>
		<category><![CDATA[roubal]]></category>
		<category><![CDATA[tracks]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9694</guid>
		<description><![CDATA[Philippe Roubal has recently completed both a 4&#215;4 drive system and a very cool looking tracks creator, which leaves tracks wherever your vehicle drives.

Philippe writes:
Hi,
After several months and 6 main differents versions alternating Setups made of solid objects and Armatures, with tens of various attempts and variations in between, I have finally built this 6.1 [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/4x4-autodrive-system-and-tracks-creator/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>3D Skybox in the Blender Game Engine</title>
		<link>http://www.blendernation.com/3d-skybox-in-the-blender-game-engine/</link>
		<comments>http://www.blendernation.com/3d-skybox-in-the-blender-game-engine/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 10:00:36 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8949</guid>
		<description><![CDATA[Christiaan Bakker [AniCator] presents a clever script to size and orient a 3D skybox around your game engine scene.

Christiaan writes:
It isn’t that hard. I wonder why no one has ever tried it. (or has published it) This is basically what the Source engine does. Only I use another scene for it.
Actually this was a 2D [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/3d-skybox-in-the-blender-game-engine/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Blender Exporter for Google O3D</title>
		<link>http://www.blendernation.com/blender-exporter-for-google-o3d/</link>
		<comments>http://www.blendernation.com/blender-exporter-for-google-o3d/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 06:20:48 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8946</guid>
		<description><![CDATA[Google O3D is an open-source web API for creating rich, interactive 3D applications in the browser. Gerhard Völkl has created a script to export Blender content directly to it.
Gerhard Völkl wrote:
I created a little Blender script, with wich you can genarate a simple demo web side thats include Google 3D API.
It is only a learning [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-exporter-for-google-o3d/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Object and laser tracking in Blender</title>
		<link>http://www.blendernation.com/object-and-laser-tracking-in-blender/</link>
		<comments>http://www.blendernation.com/object-and-laser-tracking-in-blender/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 06:52:18 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8418</guid>
		<description><![CDATA[Marco Rapino is doing the coolest experiments with Blender. Last time, he linked his N95&#039;s accelerometer to Blender. Today, he shows how to do real-time laser or object tracking using nothing more than a webcam, a laser pointer and a pen.
Marco wrote:
I already wrote you one week ago and you about how to use a N95 [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/object-and-laser-tracking-in-blender/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Nokia N95 accelerometer in Blender</title>
		<link>http://www.blendernation.com/nokia-n95-accelerometer-in-blender/</link>
		<comments>http://www.blendernation.com/nokia-n95-accelerometer-in-blender/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 06:44:12 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8204</guid>
		<description><![CDATA[Marco Rapino has created a Python script to use the N95&#039;s accelerometer data in the Blender game engine.
Marco wrote:
Hi, I&#039;m a 25 years old italian developer working in a research centre in Helsinki (CKIR). I developed this prototype which shows you how the N95 accelerometer&#039;s data can be used in Blender, thereby as an input [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/nokia-n95-accelerometer-in-blender/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
		</item>
		<item>
		<title>Pyppet &#8211; real-time character control with sound and gamepads</title>
		<link>http://www.blendernation.com/pyppet-real-time-character-control-with-sound-and-gamepads/</link>
		<comments>http://www.blendernation.com/pyppet-real-time-character-control-with-sound-and-gamepads/#comments</comments>
		<pubDate>Wed, 06 May 2009 07:08:12 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Python Scripts]]></category>
		<category><![CDATA[Toolbox]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=7789</guid>
		<description><![CDATA[
Goat Man wrote:
I developed the software first as its own app, later did importer/exporter for blender, and finally integrated with blender.  I am starting on documentation now.  The basic concept is animate by puppeteering, and doing it in layers.  This video shows the process:

An audio file can be loaded and then synced [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/pyppet-real-time-character-control-with-sound-and-gamepads/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Blender calculator for Shapeways printing costs</title>
		<link>http://www.blendernation.com/blender-calculator-for-shapeways-printing-costs/</link>
		<comments>http://www.blendernation.com/blender-calculator-for-shapeways-printing-costs/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 00:45:14 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=7661</guid>
		<description><![CDATA[Loonsbury has created a Python script that calculates the costs of printing your designs in 3D at Shapeways. Even if you don&#039;t use Shapeways it&#039;s an interesting script because it&#039;ll calculate the volume of any closed surface. It comes with some nice features such as a manifold check (checks if the object has a closed [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-calculator-for-shapeways-printing-costs/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Help MakeHuman</title>
		<link>http://www.blendernation.com/help-makehuman/</link>
		<comments>http://www.blendernation.com/help-makehuman/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 07:25:09 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Python Scripts]]></category>
		<category><![CDATA[Toolbox]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=7466</guid>
		<description><![CDATA[You can help the MakeHuman team by creating model morph targers with their new script, makeTarget.
Pistol Ioan Alexandru wrote:
How to help us?

learning to use maketarget (2 minutes?)
 modelling cool targets
 sending them to info@makehuman.org

Of course, even if cool targets from skilled artists are already welcome (fantasy, toons, sci-fi, etc..), better to contact us to ask [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/help-makehuman/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Multiblend Parallel Rendering</title>
		<link>http://www.blendernation.com/multiblend-parallel-rendering/</link>
		<comments>http://www.blendernation.com/multiblend-parallel-rendering/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 18:23:27 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Python Scripts]]></category>
		<category><![CDATA[Toolbox]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=7462</guid>
		<description><![CDATA[[Multiblend] connects to multiple computers on your network, and lets Blender render in parallel on each. This will drastically improve your rendering speeds!
Multiblend is a standalone Python script that runs from outside Blender. This means you can even use it on machines that don&#039;t have powerful graphics cards, like older computers or servers.
Sybren A. Stüvel [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/multiblend-parallel-rendering/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
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