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Category Archives: Development

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BLAM – Geometry camera matching add-on

Posted on January 23, 2012 by cekuhnen
41

Per from Stuffmatic.com released an add-on for Blender which provides you with the tools to do a geometry camera matching over an existing still image similar to what SketchUp can do.

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Posted in Add-ons | 41 Replies

Developer Meeting Notes, January 22, 2012

Posted on January 23, 2012 by Bart
28

Blender 2.62 is creeping up, the new Carve Boolean library and Cycles importance sampling are now in trunk and Cycles Renderlayer/passes are almost done. BMesh is progressing well and is scheduled for 2.64 or maybe 2.63!

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Posted in Blender Development | 28 Replies

Cycles Importance Sampling

Posted on January 19, 2012 by Bart
35

Some really interesting work is being done on Cycles by community member tuqueque. One of his results: improved image quality with ‘Importance Sampling’

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Posted in Blender Development | 35 Replies

Developer Meeting Notes, January 15, 2012

Posted on January 16, 2012 by Bart
61

Better and faster Booleans? HALLELUJAH! That only took, what, 10 years? :) Oh, and and a port to Android is in progress.

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Posted in Blender Development | 61 Replies

Add-on: Oscurart Futurism

Posted on January 16, 2012 by Community Reporter
12

This add-on is like DupliFrames on steroids and makes for some interesting visual effects.

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Posted in Add-ons | 12 Replies

Dynamic Paint and Conways Life

Posted on January 13, 2012 by Community Reporter
7

I’m not sure what to make of this, but it has passed my “I’ve watched this video twice” rule ;-)

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Posted in Python Scripts, Video | 7 Replies

Python Script: Point Cloud Skinner

Posted on January 12, 2012 by Bart
8

Convert your point cloud data into surfaces with this Python script for Blender.

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Posted in Python Scripts | 8 Replies

Cycles Roadmap

Posted on January 11, 2012 by Bart
61

Brecht van Lommel explains his targets for Cycles development and shares his planning.

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Posted in Development | 61 Replies

Changes to Python Matrices for Blender 2.62

Posted on January 11, 2012 by Community Reporter
28

Andrew Hale describes changes that were recently made to the way Python handles matrices.

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Posted in Blender Development | 28 Replies

Videotutorial: Anaglyphic 3D rendering

Posted on January 10, 2012 by Bart
8

Learn how to easily set up and render anaglyphic 3D images with Blender in this videotutorial.

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Posted in Python Scripts, Videotutorials | 8 Replies

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