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Category Archives: Plugins
Multiple Extrudes Add-On
BlenderArtists user Liero has created a nice script for performing multiple extrudes, to create fractal-like models procedurally. The script makes for a nice way to create organic shapes like trees and bushes, as well as more abstract constructions.
Multiple Extrudes Add-On on BlenderArtists
LuxRender v0.8 RC3 Released
The latest version of LuxRender, v0.8 RC3 is now available. This is likely the last release candidate, with a final release on the way soon. Amongst some of the new features in v0.8 are improved hybrid CPU/GPU rendering, faster micro-displacement rendering, support for STL meshes, and many other improvements and bugfixes.
Speed up for Freestyle
Alex optimized the code of Freestyle which brings significant speed improvements. In addition a selection of “Raycasting Algorithms” can be selected now as well with which the use can balance out speed vs. quality of the freestyle calculation.
Blender FDS updated
There has been an update to BlenderFDS, a Blender plugin that serves as a front end for the NIST Fire Dynamics Simulator.
FDS is a computational fluid dynamics model of fire-driven fluid flow. The software solves numerically a form of the Navier-Stokes equations appropriate for low-speed, thermally-driven flow, with an emphasis on smoke and heat transport from fires.
BlenderFDS effort is completely unrelated and independent from FDS development performed at NIST and other organizations. None of these organizations finance, support, endorse, or otherwise recommend BlenderFDS.
Ocean Sim Tutorial
There is finally a tutorial on how to use the new Ocean Sim tools developed by Matt Ebb on behalf of the SaveTheOceanSim.com project.
Blender 2.54 exporter to Thea Render beta
Pentti Lahdenperä writes us that the beta version of Blender 2.54 exporter for Thea Render is now available (user guide included in the plug-in package). Thea Render can either do biased and unbiased rendering and is available on Windows, Mac OS X and GNU/Linux.
Animation ‘Onion’ Script
Similar to the ghosting feature found with Armatures, this script makes several ghosted layers of an animation. Its explained best as ‘a method to have some sort of ghost image of an animation at keyframes defined by the user’

