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	<title>BlenderNation &#187; Plugins</title>
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	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Tue, 14 Feb 2012 19:00:37 +0000</lastBuildDate>
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		<item>
		<title>Edit Blender Text Files using External Text Editor Plug-in</title>
		<link>http://www.blendernation.com/2011/08/02/edit-blender-text-files-using-external-text-editor-plug-in/</link>
		<comments>http://www.blendernation.com/2011/08/02/edit-blender-text-files-using-external-text-editor-plug-in/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 09:00:13 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Plugins]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=23293</guid>
		<description><![CDATA[With this commercial (CDN $4.99) you can use your favorite text editor to edit Blender Text files. http://www.youtube.com/watch?v=hGMFDmbR9U8&#38;feature=player_embedded Sinan Hassani writes: Hi, I wrote a plugin which basically takes the current text inside Blender text editor, saves it to a &#8230; <a href="http://www.blendernation.com/2011/08/02/edit-blender-text-files-using-external-text-editor-plug-in/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/08/02/edit-blender-text-files-using-external-text-editor-plug-in/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
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		<item>
		<title>Multiple Extrudes Add-On</title>
		<link>http://www.blendernation.com/2011/06/11/multiple-extrudes-add-on/</link>
		<comments>http://www.blendernation.com/2011/06/11/multiple-extrudes-add-on/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 07:20:00 +0000</pubDate>
		<dc:creator>Benjy</dc:creator>
				<category><![CDATA[Plugins]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=22014</guid>
		<description><![CDATA[BlenderArtists user Liero has created a nice script for performing multiple extrudes, to create fractal-like models procedurally. The script makes for a nice way to create organic shapes like trees and bushes, as well as more abstract constructions. Multiple Extrudes &#8230; <a href="http://www.blendernation.com/2011/06/11/multiple-extrudes-add-on/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>6</slash:comments>
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	</item>
		<item>
		<title>LuxRender v0.8 RC3 Released</title>
		<link>http://www.blendernation.com/2011/04/19/luxrender-v0-8-rc3-released/</link>
		<comments>http://www.blendernation.com/2011/04/19/luxrender-v0-8-rc3-released/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 07:07:33 +0000</pubDate>
		<dc:creator>Benjy</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Toolbox]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=20312</guid>
		<description><![CDATA[The latest version of LuxRender, v0.8 RC3 is now available. This is likely the last release candidate, with a final release on the way soon. Amongst some of the new features in v0.8 are improved hybrid CPU/GPU rendering, faster micro-displacement &#8230; <a href="http://www.blendernation.com/2011/04/19/luxrender-v0-8-rc3-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>13</slash:comments>
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		<item>
		<title>Speed up for Freestyle</title>
		<link>http://www.blendernation.com/2011/04/09/speed-up-for-freestyle/</link>
		<comments>http://www.blendernation.com/2011/04/09/speed-up-for-freestyle/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 16:00:32 +0000</pubDate>
		<dc:creator>cekuhnen</dc:creator>
				<category><![CDATA[Plugins]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=19333</guid>
		<description><![CDATA[Alex optimized the code of Freestyle which brings significant speed improvements. In addition a selection of &#8220;Raycasting Algorithms&#8221; can be selected now as well with which the use can balance out speed vs. quality of the freestyle calculation. &#160;]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/04/09/speed-up-for-freestyle/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
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		<item>
		<title>Blender FDS updated</title>
		<link>http://www.blendernation.com/2011/03/30/blender-fds-updated/</link>
		<comments>http://www.blendernation.com/2011/03/30/blender-fds-updated/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 10:09:26 +0000</pubDate>
		<dc:creator>luksdm</dc:creator>
				<category><![CDATA[Plugins]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=19134</guid>
		<description><![CDATA[There has been an update to BlenderFDS, a Blender plugin that serves as a front end for the NIST Fire Dynamics Simulator. FDS is a computational fluid dynamics model of fire-driven fluid flow. The software solves numerically a form of &#8230; <a href="http://www.blendernation.com/2011/03/30/blender-fds-updated/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>16</slash:comments>
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		<item>
		<title>Ocean Sim Tutorial</title>
