Following the recent debates on Blender’s user interface, we now have an official user interface team! Brecht Van Lommel and Jonathan Williamson are in the lead.
The sound is a bit icky, but this tutorial by Nicky is worth watching if you’re into Minecraft. He explains how to transfer your Minecraft models into Blender and fix up the materials definitions.
It’s a simple thing, but this add-on does it well: setting up camera motion for a nice turnaround.
Lawrence D’Oliveiro presents a patch that allows YOU to pick which part the render will work on next. This is especially useful for complex scenes that take a LONG time to render.
The Archimesh add-on by Antonioya creates parametrized architectural elements.
Following the hot debate on changes to the Blender interface, Ton Roosendaal has now written a deep and insightful commentary on the position of the Blender Foundation. It refers to his base philosophy and expands on what he sees at the best approach to improving the interface. It’s a large piece – it’ll take you at least 15 minutes to carefully read it. But if you’re seriously interested in Blender, its backgrounds and its future, this is one article you really should read.