<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>BlenderNation &#187; Plugins</title>
	<atom:link href="http://www.blendernation.com/category/blender/plugins/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Fri, 20 Nov 2009 11:00:52 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Animation &#039;Onion&#039; Script</title>
		<link>http://www.blendernation.com/animation-onion-script/</link>
		<comments>http://www.blendernation.com/animation-onion-script/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 17:58:35 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Onion]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=6403</guid>
		<description><![CDATA[Similar to the ghosting feature found with Armatures, this script makes several ghosted layers of an animation. Its explained best as &#039;a method to have some sort of ghost image of an animation at keyframes defined by the user&#039;

There is a video demonstration on Vimeo here, which shows the basic usage of the script (click [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/animation-onion-script/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>BGE : Video Texture Player Integration</title>
		<link>http://www.blendernation.com/bge-video-texture-player-integration/</link>
		<comments>http://www.blendernation.com/bge-video-texture-player-integration/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 13:06:14 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Player]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=5493</guid>
		<description><![CDATA[The original Video Texture Player has been around for a while as a plugin for Blender, Ashid has been developing it since mid 2006. But now, with a little attention from Ben, the player is being permanently built into the Blender game engine.

The name describes the new feature well enough, a texture which plays video. [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/bge-video-texture-player-integration/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Boom &#8211; endi&#039;s BGE Masterpiece</title>
		<link>http://www.blendernation.com/boom-endis-bge-masterpiece/</link>
		<comments>http://www.blendernation.com/boom-endis-bge-masterpiece/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 06:46:49 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[BGE]]></category>
		<category><![CDATA[Blender Game Engine]]></category>
		<category><![CDATA[Boom]]></category>
		<category><![CDATA[Depth-of-Field]]></category>
		<category><![CDATA[endi]]></category>
		<category><![CDATA[fresnel]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mpan3]]></category>
		<category><![CDATA[net neutrality]]></category>
		<category><![CDATA[new features]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4313</guid>
		<description><![CDATA[Everyone knows endi&#8211; he&#039;s one of those guys who can&#039;t seem to touch the computer without making something fabulous.  So when endi decided to try out the Blender Game Engine,  it was inevitable that something amazing would result.

Boom (short for BlenderDoom) is endi&#039;s Blender Game Engine graphics test/demo.  Every object in the test uses a [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/boom-endis-bge-masterpiece/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Skydome Maker</title>
		<link>http://www.blendernation.com/skydome-maker/</link>
		<comments>http://www.blendernation.com/skydome-maker/#comments</comments>
		<pubDate>Tue, 20 May 2008 16:00:02 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Toolbox]]></category>
		<category><![CDATA[BlenderNation]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Markus Kothe]]></category>
		<category><![CDATA[net neutrality]]></category>
		<category><![CDATA[Skydome]]></category>
		<category><![CDATA[Skymaker]]></category>
		<category><![CDATA[Tim Formica]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4088</guid>
		<description><![CDATA[From Markus Kothe
The other day a was searching the internet for some skydomes to use for easy and nice reflections and AO light. When I didn&#039;t found any I liked I said to myself&#8230;
&#034;Why don&#039;t I make some myself? Blender should be capable of that&#034;

So now I have set up a system for easy making [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/skydome-maker/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Camera Tracking Using the Game Engine</title>
		<link>http://www.blendernation.com/camera-tracking-using-the-game-engine/</link>
		<comments>http://www.blendernation.com/camera-tracking-using-the-game-engine/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 05:50:19 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3937</guid>
		<description><![CDATA[&#034;It’s finally here. GameBlender &#8211; ARToolKit demo contains camera tracking in GameBlender’s virtual scene, as it is shown in Little man video. To get it working, you need to install Texture plug-in and PyARToolKit module. (I’ve sorted out some bugs in Texture plug-in, so I suggest to download actual version).&#034;

 Short about the project: They [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/camera-tracking-using-the-game-engine/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>PantoGraph:  The Vector Renderer</title>
		<link>http://www.blendernation.com/pantograph-the-vector-renderer/</link>
		<comments>http://www.blendernation.com/pantograph-the-vector-renderer/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 18:46:09 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[renderer]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/03/03/pantograph-the-vector-renderer/</guid>
		<description><![CDATA[The pantograph was a special tool invented in the 1600&#039;s to copy diagrams.  Today,  with the advent of tools such as CAD,  computer-based tools have become the norm for designing and drafting.  But where does Blender fit into this?  Simple.  Blender user rocketship has created a new plugin renderer [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/pantograph-the-vector-renderer/feed/</wfw:commentRss>
		<slash:comments>48</slash:comments>
		</item>
		<item>
		<title>Blender &gt; ActionScript Exporter</title>
		<link>http://www.blendernation.com/blender-actionscript-exporter/</link>
		<comments>http://www.blendernation.com/blender-actionscript-exporter/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 06:03:29 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Python Scripts]]></category>
		<category><![CDATA[Toolbox]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[exporter]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/</guid>
		<description><![CDATA[Anyone who works with Flash should find this interesting.  Blender user Dennis Ippel has created a script which can convert Blender objects in Flash ActionScript 3.0 objects.  This allows the creation of realtime-3D rendering within Flash (which is more typically used to render two-dimensional vector imagery).  For more information,  visit the [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-actionscript-exporter/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Yadra &#8211; Yet Another Distributed Rendering App</title>
		<link>http://www.blendernation.com/yadra-yet-another-distributed-rendering-app/</link>
		<comments>http://www.blendernation.com/yadra-yet-another-distributed-rendering-app/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 06:40:34 +0000</pubDate>
		<dc:creator>Virgilio Vasconcelos</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Toolbox]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/01/18/yadra-yet-another-distributed-rendering-app/</guid>
		<description><![CDATA[Have you just pressed &#034;Ctrl W&#034; to save the final version of that cool new animation of yours? Ready to render?
But, wait, maybe you happen to have some computers over a network. If this is your case, it&#039;s a good idea to think about Yadra.
 Oliver Schulze wrote us about his tool that enables you [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/yadra-yet-another-distributed-rendering-app/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>Camera data export script</title>
		<link>http://www.blendernation.com/camera-data-export-script/</link>
		<comments>http://www.blendernation.com/camera-data-export-script/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 06:10:34 +0000</pubDate>
		<dc:creator>Virgilio Vasconcelos</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/01/11/camera-data-export-script/</guid>
		<description><![CDATA[The pipeline including a video compositing program like After Effects and a 3D app is quite common among motion design professionals. More than just rendering the 3D content and importing it into AE or Shake, its often needed to use the camera data to get correct tracking.
Sometime ago, when presenting Blender to a friend who [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/camera-data-export-script/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
	</channel>
</rss>