		<link>http://www.blendernation.com/2011/03/10/ocean-sim-tutorial/</link>
		<comments>http://www.blendernation.com/2011/03/10/ocean-sim-tutorial/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 11:00:41 +0000</pubDate>
		<dc:creator>Benjy</dc:creator>
				<category><![CDATA[Plugins]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=18543</guid>
		<description><![CDATA[There is finally a tutorial on how to use the new Ocean Sim tools developed by Matt Ebb on behalf of the SaveTheOceanSim.com project. Todd writes: &#8220;Well, it’s seems as though there has only been a few people able to figure out the &#8230; <a href="http://www.blendernation.com/2011/03/10/ocean-sim-tutorial/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>32</slash:comments>
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	</item>
		<item>
		<title>Blender 2.54 exporter to Thea Render beta</title>
		<link>http://www.blendernation.com/2010/09/22/blender-2-54-exporter-to-thea-render-beta/</link>
		<comments>http://www.blendernation.com/2010/09/22/blender-2-54-exporter-to-thea-render-beta/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 11:56:02 +0000</pubDate>
		<dc:creator>Community Reporter</dc:creator>
				<category><![CDATA[Blender Development]]></category>
		<category><![CDATA[Plugins]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2010/09/22/blender-2-54-exporter-to-thea-render-beta/</guid>
		<description><![CDATA[Pentti Lahdenperä writes us that the beta version of Blender 2.54 exporter for Thea Render is now available (user guide included in the plug-in package). Thea Render can either do biased and unbiased rendering and is available on Windows, Mac &#8230; <a href="http://www.blendernation.com/2010/09/22/blender-2-54-exporter-to-thea-render-beta/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2010/09/22/blender-2-54-exporter-to-thea-render-beta/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
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	</item>
		<item>
		<title>Animation &#8216;Onion&#8217; Script</title>
		<link>http://www.blendernation.com/2009/01/14/animation-onion-script/</link>
		<comments>http://www.blendernation.com/2009/01/14/animation-onion-script/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 17:58:35 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Onion]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=6403</guid>
		<description><![CDATA[Similar to the ghosting feature found with Armatures, this script makes several ghosted layers of an animation. Its explained best as &#8216;a method to have some sort of ghost image of an animation at keyframes defined by the user&#8217; There &#8230; <a href="http://www.blendernation.com/2009/01/14/animation-onion-script/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>20</slash:comments>
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		<item>
		<title>BGE : Video Texture Player Integration</title>
		<link>http://www.blendernation.com/2008/11/07/bge-video-texture-player-integration/</link>
		<comments>http://www.blendernation.com/2008/11/07/bge-video-texture-player-integration/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 13:06:14 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Player]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=5493</guid>
		<description><![CDATA[The original Video Texture Player has been around for a while as a plugin for Blender, Ashid has been developing it since mid 2006. But now, with a little attention from Ben, the player is being permanently built into the &#8230; <a href="http://www.blendernation.com/2008/11/07/bge-video-texture-player-integration/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/11/07/bge-video-texture-player-integration/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=5493&amp;md5=7342eb738fdd67a3d12d0f3166e4dc79" type="text/html" />
	</item>
		<item>
		<title>Boom &#8211; endi&#8217;s BGE Masterpiece</title>
		<link>http://www.blendernation.com/2008/07/12/boom-endis-bge-masterpiece/</link>
		<comments>http://www.blendernation.com/2008/07/12/boom-endis-bge-masterpiece/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 06:46:49 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[BGE]]></category>
		<category><![CDATA[Blender Game Engine]]></category>
		<category><![CDATA[Boom]]></category>
		<category><![CDATA[Depth-of-Field]]></category>
		<category><![CDATA[endi]]></category>
		<category><![CDATA[fresnel]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mpan3]]></category>
		<category><![CDATA[net neutrality]]></category>
		<category><![CDATA[new features]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4313</guid>
		<description><![CDATA[Everyone knows endi&#8211; he&#8217;s one of those guys who can&#8217;t seem to touch the computer without making something fabulous.Â  So when endi decided to try out the Blender Game Engine,Â  it was inevitable that something amazing would result. Boom (short &#8230; <a href="http://www.blendernation.com/2008/07/12/boom-endis-bge-masterpiece/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>21</slash:comments>
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