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Article submitted by Chris Want. Freshman university student (and well-known Blender coder) Joshua Leung from New Zealand participated in the 2009 Google Summer of Code program (GSoC). His goal: to rewrite Blender's Non-Linear Animation (NLA) system for Blender 2.5. Joshua has reached and surpassed his goal, with the guidance of his mentor, Matt Ebb, and his work has been merged into the Blender 2.5 branch.
Over at Blender Development we're starting to see some interesting videos as people test out the new smoke system being developed by Daniel Genrich for the 2.5 release. If you haven't been keeping an eye on the main blog, then here's a roundup of the latest developments.
Here's a teaser video of the new 'disconnect' feature of Jahka's particles. It allows you to disconnect/reconnect particle systems from their emitter mesh so you can change the geometry.
Published by Michael Fox
Jason LaDere has started a Blender to Java port as a personal learning project. So far, he claims that basic functionality is already working (unconfirmed, as it doesn't run on OSX yet). I must say that I have serious doubts about the usefulness of a Java version of Blender (maintaining it would be a hell of a job), BUT I do think it's a tribute to the spirit of Open Source. What's your opinion?
Another tasty preview of Janne Karhu's [Jakha] upcoming point cache editing tools for Blender 2.5. As of now, you can not only edit/comb particle systems, but also soft body and cloth simulations. Stop drooling, please.
During their first week-long workshop, the Durian team have gone over the requirements for new/improved Blender functionality. Brecht did a write-up on the Durian blog.
Things were hectic at the Blender Foundation this week with the arrival of the Durian team. Still, Ton managed to list the most important issues for you.
Chris Want reports on the impressive improvements in Blender's ray tracer by André Susano Pinto.
Continue Reading 'Google Summer of Code: Faster Ray Tracing' »
Jahkawrites on the Jahka Particles blog:
First non-hair particles have been edited in particle mode. It's all still buggy as hell, but I've got a feeling it's going to be quite nice :)
Blender developers gather on IRC every Sunday to discuss 'decisions, actions or progress reporting' in Blender development. The notes are published on the developers mailinglist. Ton has offered to make sure that these notes are readable for non-devs as well from now on. We'll publish them here on BN every Monday morning.
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