All Linux users have a complete development environment at their disposal, but for Windows and OS X users, compiling your own apps is a little bit more involved. Stephen Thomas takes you through the process for building your own Blender on OS X in this videotutorial.
A new add-on to generate snowflake shapes using fractal algorithms is now available for download.
Jonathan Williamson revisits the Blender Guru podcast to shed some more light on the new tab user interface. If this interests or worries you, I suggest you take the time to listen to it. Like the previous podcast on this topic – it’s LONG! Be prepared to take 2 hours to listen through this.
The Blender developers are reporting in after their weekly meeting. No major issues this week – everything seems to be converging nicely on the upcoming 2.70 release. The first Release Candidate is now planned for early March.
On January 31st Monique Dewanchand, Francesco Siddi, Lukas Tönne, Brecht Van Lommel, Antony Riakiotakis, Jeroen Bakker and me met in Amsterdam. The goal of the meeting was to discuss the requirements for the upcoming Gooseberry movie project – from asset management to optimizations in cycles and the physics system. Ton has posted an overview of the highlights of this meeting on the Gooseberry blog.
Plasmasolutions is sharing another look into the current state of Blender development. In this episode: particle improvements by Lukas Tönne, movie clip editor coolness by Sergey Sharybin, Multi-editing of values & first person view navigation by Dalai Felinto.
Dalai Felinto is working part time as a developer for the Blender Foundation. One of the projects he has been spending some time on is baking for Cycles. The process of baking stored lighting, color and other rendering information in UV maps and allows for great speedups further down the pipeline, or for example in real-time 3D content.
So far, baking has only been available for the internal renderer, but this custom Blender version gives you early access to this feature in Cycles.
Archimesh is a Blender add-on that allows you to easily create interiors by creating walls, adding doors and windows and even complete kitchen inventories. The just released version 0.8 adds a slew of new features, the most powerful one being able to modify the room dimensions after they have been edited.
Next to his Blender Developer Sneak Peeks, Plasmasolutions is now publishing a second series of videos. Where the Sneak Peeks focus on features that are slated for release in the next Blender Version, the Rocket Science series includes patches that may never see the light of day but are still interesting to follow.