This script makes working with Python files in an external editor a little easier.
Fluid Designer is a Blender add-on that allows users to create and use parametric model libraries. Part of the project is an completely new user interface which has been entirely coded in Python. In this first development update, Andrew Peele demonstrates the extent of the modifications they applied to Blender’s UI.
In this video, PlasmaSolutions explores some noise modifier updates that are SO new that they’re not even in ‘trunk’ (Blender’s main source code) yet.
The release candidate for the upcoming Blender 2.70 release is now available for download.
This is a build for users to test and find issues before we make the final release. If you find bugs, please report them to our bug tracker.
New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail.
The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.
For more details, see the release notes for Blender 2.70.
Fabio Russo’s Image Layer add-on is allows for layer-based image editing inside Blender, similar to Photoshop and the Gimp. It is progressing slowly but steadily. He just released an update with a ton of fixes and some new features. He is still collecting donations for the next step – importing and exporting to image file formats such as XCF (Gimp).