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Published by Kernon on
April 4th, 2008 in 3D News, Development
Kai Kostack, developer of the awesome Demolition script, is at it again…
Continue Reading 'Adaptive Subdivision Modifier (in development)' »
6 Comments
Published by brian on
March 20th, 2008 in 3D News, Development
Kerkythea Echo has been released. If you haven't heard of Kerkythea its a flexible and powerful free rendering engine now capable of ray tracing, Photon Mapping and Metropolis Light Transport.
That is right. A developer is working on a muscle simulation system for Blender. Its currently in pre-pre-development. But the developer seems pretty steady at working on it. Continue Reading 'Flex Them Muscles' »
The highly expected Blender 2.46 Release Candidate 1 is available for download!
29 Comments
Published by Virgilio Vasconcelos on
March 2nd, 2008 in 3D News, Development, Toolbox
Blender user Marcelo de Gomensoro Malheiros have just released the first version of his vector texture plugin: Vectex.![]()
Not sure of what this is good for? Imagine that you have a bitmap logo applied to, say, that cool wine bottle you just finished. But now you had this great idea of making an animation where the camera zooms out from a particular detail of the logo until the whole bottle is framed.
Well… if you haven't made an insanely huge bitmap for the logo, the results on that zooming won't be as good as you though of. This is where this plugin could be very handy.
Continue Reading 'Vectex: SVG Vector Texture Plugin for Blender' »
56 Comments
Published by Bart on
February 22nd, 2008 in Development
Many Blender users are experiencing problems with the interface speed when running Blender on Leopard. These issues seem to be related to an update in the OpenGL graphic system that Apple made in 10.5. After a bit of experimenting, a group of users found a solution.
61 Comments
Published by Bart on
February 18th, 2008 in Blender Foundation, Development, People
10 Comments
Published by MathiasPedersen on
February 5th, 2008 in Development
Interesting new displacement map/baking features are under development. Seamlessly baking normals from a high-resolution object onto a low poly version of the same object is one of the highlights along with being able to bake in camera, world, object or tangent space.
Continue Reading 'New Displacement Map Baking Development' »
49 Comments
Published by Virgilio Vasconcelos on
February 4th, 2008 in 3D News, Development
As you may remember, we have talked about the development of a cloth modifier for Blender before (1, 2).
Now we come back with this to let you know about the latest announcement from Daniel Genrich (a.k.a genscher): the code is now in SVN trunk! There are even two more videos showing what you can do with it.
So… what are you waiting for? Just go to GraphicAll.org, download the build and play with it! =)
*In the time of writing this, there was only Windows and Mac OSX builds available, but it's just a matter of time until we have builds for all Operating Systems.
20 Comments
Published by brian on
January 30th, 2008 in Development, Documentation, Tutorials, Videotutorials
In a previous article we spotlighted changes made to diffuse shading. The latest news is that Zmask rendering has been implemented and it now gives us the capability to create some complex composites.
11 Comments
Published by brian on
January 23rd, 2008 in Blender Institute, Development, Peach
On the Peach blog, Brecht introduced a new method of Ambient Occlusion called Approximate Ambient Occlusion. At the time of the post it was not available in the SVN, so in turn not available for use by the masses. But that has changed you can now find builds on graphicall.
25 Comments
Published by Kernon on
January 21st, 2008 in 3D News, Development
Hamed Zaghaghi has been developing these features and they're currently being reviewed by Ton. The results look very promising.
Continue Reading 'Sun, Sky/Atmosphere, and Aerial Perspective features in development' »
59 Comments
Published by brian on
January 18th, 2008 in Development
Development continues full speed ahead on 2.5. Thankfully keeping us informed some developers have been posting youtube videos of new additions/works in progress as they happen. We thank you for this.
*Note: These are early interface development videos. Consider them as such.*
Continue Reading '2.5 Development Demos available on youtube' »
20 Comments
Published by Bart on
January 11th, 2008 in Conferences, Development
Nathan Letwory is integrating Blender and MySQL, which allows new ways of using Blender such as working with huge scene files or distributed/team work. If you though that is cool, wait for this: he has been invited by MySQL to present this at the MySQL Conference in Santa Clara on April 16! After the conference he'll be showcasing his work and for that he can use your help.
Continue Reading 'DbBlender at MySQL Conference, Santa Clara - Help Needed' »
29 Comments
Published by Kernon on
January 5th, 2008 in 3D News, Development
Boids particle systems can be set to follow basic rules and behaviors, something close to artificial intelligence. They're useful for simulating flocks, swarms, herds and schools of various kind of animals, insects and fishes.
Continue Reading 'Simulating Flocks, Herds, and Swarms using Experimental Boids Particles' »
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